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I recently bought a PS2 controller so that I could play some of my emulated games properly. Initially, there was an issue with the D-Pad, which I fixed after some tinkering and a new driver installation. After I'd done that I decided to take the controller for a test drive, so I booted up Gitaroo Man and started the first mission. As soon as I moved the left analog stick I noticed that whenever I moved it the pointer in game would stick to an angle that was loosely related to the direction I'd intended to move it to. It did this for every direction. I tried adjusting the sensitivity but it didn't help anything.
Is there any way to fix this?
Thanks in advance.
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12-17-2016, 03:19 AM
(This post was last modified: 12-17-2016, 03:21 AM by rikimaruaxu.)
Try setting the x&y sensitivities to 1.256. Remember. This is an emulator. it can't be super precise the way the actual hardware can.
Tho. Considering everything. You should already have had a controller,
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The only thing I can think of is that maybe the controller is a fake DS2, Cause ps2 controllers are analog. and this issue makes the analog sticks seem digital. Can you get full movement in the controller panel "Control panel/Devices and Printers, right click the controller. click game controller settings/properties and see if the right analog stick has full movement there. instead of 2 bars that slide back and forth.
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Have you tried the controller on your PS2 to see if it has the same issues?
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12-17-2016, 11:04 PM
(This post was last modified: 12-17-2016, 11:05 PM by Topken.)
What driver did you install to make windows think its a xbox 360 controller? Some of them are just terrible. Also how are you connecting your PS2 controller to PC? AKA what device are you using?
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I think your problem is probably the same Dark Souls 2 has (it needs a deadzone and antideadzone tweaking).
http://www.nexusmods.com/darksouls2/mods/76/?
Kingdom Hearts 2 has that problem too. I've tried that Durazno program and also the Pokopom pad plugin (which has its own deadzone and antideadzone settings), but I couldn't find a configuration that fixes movement.
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