Mortal Combat Shaolin Monks Fatality Problem
#1
Hello guys i am using pcsx2 1.7.0 version and i playing Mortal Combat Shaolin Monks all is good but when i want to use fatality or when i need to use fatality for bosses i cant cuz the keys doenst show at the fatality screen u can check it at the picture i posted.(sry for bad english) it doesnt show the keys like (up,down,left, Square)


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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#3
i dont know what u min but this files contains this

PCSX2 1.7.0-20200507203101 - compiled on May 7 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System = Microsoft Windows 10 (build 17763), 64-bit
Physical RAM = 16333 MB
CPU name = AMD Ryzen 5 2600 Six-Core Processor
Vendor/Model = AuthenticAMD (stepping 02)
CPU speed = 3.399 ghz (12 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 7ed8320b
x86EFlags = 2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a

Reserving memory for recompilers...

Loading plugins from D:\OyunS\PS2 Emulator Oyunları\pcsx2-v1.7.0-dev-13-g8bf6ba144-windows-x86\plugins...
Bound GS: GSdx32-AVX2.dll [GSdx 20200507203101 (MSVC 19.21 AVX2/AVX2) 1.2.0]
Bound PAD: LilyPad.dll [LilyPad (20200507203101) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200507203101 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200507203101 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20200507203101 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20200507203101 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200507203101 0.5.0]
(GameDB) 9859 games on record (loaded in 110ms)
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: D:\OyunS\PS2 Emulator Oyunları\Mortal Kombat - Shaolin Monks.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1706768 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\OyunS\PS2 Emulator Oyunları\pcsx2-v1.7.0-dev-13-g8bf6ba144-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\OyunS\PS2 Emulator Oyunları\pcsx2-v1.7.0-dev-13-g8bf6ba144-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.00(14/06/2004) Console
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to 512x1280 (1536x3840)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.87;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_210.87;1) Game CRC = 0x455DD546, EntryPoint = 0x0011C070
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.87;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_210.87;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_210.87;1
0 00100000 004b1f94 ............................................................................
Loaded, cdrom0:¥SLUS_210.87;1
start address 0x11c070
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x0011c070 about to get recompiled. Load patches first.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
GSdx Lookup CRC:455DD546
Get Reboot Request From EE
Frame buffer size set to 640x1280 (1920x3840)

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IOP¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IOP¥MCMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥IOP¥MCSERV.IRX;1 args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IOP¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥IOP¥CRI_ADXI.IRX;1 args 19 arg sdinit=0
CRI ADX Driver Ver.9.52(Jun 16 2005 11:18:42)
CRI ADX Driver : sceSdInit Call = 0
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority = 39
CRI ADX Driver : DTX Thread Priority = 48
CRI ADX Driver : SPU CORE Number = 2
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IOP¥SNDFI.IRX;1 args 0 arg
SNDF Driver Ver 2.24b(Jul 22 2005 11:00:48)
loadmodule: id 33, ret 2
c:/Projects/Ps2/Sony/Shell/Core/shellPad.c(148) : shellPad: port=0 slot=0 opened
c:/Projects/Ps2/Sony/Shell/Core/shellPad.c(148) : shellPad: port=1 slot=0 opened
Frame buffer size set to 1024x1280 (3072x3840)
c:/Projects/Ps2/Sony/Shell/Core/shellPad.c(289) : shellPad: port=0 slot=0 [dualshock2] :count=37
c:/Projects/Ps2/Sony/Shell/Core/shellPad.c(289) : shellPad: port=1 slot=0 [dualshock2] :count=37
Loading savestate from slot 0...
filename: D:\OyunS\PS2 Emulator Oyunları\pcsx2-v1.7.0-dev-13-g8bf6ba144-windows-x86\sstates\SLUS-21087 (455DD546).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Suspending single plugin: GS
Saving GS
Closing GS
#4
Try loading memcard
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#5
(07-02-2020, 11:17 PM)jesalvein Wrote: Try loading memcard
 how can i load my memcard
#6
like you would do on your real ps2 console.
how do you save/load game on your real PS2 ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#7
at save station Laugh or press F1 to save slot in any place u want this problems not appear in a specific place it appear every time when i want to use fatality and i bet if use old version of pcsx2 it will not happen.
#8
Quote:i want to use fatality and i bet if use old version of pcsx2 it will not happen.
Can you please try and report back ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#9
(07-03-2020, 09:01 PM)jesalvein Wrote: Can you please try and report back ?

i posted diffrences between 1.7 and 1.4 all settings same but idk why this happen at 1.7  Wacko and the fatality is not so important but if i cant see the codes i cant pass the bosses cuz as u see at first picture i posted(at begining of topic) from Reptile from i cant see the codes so i cant write dats why i stuck at reptile :C it is visual bug i know but idk how to fix it.


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#10
Could be a regression.
Can you please try to determine which revision this bug began with ?
Since. You seem to be comfortable with Dev builds
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go




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