NBA Street 2 very slow
#1
This game runs very slow. The menus are ok, but as soon as any game starts, its impossible to play. I tried to set everything in graphics to the minimum and tried both EE cycle rate and skipping, to no avail. Ive found in the internet that someone said to disable MTVU, but it still slow. I usually run at 3x native resolution, but even at 1x it has the same slow down.

I copy the log:
Code:
PCSX2 Nightly - v1.7.2913 Compiled on Jun  7 2022
Savestate version: 0x9a2d0000

Host Machine Init:
    Operating System =  Microsoft Windows 10
    Physical RAM     =  16322 MB
    CPU name         =  Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
    Vendor/Model     =  GenuineIntel (stepping 03)
    CPU speed        =  3.192 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbff
    x86EFlags        =  2c100800

x86 Features Detected:
    SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 FMA

The current power profile is 'Equilibrado'.
The current min / max processor states
AC: 5% / 100%
Battery: 5% / 100%

Reserving memory for recompilers...
HLE Host: Set 'host:' root path to: \

Patches: No CRC found, using 00000000 instead.
isoFile open ok: E:\PS2 isos\[NTSC] NBA Street Vol.2.iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1986640 sectors)
Vsync is OFF
GPU 0: NVIDIA GeForce GTX 960
2 vulkan queue families
VK_EXT_provoking_vertex is supported
VK_ARM_rasterization_order_attachment_access is NOT supported
Read 649 entries from 'D:\emu\PCSX2\cache\vulkan_shaders.idx'
Vulkan Graphics Driver Info:
    Driver 512.380.0
    Vulkan 1.3.194
    Conformance Version 1.3.0.0
    512.95
    NVIDIA
    NVIDIA GeForce GTX 960
Using hardware for point expansion and hardware for line expansion.
Vsync is OFF
GS Lookup CRC:00000000
Initializing SndBuffer at sample rate of 48000...
McdSlot 0 [File]: D:\emu\PCSX2\memcards\Mcd001Jonathan.ps2
McdSlot 1 [File]: [is not memcard file]
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v02.30(20/02/2008)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x512 (1536x1536)

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
Frame buffer size set to  512x512 (1536x1536)
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.51;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_206.51;1) Game CRC = 0x92AEE337, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.51;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
PAD: Warning! No controls are bound to a currently attached device!
Please attach a controller that has been setup for use with PAD or go to GamePad Settings and setup new controls.

loadelf: fname cdrom0:¥SLUS_206.51;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_206.51;1
0 00100000 003b340c ............................................................
Loaded, cdrom0:¥SLUS_206.51;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
[GameDB] Has not been initialized yet, initializing...
[GameDB] 11040 games on record (loaded in 84.71ms)
[GameDB] Searching for 'slus-20651' in GameDB
[GameDB] Found 'slus-20651' in GameDB
[GameDB] Searching for patch with CRC '92AEE337'
[GameDB] No CRC-specific patch or default patch found
(GameDB) Changing VU0/VU1 clamp mode [mode=2]
Overall 0 Widescreen hacks loaded
Loading patch '92AEE337.pnach' from archive.
comment: Widescreen Hack by Ko81e24wy
(Wide Screen Cheats DB) Patches Loaded: 3
[GameDB] Searching for 'slus-20651' in GameDB
[GameDB] Found 'slus-20651' in GameDB
[GameDB] Searching for patch with CRC '92AEE337'
[GameDB] No CRC-specific patch or default patch found
EE/iR5900-32 Recompiler Reset
Get Reboot Request From EE
ROM directory not found
GS Lookup CRC:92AEE337
Frame buffer size set to  512x512 (1536x1536)

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
    Copyright 1999-2001 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
(UpdateVSyncRate) Mode Changed to NTSC.
    ... with user configured refresh rate: 60.00 Hz
Frame buffer size set to  640x512 (1920x1536)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥SNDDRV.IRX;1 args 0 arg
loadmodule: id 32, ret 0
Bios Found: USA     v02.30(20/02/2008)  Console
Bios Found: Europe  v02.30(20/02/2008)  Console
HLE Host: Set 'host:' root path to: \

[GameDB] Searching for 'slus-20651' in GameDB
[GameDB] Found 'slus-20651' in GameDB
[GameDB] Searching for patch with CRC '92AEE337'
[GameDB] No CRC-specific patch or default patch found
isoFile open ok: E:\PS2 isos\[NTSC] NBA Street Vol.2.iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1986640 sectors)
Initializing SndBuffer at sample rate of 48000...
McdSlot 0 [File]: D:\emu\PCSX2\memcards\Mcd001Jonathan.ps2
McdSlot 1 [File]: [is not memcard file]
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v02.30(20/02/2008)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
Frame buffer size set to  512x512 (1536x1536)
# Initialize memory (rev:4.00, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
Frame buffer size set to  512x512 (1536x1536)
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.51;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_206.51;1) Game CRC = 0x92AEE337, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.51;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_206.51;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_206.51;1
0 00100000 003b340c ............................................................
Loaded, cdrom0:¥SLUS_206.51;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
[GameDB] Searching for 'slus-20651' in GameDB
[GameDB] Found 'slus-20651' in GameDB
[GameDB] Searching for patch with CRC '92AEE337'
[GameDB] No CRC-specific patch or default patch found
(GameDB) Changing VU0/VU1 clamp mode [mode=2]
Overall 0 Widescreen hacks loaded
Loading patch '92AEE337.pnach' from archive.
comment: Widescreen Hack by Ko81e24wy
(Wide Screen Cheats DB) Patches Loaded: 3
[GameDB] Searching for 'slus-20651' in GameDB
[GameDB] Found 'slus-20651' in GameDB
[GameDB] Searching for patch with CRC '92AEE337'
[GameDB] No CRC-specific patch or default patch found
Get Reboot Request From EE
ROM directory not found
GS Lookup CRC:92AEE337
Frame buffer size set to  512x512 (1536x1536)

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
    Copyright 1999-2001 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
Frame buffer size set to  640x512 (1920x1536)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥SNDDRV.IRX;1 args 0 arg
loadmodule: id 32, ret 0
[GameDB] Searching for 'slus-20651' in GameDB
[GameDB] Found 'slus-20651' in GameDB
[GameDB] Searching for patch with CRC '92AEE337'
[GameDB] No CRC-specific patch or default patch found
Vsync is OFF
[GameDB] Searching for 'slus-20651' in GameDB
[GameDB] Found 'slus-20651' in GameDB
[GameDB] Searching for patch with CRC '92AEE337'
[GameDB] No CRC-specific patch or default patch found
Vsync is OFF
Skipping updating pipeline cache 'D:\emu\PCSX2\cache\vulkan_pipelines.bin' due to no changes.
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#2
This game takes high GPU usage, and DX renderer has best performance.my GTX1080 used to get 100% usage but fullspeed if I set to 6X res with DX12 render.But if I use vulkan renderer to get more accurate graphic(DX renderer dont have specular and bloom effects of skin even with blinding accuracy set to max),2X res will slow down,even slower than my SD855 phone with AetherSX2 using vulkan.
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