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Hi,
I'm new to this Forum and wanted you to ask what the best Settings are, because the Games don't look that good.
My Components are:
CPU : Ryzen 1600
GPU : GTX 1060 6GB
8 GB RAM
Mainboard: MSI B350M Pro-VDH
My Screen is a HP w2207h
Sponsored links
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which game ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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10-28-2018, 05:18 PM
(This post was last modified: 10-28-2018, 05:19 PM by TheDraz.)
(10-28-2018, 04:08 PM)jesalvein Wrote: which game ?
WWE SmackDown! Here Comes the Pain
Posts: 31.459
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10-28-2018, 05:42 PM
(This post was last modified: 10-28-2018, 05:42 PM by jesalvein.)
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Posts: 3
Threads: 1
Joined: Oct 2018
Reputation:
0
10-30-2018, 06:52 PM
(This post was last modified: 10-09-2023, 07:43 PM by TheDraz.)
Code: PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 10 Pro (build 17134), 64-bit
Physical RAM = 8144 MB
CPU name = AMD Ryzen 5 1600 Six-Core Processor
Vendor/Model = AuthenticAMD (stepping 01)
CPU speed = 3.192 ghz (12 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 7ed8320b
x86EFlags = 2fd3fbff
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
MMX2 .. SSE4a
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 10.0.17134
Binding PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll
(GameDB) 9693 games on record (loaded in 154ms)
Binding FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.
HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 10.0.17134
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: OpenGL (Hardware mode)
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2211360 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 416.34
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.30(20/02/2008) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:4.00, ctm:392Mhz, cpuclk:294Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08
CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 00058530 ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
ROM directory not found
PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4aa78
open fd = 2
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:XDEV9 flag 1 data 4aa78
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:FONTM flag 1 data 4aa78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TZLIST flag 1 data 4aa78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719 size = 28640
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0:PS1ID flag 1 data 4aa78
open fd = 2
open name rom0:PS1VERE flag 1 data 4aa78
open fd = 2
open name rom1:DVDID flag 1 data 4aa78
open fd = -6
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_520.36;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
found 24480 symbols
ELF (cdrom0:\SLES_520.36;1) Game CRC = 0xF418F2EC, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_520.36;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
ExecutePs2GameDisk
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 01000000 000172c0 ..
Loaded, rom0:PS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 45d78
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 45d78
open fd = 2
loadmodule: fname rom0:XPARAM args 12 arg SLES_520.36
loadmodule: id 26, ret 1
_spu_rev_offsetaddr 1dfff1
### addr = 2097120 size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_520.36;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_520.36;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
Input ELF format filename = cdrom0:¥SLES_520.36;1
0 00100000 00389580 .........................................................
Loaded, cdrom0:¥SLES_520.36;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
Disk Type is DVD
loadbuffer: addrres 45d00 args 0 arg
loadbuffer: id 25, ret 0
loadbuffer: addrres 48900 args 0 arg
loadbuffer: id 26, ret 0
loadbuffer: addrres 4d600 args 0 arg
loadbuffer: id 27, ret 0
loadbuffer: addrres 61d00 args 0 arg
loadbuffer: id 28, ret 2
loadbuffer: addrres 48900 args 0 arg
loadbuffer: id 29, ret 2
loadbuffer: addrres 50e00 args 0 arg
loadbuffer: id 30, ret 0
loadbuffer: addrres 48900 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadbuffer: id 31, ret 0
loadbuffer: addrres 67700 args 0 arg
loadbuffer: id 32, ret 0
loadbuffer: addrres 52900 args 0 arg
loadbuffer: id 33, ret 0
loadbuffer: addrres 46600 args 0 arg
loadbuffer: id 34, ret 0
loadbuffer: addrres 48900 args 0 arg
loadbuffer: id 35, ret 0
loadbuffer: addrres 54600 args 0 arg
loadbuffer: id 36, ret 0
loadbuffer: addrres 54600 args 24 arg maxtrack=16
loadbuffer: id 37, ret 0
loadbuffer: addrres 54600 args 24 arg maxtrack=16
loadbuffer: id 38, ret 0
loadbuffer: addrres bfa00 args 22 arg maxtrack=3
loadbuffer: id 39, ret 0
loadbuffer: addrres 76e00 args 22 arg maxtrack=8
loadbuffer: id 40, ret 0
loadbuffer: addrres c0e00 args 0 arg maxtrack=8
loadbuffer: id 41, ret 0
loadbuffer: addrres c8800 args 0 arg maxtrack=8
loadbuffer: id 42, ret 0
loadbuffer: addrres cf000 args 0 arg maxtrack=8
@@@@ CMPILE DATE Sep 13 2003 TIME 23:39:03 @@@@
IOP memory Free 0x100f00(max:0x0f9a00)/0x200000
loadbuffer: id 43, ret 0
loadbuffer: addrres eda00 args 105 arg sdinit=0
CRI ADX Driver Ver.8.94(Sep 14 2003 00:12:01)
CRI ADX Driver : sceSdInit Call = 0
CRI ADX Driver : Main Thread Priority = 47
CRI ADX Driver : PSM Thread Priority = 47
CRI ADX Driver : DTX Thread Priority = 48
CRI ADX Driver : SPU CORE Number = 0
loadbuffer: id 44, ret 0
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
libpad: pad port is already open [0][0]
libpad: pad port is already open [0][1]
libpad: pad port is already open [0][2]
libpad: pad port is already open [0][3]
libpad: pad port is already open [1][0]
libpad: pad port is already open [1][1]
libpad: pad port is already open [1][2]
libpad: pad port is already open [1][3]
DVCI: "BGM¥BGM000.AFS" found.
DVCI: "BGM¥BGM001.AFS" found.
DVCI: "BGM¥BGM002.AFS" found.
DVCI: "BGM¥BGM003.AFS" found.
DVCI: "BGM¥BGM004.AFS" found.
DVCI: "BGM¥BGM999.AFS" Not found.
DVCI: "BGM¥CHEER.AFS" found.
DVCI: "BGM¥BG_ENV.AFS" found.
DVCI: "MOVIE¥PMV000.AFS" found.
DVCI: "MOVIE¥PMV001.AFS" found.
DVCI: "MOVIE¥PMV002.AFS" found.
DVCI: "MOVIE¥PMV003.AFS" found.
DVCI: "MOVIE¥PMV999.AFS" Not found.
DVCI: "MOVIE¥LOGOS_P.AFS" found.
DVCI: "MOVIE¥LOGOS_S.AFS" Not found.
DVCI: "ED0¥ED02.PAC" found.
DVCI: "ED0¥ED03.PAC" found.
DVCI: "ED0¥ED04.PAC" found.
DVCI: "ED0¥ED05.PAC" found.
DVCI: "ED0¥ED06.PAC" found.
DVCI: "ED0¥ED07.PAC" found.
DVCI: "ED0¥ED08.PAC" found.
DVCI: "ED0¥ED09.PAC" found.
DVCI: "ED1¥ED10.PAC" found.
DVCI: "ED1¥ED11.PAC" found.
DVCI: "ED1¥ED12.PAC" found.
DVCI: "ED1¥ED13.PAC" found.
DVCI: "ED1¥ED14.PAC" found.
DVCI: "ED1¥ED15.PAC" found.
DVCI: "ED1¥ED16.PAC" found.
DVCI: "ED1¥ED17.PAC" found.
DVCI: "ED1¥ED18.PAC" found.
DVCI: "ED1¥ED19.PAC" found.
DVCI: "ED2¥ED20.PAC" found.
DVCI: "ED2¥ED21.PAC" found.
DVCI: "ED2¥ED22.PAC" found.
DVCI: "ED2¥ED23.PAC" found.
DVCI: "ED2¥ED24.PAC" found.
DVCI: "ED2¥ED25.PAC" found.
DVCI: "ED2¥ED26.PAC" found.
DVCI: "ED2¥ED27.PAC" found.
DVCI: "ED2¥ED28.PAC" found.
DVCI: "ED2¥ED29.PAC" found.
DVCI: "ED3¥ED30.PAC" found.
DVCI: "ED3¥ED31.PAC" found.
DVCI: "ED3¥ED32.PAC" found.
DVCI: "ED3¥ED33.PAC" found.
DVCI: "ED3¥ED34.PAC" found.
DVCI: "ED3¥ED35.PAC" found.
DVCI: "ED3¥ED36.PAC" found.
DVCI: "ED3¥ED37.PAC" found.
DVCI: "ED3¥ED38.PAC" found.
DVCI: "ED3¥ED39.PAC" found.
DVCI: "ED4¥ED40.PAC" found.
DVCI: "ED4¥ED41.PAC" found.
DVCI: "ED4¥ED42.PAC" found.
DVCI: "ED4¥ED43.PAC" found.
DVCI: "ED4¥ED44.PAC" found.
DVCI: "ED4¥ED45.PAC" found.
DVCI: "ED4¥ED46.PAC" found.
DVCI: "ED4¥ED47.PAC" found.
DVCI: "ED4¥ED48.PAC" found.
DVCI: "ED4¥ED49.PAC" found.
DVCI: "ED5¥ED50.PAC" found.
DVCI: "ED5¥ED51.PAC" found.
DVCI: "ED5¥ED52.PAC" found.
DVCI: "ED5¥ED53.PAC" found.
DVCI: "ED5¥ED54.PAC" found.
DVCI: "ED5¥ED55.PAC" found.
DVCI: "ED5¥ED56.PAC" found.
DVCI: "PAC¥BG.PAC" found.
DVCI: "PAC¥CA.PAC" found.
DVCI: "PAC¥CH.PAC" found.
DVCI: "PAC¥CH2.PAC" found.
DVCI: "PAC¥EDIT.PAC" found.
DVCI: "PAC¥ENTR2D.PAC" found.
DVCI: "PAC¥EVT.PAC" found.
DVCI: "PAC¥EVTDORA.PAC" found.
DVCI: "PAC¥EVTENT.PAC" found.
DVCI: "PAC¥EVTTKME.PAC" found.
DVCI: "PAC¥GAME2D.PAC" found.
DVCI: "PAC¥GM.PAC" found.
DVCI: "PAC¥HALO.PAC" found.
DVCI: "PAC¥M.PAC" found.
DVCI: "PAC¥MENU.PAC" found.
DVCI: "PAC¥MISC.PAC" found.
DVCI: "PAC¥MOVES.PAC" found.
DVCI: "PAC¥MOVIE.PAC" found.
DVCI: "PAC¥SOUND.PAC" found.
DVCI: "PAC¥STABLE.PAC" found.
DVCI: Total 87 files.
DVCI: Warning, Can't load all cache file.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x0010de00
PS2RNA: sceSifAllocIopHeap(2256) ret=0x000c2f00
PS2RNA: sceSifAllocIopHeap(16448) ret=0x000cf000
SDR callback thread created
se load bank[1]
se load & trans end bank[1]
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
see
Posts: 3.692
Threads: 79
Joined: Jan 2016
Reputation:
71
Location: USA
Can you download the latest dev build please by clicking the link in my signature?
Posts: 31.459
Threads: 16
Joined: Dec 2008
Reputation:
660
Location: 127.0.0.1
that game can be a bit demanding, but i guess you could get good results by setting your internal res to 3x, aa on 8x, with OGL hardware mode.
I'd also recommend using latest GIT available instead of 1.4.0
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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