status=5;
version=0.9.8;
console=PS2;
crc=AE381E74;
img_t=empty;
img_f=empty;
wikiurl=Link;
version=0.9.8;
console=PS2;
crc=AE381E74;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
NBA Street [SLUS 20187] (U)
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status=5;
version=0.9.8; console=PS2; crc=AE381E74; img_t=empty; img_f=empty; wikiurl=Link; Code: empty
05-04-2022, 09:47 PM
PC Specs:
CPU: Intel Core i5 2500 @ 3.30 GHz GPU: Nvidia GT 1030 2 GB Vram Build Description: PCSX2 1.7.2701 Nightly Build - Windows (64 bit version / SSE4) BIOS Used: USA v01.60(07/02/2002) Console EE/VU Clamp modes: Normal/Normal EE/VU Rounding: Chop/Chop GSdx Settings: Renderer Direct3D 12 (Hardware) Also Tried Direct3D 11 (Hardware), same performance - All defaults and recommended settings GSdx HW Hacks: NO Speedhacks Used: Enable speedhacks EE Cyclerate = 0 (Default) EE Cycle Skipping = 0 (Default) I used this options - Enable INTC Spin Detection - Enable Wait Loop Detection - mVU Flag Hack - MTVU (Multi - Threaded microVU1) Gamefixes Used: None Amount of testing done (little/medium/much/completed-game): little I played 1 match and saved my state. Comments: Seems to play fine, the game is fast and stable (like 60 fps) if you apply all of the Speedhacks that I mentioned before. Also I tried the latest stable build at this timeĀ (1.6.0) with different configs and I wasn't be able to run the game, It crashed at the very beginning of the game, when appears the "loading screen", withouth the possibility of entry to the main menu. Bugs: None. Status Playable |
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