Need for Speed - Hot Pursuit 2 [U]...reeze!
Need for Speed - Hot Pursuit 2 [U] freeze low after loading ingame
console show this..
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.62;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SLUS_203.62;1
0 00100000 001aa9a0 ...........................
1 002ab000 0008741b ..........
Loaded, cdrom0:¥SLUS_203.62;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2

Copyright 1999-2002 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom:¥NFSHP2¥IRX253¥SIO2MAN.IRX args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom:¥NFSHP2¥IRX253¥MTAPMAN.IRX args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom:¥NFSHP2¥IRX253¥PADMAN.IRX args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom:¥NFSHP2¥IRX253¥LIBSD.IRX args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom:¥NFSHP2¥IRX253¥SDRDRV.IRX args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 29, ret 0
loadmodule: fname cdrom:¥NFSHP2¥IRX253¥MCMAN.IRX args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom:¥NFSHP2¥IRX253¥MCSERV.IRX args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom:¥NFSHP2¥IRX253¥USBD.IRX args 0 arg
USB Driver (Version 1.1.0)
loadmodule: id 32, ret 2
loadmodule: fname cdrom:¥NFSHP2¥IRX253¥LGDEV.IRX args 0 arg
LgDev_tb_rb_Driver (++) version 1.06
loadmodule: id 33, ret 0
loadmodule: fname cdrom:¥NFSHP2¥IRX253¥STREAM.IRX args 0 arg
Exit MultiStream V5 Thread Load
loadmodule: id 34, ret 0
What is the problem? i remember in some back version the game run without freeze! the problem there is in dx hardware and software mode.

at the freeze the game seem use the EE at 100%....can help?

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Not a bug report moved. Are you using PCSX2 0.9.8?
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I'am using PCSX2 0.9.9 r5271...
What plugins are you using? any speedhacks or game fixes or anything?
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now i'm using PCSX2 r5329...bug seem disappeared! Now is all normal...i can play quiet. I used widescreen patch with r5271 and after the game always freeze! It's strange....
I didn't used widescreen patch with r5329...i don't know if it can make same problem....
anyway, i want know if garbage graphics in spiderman 2 (only Hardware mode) PAL-E and NTSC-U are the same problem of Call of Duty 2....this can be fixed? Software mode is perfect! i'am sorry for change topic suddenly....
No it can't be fixed, use software mode for the time being.
[Image: newsig.jpg]
Skipdraw will probably fix the garbage (i presume you mean verticle lines etc)

does that widescreen patch work in r5329 also?
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(06-26-2012, 08:42 PM)kilsuton Wrote: at the freeze the game seem use the EE at 100%....can help?

In recents svn the freeze problem seems fixed, but for older svn try to use EE Cyclerate in 2 (speed hacks section) or enable EE Timing Hack (Game fixes section). In my case this options solve the problem.

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