Native Mac Testing Build
Change to Software Rendering for better speeds.
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(05-17-2020, 05:27 AM)TellowKrinkle Wrote: I've been working on getting PCSX2 building on macOS, and a number of people have asked for a build, so here it is:

32-Bit (More stable, only compatible with macOS 10.14 and lower)
64-Bit (Less stable, compatible with all macOS versions)

Source Code

Warning: If you're upgrading from an older build, the PCSX2 directory has changed!  Copy your memory cards from ~/PCSX2 to ~/Library/Application Support/PCSX2 to keep your saves

Known Issues
  • The Onepad controller mapping GUI is for keyboards only.  If you're using a game controller, launch a game and see if it works.  If not, use this tool to create a new controller mapping, open ~/Library/Application Support/PCSX2/inis/OnePad2.ini, and add SDL2 = mapping to the end of it (where mapping is the one generated earlier).  If you'd like, you can make a PR with your mapping here and it will be included in a future version of PCSX2.
  • Macs with Intel Iris Pro 5200 GPUs crash in the Hardware Renderer.  Select software renderer if you have an older Intel iGPU and experience a glitchy lightshow in the bios boot screen followed by a crash.
  • Fullscreen doesn't keep game aspect ratio
If you have any issues that aren't listed above, please report them here

All Builds and Changelog:

2021-03-27 32-Bit 64-bit
  • Fixes crash in SW renderer on AVX2
  • Fixes texture wrapping in SW renderer
  • Adds CHD support with async loading
  • Fixes save state loading
2021-03-06 32-Bit 64-bit
  • Fixes onepad configuration freezes
  • Upgrades SDL for fixed controller support on M1 Macs
  • Fixes crash in SW renderer on M1 and Nehalem Macs
2021-02-03 32-Bit 64-Bit
  • Adds localizations (Note: some strings aren't localized due to this not being based of a mainline release)
  • Adds GameDB (Makes game-specific hacks work properly)
  • Moves PCSX2 directory to ~/Library/Application Support
  • Fixes 10.9 support (Note: this may also be the last build with 10.9 support)
  • Fixes SW renderer on M1 macs (and macs from before 2011 running the 64-bit binary)
2020-07-27 32-Bit 64-Bit
  • Fix crashes with MTVU
  • Fix Onepad configuration of A key
2020-07-19 64-Bit
  • Fix crash in GSdx software renderer on 64-bit builds
2020-07-15 32-Bit 64-bit
  • Slightly better chance of working on macOS 10.9
  • Added 64-bit build
2020-06-09
  • Fixes content resize on window resize
  • Should actually run on macOS 10.9
2020-06-01
  • Fixes z-fighting in textures
  • Fixes crash when 5 or more ISOs were in the recents list
  • Improves compatibility with macOS 10.9
2020-05-24
  • Fixes textures glitching out in the HW renderer
2020-05-18
  • Fixes issue with GSdx plugin reloading
  • Fixes an issue with OpenGL HW renderer
2020-05-16
  • First release
Does this work with dev9 online plugin
Reply
(05-17-2020, 05:27 AM)TellowKrinkle Wrote:
I've been working on getting PCSX2 building on macOS, and a number of people have asked for a build, so here it is:

32-Bit (More stable, only compatible with macOS 10.14 and lower)
64-Bit (Less stable, compatible with all macOS versions)

Source Code

Warning: If you're upgrading from an older build, the PCSX2 directory has changed!  Copy your memory cards from ~/PCSX2 to ~/Library/Application Support/PCSX2 to keep your saves

Known Issues
  • The Onepad controller mapping GUI is for keyboards only.  If you're using a game controller, launch a game and see if it works.  If not, use this tool to create a new controller mapping, open ~/Library/Application Support/PCSX2/inis/OnePad2.ini, and add SDL2 = mapping to the end of it (where mapping is the one generated earlier).  If you'd like, you can make a PR with your mapping here and it will be included in a future version of PCSX2.
  • Macs with Intel Iris Pro 5200 GPUs crash in the Hardware Renderer.  Select software renderer if you have an older Intel iGPU and experience a glitchy lightshow in the bios boot screen followed by a crash.
  • Fullscreen doesn't keep game aspect ratio
If you have any issues that aren't listed above, please report them here

All Builds and Changelog:

2021-03-27 32-Bit 64-bit
  • Fixes crash in SW renderer on AVX2
  • Fixes texture wrapping in SW renderer
  • Adds CHD support with async loading
  • Fixes save state loading
2021-03-06 32-Bit 64-bit
  • Fixes onepad configuration freezes
  • Upgrades SDL for fixed controller support on M1 Macs
  • Fixes crash in SW renderer on M1 and Nehalem Macs
2021-02-03 32-Bit 64-Bit
  • Adds localizations (Note: some strings aren't localized due to this not being based of a mainline release)
  • Adds GameDB (Makes game-specific hacks work properly)
  • Moves PCSX2 directory to ~/Library/Application Support
  • Fixes 10.9 support (Note: this may also be the last build with 10.9 support)
  • Fixes SW renderer on M1 macs (and macs from before 2011 running the 64-bit binary)
2020-07-27 32-Bit 64-Bit
  • Fix crashes with MTVU
  • Fix Onepad configuration of A key
2020-07-19 64-Bit
  • Fix crash in GSdx software renderer on 64-bit builds
2020-07-15 32-Bit 64-bit
  • Slightly better chance of working on macOS 10.9
  • Added 64-bit build
2020-06-09
  • Fixes content resize on window resize
  • Should actually run on macOS 10.9
2020-06-01
  • Fixes z-fighting in textures
  • Fixes crash when 5 or more ISOs were in the recents list
  • Improves compatibility with macOS 10.9
2020-05-24
  • Fixes textures glitching out in the HW renderer
2020-05-18
  • Fixes issue with GSdx plugin reloading
  • Fixes an issue with OpenGL HW renderer
2020-05-16
  • First release

Hello, I have a M1 Macbook Pro. Really excited for the work you're doing. I have an issue where the % fluctuates a lot at times. I've tried multiple settings and non of them hit quite right. I'd like to thank you for the work that's done on this as it's a great way to play actually fun games on mac. If rate wasn't crippling and dropping all over the place this would be amazing.

If you have any settings recommendations for the M1 chips to make the games sane, please let me know.
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(04-14-2021, 03:37 AM)TheBrokenMicrowave Wrote: Does this work with dev9 online plugin

#224
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(05-17-2020, 05:27 AM)TellowKrinkle Wrote: I've been working on getting PCSX2 building on macOS, and a number of people have asked for a build, so here it is:

32-Bit (More stable, only compatible with macOS 10.14 and lower)
64-Bit (Less stable, compatible with all macOS versions)

Source Code

Warning: If you're upgrading from an older build, the PCSX2 directory has changed!  Copy your memory cards from ~/PCSX2 to ~/Library/Application Support/PCSX2 to keep your saves

Known Issues
  • The Onepad controller mapping GUI is for keyboards only.  If you're using a game controller, launch a game and see if it works.  If not, use this tool to create a new controller mapping, open ~/Library/Application Support/PCSX2/inis/OnePad2.ini, and add SDL2 = mapping to the end of it (where mapping is the one generated earlier).  If you'd like, you can make a PR with your mapping here and it will be included in a future version of PCSX2.
  • Macs with Intel Iris Pro 5200 GPUs crash in the Hardware Renderer.  Select software renderer if you have an older Intel iGPU and experience a glitchy lightshow in the bios boot screen followed by a crash.
  • Fullscreen doesn't keep game aspect ratio
If you have any issues that aren't listed above, please report them here

All Builds and Changelog:

2021-03-27 32-Bit 64-bit
  • Fixes crash in SW renderer on AVX2
  • Fixes texture wrapping in SW renderer
  • Adds CHD support with async loading
  • Fixes save state loading
2021-03-06 32-Bit 64-bit
  • Fixes onepad configuration freezes
  • Upgrades SDL for fixed controller support on M1 Macs
  • Fixes crash in SW renderer on M1 and Nehalem Macs
2021-02-03 32-Bit 64-Bit
  • Adds localizations (Note: some strings aren't localized due to this not being based of a mainline release)
  • Adds GameDB (Makes game-specific hacks work properly)
  • Moves PCSX2 directory to ~/Library/Application Support
  • Fixes 10.9 support (Note: this may also be the last build with 10.9 support)
  • Fixes SW renderer on M1 macs (and macs from before 2011 running the 64-bit binary)
2020-07-27 32-Bit 64-Bit
  • Fix crashes with MTVU
  • Fix Onepad configuration of A key
2020-07-19 64-Bit
  • Fix crash in GSdx software renderer on 64-bit builds
2020-07-15 32-Bit 64-bit
  • Slightly better chance of working on macOS 10.9
  • Added 64-bit build
2020-06-09
  • Fixes content resize on window resize
  • Should actually run on macOS 10.9
2020-06-01
  • Fixes z-fighting in textures
  • Fixes crash when 5 or more ISOs were in the recents list
  • Improves compatibility with macOS 10.9
2020-05-24
  • Fixes textures glitching out in the HW renderer
2020-05-18
  • Fixes issue with GSdx plugin reloading
  • Fixes an issue with OpenGL HW renderer
2020-05-16
  • First release
so how come i cant see the hud or config buttons

(05-17-2020, 05:27 AM)TellowKrinkle Wrote: I've been working on getting PCSX2 building on macOS, and a number of people have asked for a build, so here it is:

32-Bit (More stable, only compatible with macOS 10.14 and lower)
64-Bit (Less stable, compatible with all macOS versions)

Source Code

Warning: If you're upgrading from an older build, the PCSX2 directory has changed!  Copy your memory cards from ~/PCSX2 to ~/Library/Application Support/PCSX2 to keep your saves

Known Issues
  • The Onepad controller mapping GUI is for keyboards only.  If you're using a game controller, launch a game and see if it works.  If not, use this tool to create a new controller mapping, open ~/Library/Application Support/PCSX2/inis/OnePad2.ini, and add SDL2 = mapping to the end of it (where mapping is the one generated earlier).  If you'd like, you can make a PR with your mapping here and it will be included in a future version of PCSX2.
  • Macs with Intel Iris Pro 5200 GPUs crash in the Hardware Renderer.  Select software renderer if you have an older Intel iGPU and experience a glitchy lightshow in the bios boot screen followed by a crash.
  • Fullscreen doesn't keep game aspect ratio
If you have any issues that aren't listed above, please report them here

All Builds and Changelog:

2021-03-27 32-Bit 64-bit
  • Fixes crash in SW renderer on AVX2
  • Fixes texture wrapping in SW renderer
  • Adds CHD support with async loading
  • Fixes save state loading
2021-03-06 32-Bit 64-bit
  • Fixes onepad configuration freezes
  • Upgrades SDL for fixed controller support on M1 Macs
  • Fixes crash in SW renderer on M1 and Nehalem Macs
2021-02-03 32-Bit 64-Bit
  • Adds localizations (Note: some strings aren't localized due to this not being based of a mainline release)
  • Adds GameDB (Makes game-specific hacks work properly)
  • Moves PCSX2 directory to ~/Library/Application Support
  • Fixes 10.9 support (Note: this may also be the last build with 10.9 support)
  • Fixes SW renderer on M1 macs (and macs from before 2011 running the 64-bit binary)
2020-07-27 32-Bit 64-Bit
  • Fix crashes with MTVU
  • Fix Onepad configuration of A key
2020-07-19 64-Bit
  • Fix crash in GSdx software renderer on 64-bit builds
2020-07-15 32-Bit 64-bit
  • Slightly better chance of working on macOS 10.9
  • Added 64-bit build
2020-06-09
  • Fixes content resize on window resize
  • Should actually run on macOS 10.9
2020-06-01
  • Fixes z-fighting in textures
  • Fixes crash when 5 or more ISOs were in the recents list
  • Improves compatibility with macOS 10.9
2020-05-24
  • Fixes textures glitching out in the HW renderer
2020-05-18
  • Fixes issue with GSdx plugin reloading
  • Fixes an issue with OpenGL HW renderer
2020-05-16
  • First release
so how come i cant see the hud or config buttons
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Hello! I'm using Native-Mac-Testing-Build PCSX2.
There is a request.
In the next update, I want the speed of these games to always be 100.
Simply put, I want my MacBook Pro Retina to make 3D games work as lightly as PPSSPP.
A list of games you want to work with.

kamen rider kabuto

Ultraman Nexus

Ultraman FE3

Ultraman FER

Mobile Suit Gundam SEED

Mobile Suit Gundam SEED D to a never-ending tomorrow

Another Century's Episod 1.2.3

Busou Renkin: Youkoso Papillon Park e

super robot wars impact

Golden Knight GARO

Dragon Ball Z3

Dragon Ball Sparking Meteor


super robot wars z

dai-2-ji super robot wars alpha


dai-3-ji super robot wars alpha


super robot wars ogs

Rahxephon
Grand Theft Auto: San Andreas
Please make the image quality a little more beautiful afterwards.
Consider Thank you,
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If your hardware is struggling then you need a better computer, if you suffer from upscaling issues please use the PCSX2 wiki. Like San Andreas needs autoflush enabled as example.
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Huh Is the build gonna be updated soon?
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Is there a specific issue that a new build would fix?
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(05-04-2021, 01:45 AM)Madd the Sane Wrote: Is there a specific issue that a new build would fix?

Hi! Actually, the widescreen patches doesn't seem to be working. I noticed the way this macOS version handles windows and aspect ratios is different from the Windows version, so I don't know if the widescreen patches could work, but it would be a nice addition. Thanks for all of your work!  Biggrin
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