Hello guys i am using pcsx2 1.7.0 version and i playing Mortal Combat Shaolin Monks all is good but when i want to use fatality or when i need to use fatality for bosses i cant cuz the keys doenst show at the fatality screen u can check it at the picture i posted.(sry for bad english) it doesnt show the keys like (up,down,left, Square)
Mortal Combat Shaolin Monks Fatality Problem
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07-02-2020, 09:25 PM
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!): [code] Pasted emulog goes here [ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
07-02-2020, 11:07 PM
i dont know what u min but this files contains this
PCSX2 1.7.0-20200507203101 - compiled on May 7 2020 Savestate version: 0x9a0e0000 Host Machine Init: Operating System = Microsoft Windows 10 (build 17763), 64-bit Physical RAM = 16333 MB CPU name = AMD Ryzen 5 2600 Six-Core Processor Vendor/Model = AuthenticAMD (stepping 02) CPU speed = 3.399 ghz (12 logical threads) x86PType = Standard OEM x86Flags = 178bfbff 7ed8320b x86EFlags = 2fd3fbff x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA SSE4a Reserving memory for recompilers... Loading plugins from D:\OyunS\PS2 Emulator Oyunları\pcsx2-v1.7.0-dev-13-g8bf6ba144-windows-x86\plugins... Bound GS: GSdx32-AVX2.dll [GSdx 20200507203101 (MSVC 19.21 AVX2/AVX2) 1.2.0] Bound PAD: LilyPad.dll [LilyPad (20200507203101) 0.12.1] Bound SPU2: Spu2-X.dll [SPU2-X 20200507203101 2.0.0] Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200507203101 0.11.0] Bound USB: USBnull.dll [USBnull Driver 20200507203101 0.7.0] Bound FW: FWnull.dll [FWnull Driver 20200507203101 0.7.0] Bound DEV9: DEV9null.dll [DEV9null Driver 20200507203101 0.5.0] (GameDB) 9859 games on record (loaded in 110ms) Plugins loaded successfully. HLE Notice: ELF does not have a path. Initializing plugins... Init GS Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. Opening plugins... Opening GS Opening PAD Opening SPU2 Current Renderer: Direct3D 11 (Hardware renderer) Opening CDVD isoFile open ok: D:\OyunS\PS2 Emulator Oyunları\Mortal Kombat - Shaolin Monks.iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1706768 sectors) Opening USB Opening FW Opening DEV9 GSdx Lookup CRC:0 McdSlot 0 [File]: D:\OyunS\PS2 Emulator Oyunları\pcsx2-v1.7.0-dev-13-g8bf6ba144-windows-x86\memcards\Mcd001.ps2 McdSlot 1 [File]: D:\OyunS\PS2 Emulator Oyunları\pcsx2-v1.7.0-dev-13-g8bf6ba144-windows-x86\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: Europe v02.00(14/06/2004) Console # Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected) Frame buffer size set to 512x1280 (1536x3840) PlayStation 2 ======== Hard reset boot ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode) <20040614-100914,ROMconf,PS20200EC20040614.bin:11696> # Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48 CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.87;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = NTSC ELF (cdrom0:\SLUS_210.87;1) Game CRC = 0x455DD546, EntryPoint = 0x0011C070 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.87;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_210.87;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_210.87;1 0 00100000 004b1f94 ............................................................................ Loaded, cdrom0:¥SLUS_210.87;1 start address 0x11c070 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x0011c070 about to get recompiled. Load patches first. (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59,94 fps GSdx Lookup CRC:455DD546 Get Reboot Request From EE Frame buffer size set to 640x1280 (1920x3840) PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥IOP¥PADMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥IOP¥SDRDRV.IRX;1 args 0 arg SDR driver version 4.0.1 © SCEI Exit rsd_main loadmodule: id 28, ret 2 loadmodule: fname cdrom0:¥IOP¥MCMAN.IRX;1 args 0 arg loadmodule: id 29, ret 2 loadmodule: fname cdrom0:¥IOP¥MCSERV.IRX;1 args 0 arg loadmodule: id 30, ret 2 loadmodule: fname cdrom0:¥IOP¥CDVDSTM.IRX;1 args 0 arg loadmodule: id 31, ret 2 loadmodule: fname cdrom0:¥IOP¥CRI_ADXI.IRX;1 args 19 arg sdinit=0 CRI ADX Driver Ver.9.52(Jun 16 2005 11:18:42) CRI ADX Driver : sceSdInit Call = 0 CRI ADX Driver : Main Thread Priority = 39 CRI ADX Driver : PSM Thread Priority = 39 CRI ADX Driver : DTX Thread Priority = 48 CRI ADX Driver : SPU CORE Number = 2 loadmodule: id 32, ret 2 loadmodule: fname cdrom0:¥IOP¥SNDFI.IRX;1 args 0 arg SNDF Driver Ver 2.24b(Jul 22 2005 11:00:48) loadmodule: id 33, ret 2 c:/Projects/Ps2/Sony/Shell/Core/shellPad.c(148) : shellPad: port=0 slot=0 opened c:/Projects/Ps2/Sony/Shell/Core/shellPad.c(148) : shellPad: port=1 slot=0 opened Frame buffer size set to 1024x1280 (3072x3840) c:/Projects/Ps2/Sony/Shell/Core/shellPad.c(289) : shellPad: port=0 slot=0 [dualshock2] :count=37 c:/Projects/Ps2/Sony/Shell/Core/shellPad.c(289) : shellPad: port=1 slot=0 [dualshock2] :count=37 Loading savestate from slot 0... filename: D:\OyunS\PS2 Emulator Oyunları\pcsx2-v1.7.0-dev-13-g8bf6ba144-windows-x86\sstates\SLUS-21087 (455DD546).00.p2s EE/iR5900-32 Recompiler Reset Loading GS Loading PAD Loading SPU2 Suspending single plugin: GS Saving GS Closing GS
07-02-2020, 11:17 PM
Try loading memcard
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
07-03-2020, 08:09 PM
07-03-2020, 08:18 PM
like you would do on your real ps2 console.
how do you save/load game on your real PS2 ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
07-03-2020, 08:36 PM
at save station or press F1 to save slot in any place u want this problems not appear in a specific place it appear every time when i want to use fatality and i bet if use old version of pcsx2 it will not happen.
07-03-2020, 09:01 PM
Quote:i want to use fatality and i bet if use old version of pcsx2 it will not happen.Can you please try and report back ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go (07-03-2020, 09:01 PM)jesalvein Wrote: Can you please try and report back ? i posted diffrences between 1.7 and 1.4 all settings same but idk why this happen at 1.7 and the fatality is not so important but if i cant see the codes i cant pass the bosses cuz as u see at first picture i posted(at begining of topic) from Reptile from i cant see the codes so i cant write dats why i stuck at reptile :C it is visual bug i know but idk how to fix it.
07-04-2020, 08:30 PM
Could be a regression.
Can you please try to determine which revision this bug began with ? Since. You seem to be comfortable with Dev builds
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go |
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