Naruto pas2 game doubling
#11
please post your gsdx settings as well as your emulog
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#12
[Image: 5272b61371996873.png]

Windows 7 Ultimate 64 bit
Intel Core i7-4790
CPU3.60GHz
8GB RAM
NVIDIA GeForce GTX 970
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#13
Tried OGL renderer ?
do you have the same problem when using native resolution ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#14
Use OpenGL,disable the Allow 8-Bit Textures and what do you have enabled in HW Hacks
You can try setting the skipdraw to 1
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#15
(03-09-2021, 12:52 PM)jesalvein Wrote: Tried OGL renderer ?
do you have the same problem when using native resolution ?

with native resolution I don't have this problem, but everything is less clear (native PS2)
[Image: 4c08a51371998873.png]
although in both settings, I always see some kind of glow around the silhouettes
With OGL I have the same problem!
[Image: 6eb02b1371998749.png]

thank you very much for the timely replies!

Windows 7 Ultimate 64 bit
Intel Core i7-4790
CPU3.60GHz
8GB RAM
NVIDIA GeForce GTX 970
Reply
#16
(03-09-2021, 12:54 PM)vsub Wrote: Use OpenGL,disable the Allow 8-Bit Textures and what do you have enabled in HW Hacks
You can try setting the skipdraw to 1

with OGL the quality is worse and setting as you say does not change anything sorry

Windows 7 Ultimate 64 bit
Intel Core i7-4790
CPU3.60GHz
8GB RAM
NVIDIA GeForce GTX 970
Reply
#17
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#18
Code:
PCSX2 1.6.0-20200506140834- compiled on May  6 2020

Savestate version: 0x9a0e0000



Host Machine Init:

Operating System =  Microsoft Windows 10 Pro (build 19042), 64-bit

Physical RAM    =  8142 MB

CPU name        =  Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz

Vendor/Model    =  GenuineIntel (stepping 03)

CPU speed        =  3.591 ghz (8 logical threads)

x86PType        =  Standard OEM

x86Flags        =  bfebfbff 7ffafbff

x86EFlags        =  2c100000



x86 Features Detected:

SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA



Reserving memory for recompilers...



Loading plugins from P:\GIOCHI\Emulatori\PCSX2 1.6.0\PCSX2\plugins...

Bound  GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]

Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]

Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]

Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]

(GameDB) 9858 games on record (loaded in 195ms)

Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]

Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]

Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]

Plugins loaded successfully.



HLE Notice: ELF does not have a path.



Initializing plugins...

Init GS

Init PAD

Init SPU2

Init CDVD

Init USB

Init FW

Init DEV9

Plugins initialized successfully.



Patches: No CRC found, using 00000000 instead.

Opening plugins...

Opening GS

Opening PAD

Opening SPU2

Current Renderer: Direct3D 11 (Hardware renderer)

* SPU2-X: Enumerating PortAudio devices:

*** Device 0: 'Driver audio principale' (Windows DirectSound)

*** Device 1: 'Altoparlanti (Realtek High Definition Audio)' (Windows DirectSound)

*** Device 2: 'Realtek Digital Output (Realtek High Definition Audio)' (Windows DirectSound)

*** Device 3: 'SONY TV (NVIDIA High Definition Audio)' (Windows DirectSound)

*** Device 4: 'Realtek Digital Output (Realtek High Definition Audio)' (Windows WASAPI)

*** Device 5: 'SONY TV (NVIDIA High Definition Audio)' (Windows WASAPI)

*** Device 6: 'Altoparlanti (Realtek High Definition Audio)' (Windows WASAPI)

*** Device 7: 'SPDIF Out (Realtek HDA SPDIF Out)' (Windows WDM-KS)

*** Device 8: 'Speakers (Realtek HD Audio output)' (Windows WDM-KS)

*** Device 9: 'Output (NVIDIA High Definition Audio)' (Windows WDM-KS)

Opening CDVD

isoFile open ok: P:\GIOCHI\Emulatori\PCSX2 1.4.0\iso\Naruto - Narutimate Hero 3.iso

Image type  = DVD

* CDVD Disk Open: DVD, Single layer or unknown:

* * Track 1: Data (Mode 1) (728944 sectors)

Opening USB

Opening FW

Opening DEV9

GSdx Lookup CRC:0

McdSlot 0 [File]: C:\Users\Andre\Documents\PCSX2\memcards\Mcd001.ps2

McdSlot 1 [File]: C:\Users\Andre\Documents\PCSX2\memcards\Mcd002.ps2

GSdx Lookup CRC:0

Plugins opened successfully.

EE/iR5900-32 Recompiler Reset

Bios Found: Europe  v02.30(20/02/2008)  Console

BIOS rom1 module not found, skipping...

BIOS rom2 module not found, skipping...

BIOS erom module not found, skipping...

# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)



PlayStation 2 ======== Hard reset boot

ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)

<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>

# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)

# TLB spad=0 kernel=1:12 default=13:30 extended=31:38

# Initialize Start.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize User Memory ...

# Initialize Scratch Pad ...

# Initialize Done.



EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08

  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M



Patches: No CRC found, using 00000000 instead.

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_255.89;1

(SYSTEM.CNF) Software version = 1.01

(SYSTEM.CNF) Disc region type = NTSC

found 0 symbols

ELF (cdrom0:\SLPS_255.89;1) Game CRC = 0x59739DDE, EntryPoint = 0x00100008

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_255.89;1

(SYSTEM.CNF) Software version = 1.01

(SYSTEM.CNF) Disc region type = NTSC



IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)

cdvd driver module version 0.1.1 (C)SCEI

Load File service.(99/11/05)

Multi Threaded Fileio module.(99/11/15)

iop heap service (99/11/03)

loadelf: fname cdrom0:¥SLPS_255.89;1 secname all

loadelf version 3.30

Input ELF format filename = cdrom0:¥SLPS_255.89;1

0 00100000 0053a600 ....................................................................................

Loaded, cdrom0:¥SLPS_255.89;1

start address 0x100008

gp address 00000000

# Restart Without Memory Clear.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

Elf entry point @ 0x00100008 about to get recompiled. Load patches first.

(GameDB) Changing VU0/VU1 clamp mode [mode=2]

EE/iR5900-32 Recompiler Reset

Get Reboot Request From EE

GSdx Lookup CRC:59739DDE

GSdx Lookup CRC:59739DDE

ROM directory not found



PlayStation 2 ======== Update rebooting..



PlayStation 2 ======== Update reboot complete

cdvdman Init



IOP Realtime Kernel Ver. 2.2

    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)

cdvd driver module version 0.1.1 (C)SCEI

Load File service.(99/11/05)

Multi Threaded Fileio module.(99/11/15)

iop heap service (99/11/03)

SDR driver version 4.0.1 (C) SCEI

Exit rsd_main

(UpdateVSyncRate) Mode Changed to NTSC.

(UpdateVSyncRate) FPS Limit Changed : 59,93 fps

loadmodule: fname cdrom0:¥MODULES¥SNDBASE.IRX;1 args 0 arg

sound driver version 0.2.0

Exit sndbase loader thread

loadmodule: id 34, ret 0

loadmodule: fname cdrom0:¥MODULES¥CRI_ADXI.IRX;1 args 0 arg

CRI ADX Driver Ver.9.29(Sep 17 2004 21:41:09)

CRI ADX Driver : Main Thread Priority = 39

CRI ADX Driver : PSM Thread Priority  = 39

CRI ADX Driver : DTX Thread Priority  = 48

CRI ADX Driver : SPU CORE Number = 0

CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.

loadmodule: id 35, ret 2

DVCI: "DATA¥SOUND.AFS" found.

DVCI: "DATA¥STREAM.AFS" found.

DVCI: "DATA¥RPGVOICE.AFS" found.

DVCI: "DATA¥PLVOICE.AFS" found.

DVCI: "DATA¥DATA.CVM" found.

DVCI: "PRG¥HOME.BIN" found.

DVCI: "PRG¥RPG.BIN" found.

DVCI: "PRG¥BATTLE.BIN" found.

DVCI: Total 8 files.

PS2RNA: sceSifAllocIopHeap(266304) ret=0x000ef900

PS2RNA: sceSifAllocIopHeap(2256) ret=0x0006ac00

PS2RNA: sceSifAllocIopHeap(16448) ret=0x0006b500

CCSND: create thread ID= 14638679,

Usedrive(IOP) : DVD

SNDBASE:Debug Printf Off

Stream Buffer 1Bank 32768byte 5banks 163840byte used

Stream Buffer 1Bank 32768byte 5banks 163840byte used

Stream Buffer 1Bank 32768byte 5banks 163840byte used

Stream Buffer 1Bank 32768byte 5banks 163840byte used

padman: *** VBLANK OVERLAP ***

padman: *** VBLANK OVERLAP ***

Stream Buffer 1Bank 32768byte 5banks 163840byte used

Suspending single plugin: GS

Saving GS

Closing GS

Recovering single plugin: GS

Opening GS

3.x GL context successfully created

OpenGL information. GPU: GeForce GTX 970/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 461.40

INFO: GL_ARB_sparse_texture is NOT SUPPORTED

INFO: GL_ARB_sparse_texture2 is available

INFO: GL_ARB_gpu_shader5 is available

INFO: GL_ARB_shader_image_load_store is available

INFO: GL_ARB_compute_shader is available

INFO: GL_ARB_shader_storage_buffer_object is available

INFO: GL_ARB_texture_view is available

INFO: GL_ARB_vertex_attrib_binding is available

INFO: GL_ARB_clear_texture is available

INFO: GL_ARB_multi_bind is available

INFO: GL_ARB_direct_state_access is available

INFO: GL_ARB_texture_barrier is available

INFO: GL_ARB_get_texture_sub_image is available



Current Renderer: OpenGL (Hardware renderer)

Available VRAM/RAM:3840MB for textures

GSdx Lookup CRC:59739DDE

GSdx Lookup CRC:59739DDE

Loading GS

Suspending single plugin: GS

Saving GS

Closing GS

Delete 0 Shaders, 64 Programs, 29 Pipelines

Recovering single plugin: GS

Opening GS

Current Renderer: Direct3D 11 (Hardware renderer)

GSdx Lookup CRC:59739DDE

Loading GS

GSdx Lookup CRC:59739DDE

Suspending single plugin: GS

Saving GS

Closing GS

Recovering single plugin: GS

Opening GS

Current Renderer: Direct3D 11 (Hardware renderer)

GSdx Lookup CRC:59739DDE

GSdx Lookup CRC:59739DDE

Loading GS

Suspending single plugin: GS

Saving GS

Closing GS

Recovering single plugin: GS

Opening GS

Current Renderer: Direct3D 11 (Hardware renderer)

GSdx Lookup CRC:59739DDE

GSdx Lookup CRC:59739DDE

Loading GS

Frame buffer size set to  512x512 (1536x1536)

Suspending single plugin: GS

Saving GS

Closing GS

Recovering single plugin: GS

Opening GS

Current Renderer: Direct3D 11 (Hardware renderer)

GSdx Lookup CRC:59739DDE

GSdx Lookup CRC:59739DDE

Loading GS

Frame buffer size set to  512x512 (1536x1536)

Suspending single plugin: GS

Saving GS

Closing GS

Recovering single plugin: GS

Opening GS

Current Renderer: Direct3D 11 (Hardware renderer)

GSdx Lookup CRC:59739DDE

GSdx Lookup CRC:59739DDE

Loading GS

Frame buffer size set to  512x512 (1536x1536)

Suspending single plugin: GS

Saving GS

Closing GS

Recovering single plugin: GS

Opening GS

3.x GL context successfully created

Current Renderer: OpenGL (Software renderer)

Memory mapping failed after 5 attempts, aborting. WIN API ERROR:487

Available VRAM/RAM:3840MB for textures

GSdx Lookup CRC:59739DDE

Loading GS

Suspending single plugin: GS

Saving GS

Closing GS

Delete 0 Shaders, 35 Programs, 29 Pipelines

Recovering single plugin: GS

Opening GS

Current Renderer: Direct3D 11 (Hardware renderer)

GSdx Lookup CRC:59739DDE

GSdx Lookup CRC:59739DDE

Loading GS

Frame buffer size set to  512x512 (1536x1536)

Closing plugins...

Closing DEV9

Closing FW

Closing USB

Closing CDVD

Closing SPU2

Closing PAD

Closing GS

Plugins closed successfully.

Windows 7 Ultimate 64 bit
Intel Core i7-4790
CPU3.60GHz
8GB RAM
NVIDIA GeForce GTX 970
Reply
#19
hm. might be a good idea to try latest dev build
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#20
could you explain me better? thank you

Windows 7 Ultimate 64 bit
Intel Core i7-4790
CPU3.60GHz
8GB RAM
NVIDIA GeForce GTX 970
Reply




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