Posts: 8.695
Threads: 2.695
Joined: Aug 2005
Reputation:
15
Location: Plymouth, UK
PC Specs:
CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB
Build Description: PCSX2 29 12 2012 1.1.0 r5492- Windows
GSdx 5464 SSE41 [09 12 2012]
LilyPad 0.11.0 [28 12 2012]
cdvdGigaherz 0.8.0 [28 12 2012]
USBnull Driver 0.7.0 [28 12 2012]
SPU2-X 2.0.0 [28 12 2012]
DEV9null Driver 0.5.0 [28 12 2012]
FWnull Driver 0.7.0 [28 12 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Status is unchanged. Runs above full speed.
Bugs:
Very slight graphics errors.
Status
Playable
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64
Official betatester of PCSX2
Posts: 1.259
Threads: 139
Joined: Aug 2005
Reputation:
109
PC Specs:
CPU: Intel Core 2 Duo E6750 @ 2.66 Ghz
GPU: Nvidia GTX 260 896MB
Build Description: PCSX2 1.1.0 r5800- Windows
GSdx r5800 SSSE3
LilyPad 0.11.0 r5800
cdvdGigaherz 0.8.0 r5800
USBnull Driver 0.7.0 r5800
SPU2-X 2.0.0 r5800
DEV9null Driver 0.5.0 r5800
FWnull Driver 0.7.0 r5800
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): little
Comments:
Game works fine and stable.
Bugs:
Some minor graphical distortions.
Status
Playable
Posts: 1
Threads: 0
Joined: Sep 2019
Reputation:
0
Location: Testing PCSX2 PR Stuff
03-09-2020, 05:49 PM
(This post was last modified: 03-09-2020, 09:49 PM by CK1.)
PC Specs:
CPU: Ryzen 7 2700 @3.2Ghz
GPU: Radeon RX 580 8GB
Build Description: 1.6.0 release candidate 3 - Windows
BIOS Used: USA v2.00 (14/06/2004) Console
GSdx Settings: DirectX 11 Hardware, 4x Native res, High Blending Accuracy, and Bilinear (PS2) Texture Filtering
GSdx Hardware Hack: Round Sprite (Full), Half-Screen Fix (Automatic)
Speedhacks Used: N/A
Amount of testing done: Medium
Comments: A good CPU is required to play the game using both hardware and software modes of both renderers (DirectX 11 and OpenGL). Game runs flawlessly with some minor misalignment in certain viewing angles (not too much of a biggie though, Round Sprite recommended when playing this game).
Status
Playable