Need for Speed Hot Pursuit 2 [SLUS 20362] (U)
#1
status=5;
version=1.6.0;
console=PS2;
crc=1D2818AF;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
Reply

Sponsored links

#2
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 29 12 2012 1.1.0 r5492- Windows
GSdx 5464 SSE41 [09 12 2012]
LilyPad 0.11.0 [28 12 2012]
cdvdGigaherz 0.8.0 [28 12 2012]
USBnull Driver 0.7.0 [28 12 2012]
SPU2-X 2.0.0 [28 12 2012]
DEV9null Driver 0.5.0 [28 12 2012]
FWnull Driver 0.7.0 [28 12 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status is unchanged. Runs above full speed.

Bugs:

Very slight graphics errors.

Status
Playable
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
Reply
#3
PC Specs:

CPU: Intel Core 2 Duo E6750 @ 2.66 Ghz
GPU: Nvidia GTX 260 896MB

Build Description: PCSX2 1.1.0 r5800- Windows
GSdx r5800 SSSE3
LilyPad 0.11.0 r5800
cdvdGigaherz 0.8.0 r5800
USBnull Driver 0.7.0 r5800
SPU2-X 2.0.0 r5800
DEV9null Driver 0.5.0 r5800
FWnull Driver 0.7.0 r5800
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): little

Comments:

Game works fine and stable.

Bugs:

Some minor graphical distortions.

Status
Playable
Reply
#4
PC Specs:
CPU: Ryzen 7 2700 @3.2Ghz
GPU: Radeon RX 580 8GB

Build Description: 1.6.0 release candidate 3 - Windows

BIOS Used: USA v2.00 (14/06/2004) Console

GSdx Settings: DirectX 11 Hardware, 4x Native res, High Blending Accuracy, and Bilinear (PS2) Texture Filtering
GSdx Hardware Hack: Round Sprite (Full), Half-Screen Fix (Automatic)

Speedhacks Used: N/A

Amount of testing done: Medium

Comments: A good CPU is required to play the game using both hardware and software modes of both renderers (DirectX 11 and OpenGL). Game runs flawlessly with some minor misalignment in certain viewing angles (not too much of a biggie though, Round Sprite recommended when playing this game).

Status
Playable
Reply
#5
Video 
Excl  Hi, the game runs fine but the Widescreen patch for the US version is wrong and doesn't work Excl the pnach file has the codes for the PAL version. By the way I've been testing this code:

patch=1,EE,0010e994,word,46011702
patch=1,EE,0032f6ec,word,3f400000
patch=1,EE,0032f850,word,3f2aaaaa
patch=1,EE,0032F6F4,word,3F19999A
patch=1,EE,002CFD64,word,00000040
patch=1,EE,00330188,word,44555555
patch=1,EE,0010EDEC,short,42F0
patch=1,EE,0010EE0C,short,4384

Works really well. Kudos to PCSX2 Team, PS2Wide and Aero!



--------------------------------------------------------------------------------------
** PCSX2 Nightly v1.7.3959 AVX2 **
--------------------------------------------------------------------------------------
Emulation:
--------------------------------------------------------------------------------------
EE Cycle Rate: 180% (Overclock)
Optimal Frame Pacing: ON
Scale To Host Refresh Rate: ON
Enable Cheats: ON (For 60FPS)

--------------------------------------------------------------------------------------
Graphics:
--------------------------------------------------------------------------------------
Enabled Widescreen Patches: ON
Renderer: Vulkan
Internal Resolution: 8X Native
Anisotropic Filtering: 16X
Blending Accuracy: Maximum
Shade Boost: ON (Brightness: 60)

Status
Playable!


Attached Files Thumbnail(s)
   
Reply




Users browsing this thread: 1 Guest(s)