08-07-2012, 02:03 AM
(This post was last modified: 08-07-2012, 02:44 AM by Extreme110.)
Trying to run Ratchet & Clank 3 on my new PC. When using the graphics card (Hardware renderer) it runs at full speed, but naturally because of the mipmapping, the textures become buggy unless I get close to them. I want the game to look good, so I've switched to the software renderer.
Problem is that, no matter what I do and how fast I get it, some parts have heavy lag. The EE maxs out quickly when it gets to a laggy area, whereas GS is only around 50% in the laggy bits, VU about 30% and UI is always under 10%. The FPS takes a hit and goes down to about 41FPS.
My system specs:
CPU: Intel Core i7-3610QM @ 2.3GHz (8 cores; quad-core hyperthreaded)
Graphics Card: nVIDIA GeForce GT 630M
Memory: 8GBs DDR3 (1600MHz SDRAM)
Note that this is a laptop, and I think the fact that it is a laptop and the clock speed are both contributing factors to the problem.
PSCX2 Settings (Version 1.0):
Emulation Settings:
Everything else (apart from my controller setup in Lillypad) is default. When graphics are right, I'll put the sound back on.
Anything I can conceivably do to get a speed up? Using the sliders in the speed hacks sections only seems to make the game run slower.
Problem is that, no matter what I do and how fast I get it, some parts have heavy lag. The EE maxs out quickly when it gets to a laggy area, whereas GS is only around 50% in the laggy bits, VU about 30% and UI is always under 10%. The FPS takes a hit and goes down to about 41FPS.
My system specs:
CPU: Intel Core i7-3610QM @ 2.3GHz (8 cores; quad-core hyperthreaded)
Graphics Card: nVIDIA GeForce GT 630M
Memory: 8GBs DDR3 (1600MHz SDRAM)
Note that this is a laptop, and I think the fact that it is a laptop and the clock speed are both contributing factors to the problem.
PSCX2 Settings (Version 1.0):
Emulation Settings:
- EE/IOP and VUs both have Clamping Mode set to "None"
- Default to Fullscreen is Checked
- All speedhacks, with exception to the sliders (they're set to the default), are checked.
- Using AVX (I heard it was better with the software renderer)
- Renderer: DX11 (Software)
- Interlacing currently set to "Auto", no visible performance hit
- Extra Rendering Threads: 6 (The best performance I found through testing)
- Interpolation 0
- Disable Effects Processing Checked
- Module 0
- Synchronizing Mode None
- Audio Expansion None
Everything else (apart from my controller setup in Lillypad) is default. When graphics are right, I'll put the sound back on.
Anything I can conceivably do to get a speed up? Using the sliders in the speed hacks sections only seems to make the game run slower.