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please post your gsdx settings as well as your emulog
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Tried OGL renderer ?
do you have the same problem when using native resolution ?
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Use OpenGL,disable the Allow 8-Bit Textures and what do you have enabled in HW Hacks
You can try setting the skipdraw to 1
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03-09-2021, 01:00 PM
(This post was last modified: 03-09-2021, 01:03 PM by lee27.)
(03-09-2021, 12:52 PM)jesalvein Wrote: Tried OGL renderer ?
do you have the same problem when using native resolution ?
with native resolution I don't have this problem, but everything is less clear (native PS2)
although in both settings, I always see some kind of glow around the silhouettes
With OGL I have the same problem!
thank you very much for the timely replies!
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(03-09-2021, 12:54 PM)vsub Wrote: Use OpenGL,disable the Allow 8-Bit Textures and what do you have enabled in HW Hacks
You can try setting the skipdraw to 1
with OGL the quality is worse and setting as you say does not change anything sorry
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Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
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Code:
PCSX2 1.6.0-20200506140834- compiled on May 6 2020
Savestate version: 0x9a0e0000
Host Machine Init:
Operating System = Microsoft Windows 10 Pro (build 19042), 64-bit
Physical RAM = 8142 MB
CPU name = Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 3.591 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbff
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins from P:\GIOCHI\Emulatori\PCSX2 1.6.0\PCSX2\plugins...
Bound GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]
Bound PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
(GameDB) 9858 games on record (loaded in 195ms)
Bound USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
* SPU2-X: Enumerating PortAudio devices:
*** Device 0: 'Driver audio principale' (Windows DirectSound)
*** Device 1: 'Altoparlanti (Realtek High Definition Audio)' (Windows DirectSound)
*** Device 2: 'Realtek Digital Output (Realtek High Definition Audio)' (Windows DirectSound)
*** Device 3: 'SONY TV (NVIDIA High Definition Audio)' (Windows DirectSound)
*** Device 4: 'Realtek Digital Output (Realtek High Definition Audio)' (Windows WASAPI)
*** Device 5: 'SONY TV (NVIDIA High Definition Audio)' (Windows WASAPI)
*** Device 6: 'Altoparlanti (Realtek High Definition Audio)' (Windows WASAPI)
*** Device 7: 'SPDIF Out (Realtek HDA SPDIF Out)' (Windows WDM-KS)
*** Device 8: 'Speakers (Realtek HD Audio output)' (Windows WDM-KS)
*** Device 9: 'Output (NVIDIA High Definition Audio)' (Windows WDM-KS)
Opening CDVD
isoFile open ok: P:\GIOCHI\Emulatori\PCSX2 1.4.0\iso\Naruto - Narutimate Hero 3.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (728944 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\Andre\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Andre\Documents\PCSX2\memcards\Mcd002.ps2
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.30(20/02/2008) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08
CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_255.89;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLPS_255.89;1) Game CRC = 0x59739DDE, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_255.89;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPS_255.89;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPS_255.89;1
0 00100000 0053a600 ....................................................................................
Loaded, cdrom0:¥SLPS_255.89;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
(GameDB) Changing VU0/VU1 clamp mode [mode=2]
EE/iR5900-32 Recompiler Reset
Get Reboot Request From EE
GSdx Lookup CRC:59739DDE
GSdx Lookup CRC:59739DDE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,93 fps
loadmodule: fname cdrom0:¥MODULES¥SNDBASE.IRX;1 args 0 arg
sound driver version 0.2.0
Exit sndbase loader thread
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥MODULES¥CRI_ADXI.IRX;1 args 0 arg
CRI ADX Driver Ver.9.29(Sep 17 2004 21:41:09)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority = 39
CRI ADX Driver : DTX Thread Priority = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 35, ret 2
DVCI: "DATA¥SOUND.AFS" found.
DVCI: "DATA¥STREAM.AFS" found.
DVCI: "DATA¥RPGVOICE.AFS" found.
DVCI: "DATA¥PLVOICE.AFS" found.
DVCI: "DATA¥DATA.CVM" found.
DVCI: "PRG¥HOME.BIN" found.
DVCI: "PRG¥RPG.BIN" found.
DVCI: "PRG¥BATTLE.BIN" found.
DVCI: Total 8 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x000ef900
PS2RNA: sceSifAllocIopHeap(2256) ret=0x0006ac00
PS2RNA: sceSifAllocIopHeap(16448) ret=0x0006b500
CCSND: create thread ID= 14638679,
Usedrive(IOP) : DVD
SNDBASE:Debug Printf Off
Stream Buffer 1Bank 32768byte 5banks 163840byte used
Stream Buffer 1Bank 32768byte 5banks 163840byte used
Stream Buffer 1Bank 32768byte 5banks 163840byte used
Stream Buffer 1Bank 32768byte 5banks 163840byte used
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
Stream Buffer 1Bank 32768byte 5banks 163840byte used
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 970/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 461.40
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:59739DDE
GSdx Lookup CRC:59739DDE
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 64 Programs, 29 Pipelines
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:59739DDE
Loading GS
GSdx Lookup CRC:59739DDE
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:59739DDE
GSdx Lookup CRC:59739DDE
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:59739DDE
GSdx Lookup CRC:59739DDE
Loading GS
Frame buffer size set to 512x512 (1536x1536)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:59739DDE
GSdx Lookup CRC:59739DDE
Loading GS
Frame buffer size set to 512x512 (1536x1536)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:59739DDE
GSdx Lookup CRC:59739DDE
Loading GS
Frame buffer size set to 512x512 (1536x1536)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Software renderer)
Memory mapping failed after 5 attempts, aborting. WIN API ERROR:487
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:59739DDE
Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 35 Programs, 29 Pipelines
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:59739DDE
GSdx Lookup CRC:59739DDE
Loading GS
Frame buffer size set to 512x512 (1536x1536)
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
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CPU3.60GHz
8GB RAM
NVIDIA GeForce GTX 970
Posts: 30.371
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638
Location: 127.0.0.1
hm. might be a good idea to try latest dev build
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could you explain me better? thank you
Windows 7 Ultimate 64 bit
Intel Core i7-4790
CPU3.60GHz
8GB RAM
NVIDIA GeForce GTX 970