Mortal Kombat Armageddon HP Glitch
#1
PCSX2 MK Armageddon PCSX2 glitch 

Anyone know how to fix the HP glitch in the konquest mode on MK Armageddon?
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
(10-18-2021, 06:37 AM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 19043), 64-bit
Physical RAM    =  16164 MB
CPU name        =  11th Gen Intel® Core™ i5-11400F @ 2.60GHz
Vendor/Model    =  GenuineIntel (stepping 01)
CPU speed        =  2.591 ghz (12 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Program Files (x86)\PCSX2\plugins...
Bound  GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
(GameDB) 9858 games on record (loaded in 86ms)
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\PS2 Games\Mortal Kombat - Armageddon.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2132224 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 471.96
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\harle\OneDrive\Documents\PCSX2\memcards\Mcd001.ps2
GSdx Lookup CRC:0
McdSlot 1 [File]: C:\Users\harle\OneDrive\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v02.00(14/06/2004)  Console
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x512 (3072x3072)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
LilyPad: Warning! No controls are bound to a currently attached device!
Please attach a controller that has been setup for use with LilyPad or go to the Plugin settings and setup new controls.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_214.10;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_214.10;1) Game CRC = 0x104F08F4, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_214.10;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_214.10;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_214.10;1
0 00100000 0054de80 ..LilyPad: A device(XInput Pad 0) has been attached with bound controls.
...................................................................................
Loaded, cdrom0:¥SLUS_214.10;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Not found Cheats file: C:\Users\harle\OneDrive\Documents\PCSX2\cheats\104F08F4.pnach
Overall 0 Cheats loaded
Overall 0 Widescreen hacks loaded
Loading patch '104F08F4.pnach' from archive 'C:\Program Files (x86)\PCSX2\cheats_ws.zip'
comment: Mortal Kombat - Armageddon (U) (SLUS-21410) Widescreen Hack (16:9) by ElHecht
(Wide Screen Cheats DB) Patches Loaded: 1
Get Reboot Request From EE
GSdx Lookup CRC:104F08F4
GSdx Lookup CRC:104F08F4

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.93 fps
Frame buffer size set to  640x512 (3840x3072)
loadmodule: fname cdrom0:¥MODULES¥MWFILEFR.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥MODULES¥DEV9.IRX;1 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 30, ret 1
loadmodule: fname cdrom0:¥MODULES¥USBD.IRX;1 args 43 arg hub=1
USB Driver (Version 1.6.0)
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥MODULES¥LGKBM.IRX;1 args 29 arg MaxKbd=1
Lgkbm Version 1.09.001 (built on Jul 27 2005 at 18:37:16)
* thread priority 64
loadmodule: id 32, ret 2
LgKbM library version 1.09.001 (built on Jul 27 2005 at 18:37:17)
driver version = 1.09.001
loadmodule: fname cdrom0:¥MODULES¥LGAUD.IRX;1 args 46 arg maxstream=PS2_VOICE_RPC_BUFFER_SIZE
lgAud Version 1.10.007, built on Aug 22 2006 at 19:38:46
* thread priority 38
* RPC server with max stream size: 0 bytes
loadmodule: id 33, ret 2
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 35, ret 2
loadmodule: fname cdrom0:¥MODULES¥MSL.IRX;1 args 0 arg
loadmodule: id 36, ret 0
Frame buffer size set to  991x512 (5946x3072)
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 40 Programs, 28 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:104F08F4
GSdx Lookup CRC:104F08F4
Loading GS
loadmodule: fname cdrom0:¥MODULES¥CRI_ADXI.IRX;1 args 20 arg thpri=39
Frame buffer size set to  1024x1024 (6144x6144)
CRI ADX Driver Ver.9.16b(May  7 2004 20:20:44)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 37, ret 2
mwMovie - PS2 - Setup DVD file system.
PS2RNA: sceSifAllocIopHeap(33344) ret=0x00180f00
PS2RNA: sceSifAllocIopHeap(2256) ret=0x00189200
PS2RNA: sceSifAllocIopHeap(2112) ret=0x00189b00
SOFDEC Allocated 269.51 K at location: 0x923930
SOFDEC Allocated 488.06 K at location: 0x8a98e0
SOFDEC Allocated 1270.06 K at location: 0x1c222f0
SOFDEC Allocated 528.20 K at location: 0xb46250
SOFDEC Allocated 1120.06 K at location: 0x1285df0
SOFDEC Allocated 23.76 K at location: 0x8a39c0
SOFDEC Allocated 32.44 K at location: 0x89b7f0
SOFDEC Allocated 2.00 K at location: 0x89afe0
SOFDEC Allocated 16.00 K at location: 0x896fd0
SOFDEC Allocated 1.75 K at location: 0x8968c0
SOFDEC Allocated 0.25 K at location: 0x8967b0
SOFDEC Allocated 6.03 K at location: 0x894f80
SOFDEC Allocated 128.00 K at location: 0x874f70
DVCI: File cache was not hit. "¥MOVIEPS2¥LOGON.SFD;1"
SOFDEC Freeing block at: 0x874F70
SOFDEC Freeing block at: 0x894F80
SOFDEC Freeing block at: 0x8967B0
SOFDEC Freeing block at: 0x8968C0
SOFDEC Freeing block at: 0x896FD0
SOFDEC Freeing block at: 0x89AFE0
SOFDEC Freeing block at: 0x89B7F0
SOFDEC Freeing block at: 0x8A39C0
SOFDEC Freeing block at: 0x1285DF0
SOFDEC Freeing block at: 0xB46250
SOFDEC Freeing block at: 0x1C222F0
SOFDEC Freeing block at: 0x8A98E0
SOFDEC Freeing block at: 0x923930
loadmodule: fname cdrom0:¥MODULES¥CRI_ADXI.IRX;1 args 20 arg thpri=39
CRI ADX Driver Ver.9.16b(May  7 2004 20:20:44)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 38, ret 2
mwMovie - PS2 - Setup DVD file system.
PS2RNA: sceSifAllocIopHeap(33344) ret=0x00180f00
PS2RNA: sceSifAllocIopHeap(2256) ret=0x00189200
PS2RNA: sceSifAllocIopHeap(2112) ret=0x00189b00
SOFDEC Allocated 269.51 K at location: 0x925730
SOFDEC Allocated 488.06 K at location: 0x8ab6e0
SOFDEC Allocated 1270.06 K at location: 0x1c222f0
SOFDEC Allocated 528.20 K at location: 0xb46250
SOFDEC Allocated 1120.06 K at location: 0x1285df0
SOFDEC Allocated 23.76 K at location: 0x8a57c0
SOFDEC Allocated 32.44 K at location: 0x89d5f0
SOFDEC Allocated 2.00 K at location: 0x89cde0
SOFDEC Allocated 16.00 K at location: 0x898dd0
SOFDEC Allocated 1.75 K at location: 0x8986c0
SOFDEC Allocated 0.25 K at location: 0x8985b0
SOFDEC Allocated 6.03 K at location: 0x896d80
SOFDEC Allocated 128.00 K at location: 0x876d70
DVCI: File cache was not hit. "¥MOVIEPS2¥OPENINGN.SFD;1"
SOFDEC Freeing block at: 0x876D70
SOFDEC Freeing block at: 0x896D80
SOFDEC Freeing block at: 0x8985B0
SOFDEC Freeing block at: 0x8986C0
SOFDEC Freeing block at: 0x898DD0
SOFDEC Freeing block at: 0x89CDE0
SOFDEC Freeing block at: 0x89D5F0
SOFDEC Freeing block at: 0x8A57C0
SOFDEC Freeing block at: 0x1285DF0
SOFDEC Freeing block at: 0xB46250
SOFDEC Freeing block at: 0x1C222F0
SOFDEC Freeing block at: 0x8AB6E0
SOFDEC Freeing block at: 0x925730
loadmodule: fname cdrom0:¥MODULES¥CRI_ADXI.IRX;1 args 20 arg thpri=39
CRI ADX Driver Ver.9.16b(May  7 2004 20:20:44)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 39, ret 2
mwMovie - PS2 - Setup DVD file system.
PS2RNA: sceSifAllocIopHeap(33344) ret=0x00180f00
PS2RNA: sceSifAllocIopHeap(2256) ret=0x00189200
PS2RNA: sceSifAllocIopHeap(2112) ret=0x00189b00
SOFDEC Allocated 269.51 K at location: 0x925730
SOFDEC Allocated 488.06 K at location: 0x8ab6e0
SOFDEC Allocated 1270.06 K at location: 0x1c222f0
SOFDEC Allocated 528.20 K at location: 0xb46250
SOFDEC Allocated 1120.06 K at location: 0x1285df0
SOFDEC Allocated 23.76 K at location: 0x8a57c0
SOFDEC Allocated 32.44 K at location: 0x89d5f0
SOFDEC Allocated 2.00 K at location: 0x89cde0
SOFDEC Allocated 16.00 K at location: 0x898dd0
SOFDEC Allocated 1.75 K at location: 0x8986c0
SOFDEC Allocated 0.25 K at location: 0x8985b0
SOFDEC Allocated 6.03 K at location: 0x896d80
SOFDEC Allocated 128.00 K at location: 0x876d70
DVCI: File cache was not hit. "¥MOVIEPS2¥TITLEN.SFD;1"
SOFDEC Freeing block at: 0x876D70
SOFDEC Freeing block at: 0x896D80
SOFDEC Freeing block at: 0x8985B0
SOFDEC Freeing block at: 0x8986C0
SOFDEC Freeing block at: 0x898DD0
SOFDEC Freeing block at: 0x89CDE0
SOFDEC Freeing block at: 0x89D5F0
SOFDEC Freeing block at: 0x8A57C0
SOFDEC Freeing block at: 0x1285DF0
SOFDEC Freeing block at: 0xB46250
SOFDEC Freeing block at: 0x1C222F0
SOFDEC Freeing block at: 0x8AB6E0
SOFDEC Freeing block at: 0x925730
k:start preloaded
k:sound preloaded
unpausing preloaded sound
k:start preloaded
k:sound preloaded
unpausing preloaded sound
k:start preloaded
k:sound preloaded
unpausing preloaded sound
k:start preloaded
k:sound preloaded
unpausing preloaded sound
k:start preloaded
k:sound preloaded
unpausing preloaded sound
k:start preloaded
k:sound preloaded
unpausing preloaded sound

Do I keep PCSX2 open and go on to Konquest or shall I close it after the problem occurs. Also I didn't understand what i was supposed to enclose code tags in so I just sent the whole emulog

Also, how did you post your specs below the message you sent.


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