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10-01-2011, 08:55 AM
(This post was last modified: 10-01-2011, 09:34 AM by Speedy42.)
Hey everybody.
I was playing the game and started messing around with pcsx2.
I wanted to see what the game would look like at 4xNative.
Apparently I got this as a result:
Before using preset scaling I was using a custom res of 2048x2048.
The game was looking like this:
My specs are in signature.
Any help would be appreciated.
NOTE:Tried it rightnow with latest buildbot beta and it still gives the same problem.
EDIT2

pening FMV is looking fine but the main menu looks crappy from right side.
Here are the screens.
FMV 4xNative
Main Menu 4xNAtive
Using Pcsx2 SVN r 4918.
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10-01-2011, 09:47 AM
(This post was last modified: 10-01-2011, 09:52 AM by Shadow Lady.)
Known issue with multiplier scaling and the widescreen setting in that game, either disable widescreen or use native resolution.
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10-01-2011, 09:50 AM
(This post was last modified: 10-01-2011, 09:52 AM by recoder.)
Widescreen doesn't seems to cause a problem in my compter.
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Nope it's actually set to stretch to window.
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works fine here. Aspect Ratio and GSDX Ratio both in 4 : 3.
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10-01-2011, 07:27 PM
(This post was last modified: 10-01-2011, 07:28 PM by Shadow Lady.)
The game's own widescreen video setting.
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My bad but still the game's widescreen setting is untouched.
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12-10-2014, 05:54 AM
(This post was last modified: 12-10-2014, 06:00 AM by Moltisanti.)
Alright, so, I was having the same exact issue. I run the game at 4x scaling resolution, window settings Fit to Screen (which I maximize at 1920 x 1080 resolution), Direct3D 11 (Hardware), no speedhacks.
THE FIX: Once you reach the main menu, go into Options > Video and make sure Widescreen is set to off in the game, and
TURN PROGRESSIVE MODE ON!.
After turning progressive mode on:
http://i.imgur.com/zAzZBoW.png
The menu text is still a little glitchy looking, but I'm unsure of a fix for that. (Haven't tried anything other than setting VU clamping to Extra, which didn't fix it).
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