Need help for new laptop
#1
Hey guys,

I've got this laptop and I'm trying to configure PCSX2. After many configurations I don't really know what to do, some games work great and some have different bugs. For example, in my previous laptop I only had an issue with Dragon Ball Z Budokai 3, now it works great but playing a match in NBA Street or fighting in Tekken is very slow. In addition to Spider-man 3 freezing.

These are laptop specs from the console:

Host Machine Init:
Operating System =  Microsoft Windows 10  (build 19042), 64-bit
Physical RAM    =  10396 MB
CPU name        =  Intel® Core™ i7-7500U CPU @ 2.70GHz
Vendor/Model    =  GenuineIntel (stepping 09)
CPU speed        =  2.903 ghz (4 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA


Reserving memory for recompilers...

Loading plugins from D:\LaunchBox\Emulators\PCSX2 1.6.0\plugins...
Bound  GS: GSdx32-SSE2.dll [GSdx 20200506140834 (MSVC 19.25 SSE2/AVX) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
(GameDB) 9858 games on record (loaded in 217ms)
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.


These are the current settings

EmotionEngine=Recompiler
IOP=Recompiler
EE/FPU Advanced Recompiler Options
Round Mode=Nearest
Clamping Mode=Normal
VU0=superVU Recompiler
VU1=superVU Recompiler
VU0/VU1 Advanced Recompiler Options
Round Mode = Nearest
Clamping=Normal

EE Cyclerate = -1
EE Cycle Skipping = 0
Enable INTC Spin Detection
Enable Wait Loop Detection
mVU Flag Hack
MTVU (Multi-Threaded microVU1)

GSDx2
Renderer=Direct3D 11 Hardware
Adapter=NVIDIA GeForce 930MX
Interlacing=Automatic
Texture Filtering=Bilinear (PS2)
Internal Resolution=2x Native
Antisotropic Filtering=Off
Mipmapping=Automatic
CRC Hack Level=Full(Direct3D)
DATE Accuracy=Fast
Blending Accuracy=Basic

Any help would be highly appreciated. Thanks!

Sponsored links

#2
about slowness : make sure you aren't running on batteries and set windows power plan to high performance.
that GPU may be a bit low for the job though

about spiderman 3 : please post the emulog
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#3
(12-03-2020, 08:50 PM)jesalvein Wrote: about slowness : make sure you aren't running on batteries and set windows power plan to high performance.
that GPU may be a bit low for the job though

about spiderman 3 : please post the emulog

My laptop is connected to my TV and is always using power and not battery.

So here are 3 logs. For Spider Man the game just freezes. There are lines on the screen for Tekken. Menu navigation in Crash TTR sees a drop in FPS in addition to crash having a shadow around him.

Spider Man:

PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 10  (build 19042), 64-bit
Physical RAM    =  10396 MB
CPU name        =  Intel® Core™ i7-7500U CPU @ 2.70GHz
Vendor/Model    =  GenuineIntel (stepping 09)
CPU speed        =  2.903 ghz (4 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding  GS: H:\LaunchBox\Emulators\PCSX2 1.4.0\Plugins\gsdx32-
sse2.dll
Windows 10.0.19042
Binding  PAD: H:\LaunchBox\Emulators\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: H:\LaunchBox\Emulators\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: H:\LaunchBox\Emulators\PCSX2 1.4.0\Plugins
\cdvdGigaherz.dll
Binding  USB: H:\LaunchBox\Emulators\PCSX2 1.4.0\Plugins\USBnull.dll
Binding  FW: H:\LaunchBox\Emulators\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: H:\LaunchBox\Emulators\PCSX2 1.4.0\Plugins\DEV9null.dll
(GameDB) 9693 games on record (loaded in 234ms)
Plugins loaded successfully.

Bios Found: Europe  v01.60(04/10/2001)  Console
Bios Found: Europe  v02.00(14/06/2004)  Console
Bios Found: Japan  v01.00(17/01/2000)  Console
Bios Found: USA    v01.60(07/02/2002)  Console
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 10.0.19042
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: H:\LaunchBox\Games\Sony Playstation 2\Spider-
Man 3.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2010928 sectors)
Opening USB
Opening FW
Opening DEV9
Current Renderer: Direct3D11 (Hardware mode)
McdSlot 0 [File]: D:\PCSX2 1.4.0\Memory Cards\Original.ps2
McdSlot 1 [File]: D:\PCSX2 1.4.0\Memory Cards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_547.23;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
found 0 symbols
ELF (cdrom0:\SLES_547.23;1) Game CRC = 0x0C881B25, EntryPoint =
0x003CF3A0
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_547.23;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_547.23;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_547.23;1
0 00100000
006c2c00 ......................................................................
.......................................
2 00812b00 000205dc ...
Loaded, cdrom0:¥SLES_547.23;1
start address 0x3cf3a0
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Legal screen is 512 x 256.
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
PS2 in 32 MB mode. Heap is 24373 kB.
Memory pools expect to allocate 24258kB / 0kB.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

    Copyright 1999-2002 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
igFile version 504
SDR driver version 4.0.1 © SCEI
Exit rsd_main

FMOD : Started FMOD.IRX version 00040602 : IOP Mem 385kb / 2048kb remaining
FMOD : Allocated 48kb for memory pool, 337kb left
FMOD : Finished initializing.  Going resident. IOP Mem 325kb / 2048kb remaining
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
-----------------------------------------------------------------------
Tekken:

PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 10  (build 19042), 64-bit
Physical RAM    =  10396 MB
CPU name        =  Intel® Core™ i7-7500U CPU @ 2.70GHz
Vendor/Model    =  GenuineIntel (stepping 09)
CPU speed        =  2.903 ghz (4 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding  GS: H:\LaunchBox\Emulators\PCSX2 1.4.0\Plugins\gsdx32-
sse2.dll
Windows 10.0.19042
Binding  PAD: H:\LaunchBox\Emulators\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: H:\LaunchBox\Emulators\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: H:\LaunchBox\Emulators\PCSX2 1.4.0\Plugins
\cdvdGigaherz.dll
Binding  USB: H:\LaunchBox\Emulators\PCSX2 1.4.0\Plugins\USBnull.dll
(GameDB) 9693 games on record (loaded in 209ms)
Binding  FW: H:\LaunchBox\Emulators\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: H:\LaunchBox\Emulators\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 10.0.19042
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: H:\LaunchBox\Games\Sony Playstation 2\Tekken
5.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2189232 sectors)
Opening USB
Opening FW
Opening DEV9
Current Renderer: Direct3D11 (Hardware mode)
McdSlot 0 [File]: D:\PCSX2 1.4.0\Memory Cards\Original.ps2
McdSlot 1 [File]: D:\PCSX2 1.4.0\Memory Cards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.59;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_210.59;1) Game CRC = 0x652050D2, EntryPoint =
0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.59;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_210.59;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_210.59;1
1 00100000 00030dd8 ....
2 00130e00 000242ac ...
3 00d05700 00051100 ......
Loaded, cdrom0:¥SLUS_210.59;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
(GameDB) Changing EE/FPU clamp mode [mode=1]
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

    Copyright 1999-2002 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
cdvd driver module version 0.1.1 ©SCEI
Get Reboot Request From EE
CMD_READP call
CMD_READP call
CMD_READP call
CMD_READP call
CMD_READP call
CMD_READP call
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

    Copyright 1999-2002 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
SDR driver version 4.0.1 © SCEI
Exit rsd_main
sdrdrv: unloaded!
nuFile.irx: limited retry
nuFile.irx: CDVD: use tray
------------------------------------------------------------------------------
Crash TTR:

PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 10  (build 19042), 64-bit
Physical RAM    =  10396 MB
CPU name        =  Intel® Core™ i7-7500U CPU @ 2.70GHz
Vendor/Model    =  GenuineIntel (stepping 09)
CPU speed        =  2.903 ghz (4 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding  GS: H:\LaunchBox\Emulators\PCSX2 1.4.0\Plugins\gsdx32-
sse2.dll
Windows 10.0.19042
Binding  PAD: H:\LaunchBox\Emulators\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: H:\LaunchBox\Emulators\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: H:\LaunchBox\Emulators\PCSX2 1.4.0\Plugins
\cdvdGigaherz.dll
Binding  USB: H:\LaunchBox\Emulators\PCSX2 1.4.0\Plugins\USBnull.dll
Binding  FW: H:\LaunchBox\Emulators\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: H:\LaunchBox\Emulators\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 224ms)
HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 10.0.19042
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: H:\LaunchBox\Games\Sony Playstation 2\Crash
Tag Team Racing.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1725456 sectors)
Opening USB
Opening FW
Opening DEV9
Current Renderer: Direct3D11 (Hardware mode)
McdSlot 0 [File]: D:\PCSX2 1.4.0\Memory Cards\Original.ps2
McdSlot 1 [File]: D:\PCSX2 1.4.0\Memory Cards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_211.91;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_211.91;1) Game CRC = 0xAA525269, EntryPoint =
0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_211.91;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_211.91;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_211.91;1
0 00100000
004b12dc ......................................................................
......
Loaded, cdrom0:¥SLUS_211.91;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

    Copyright 1999-2002 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥NETCNF.IRX;1 args 17 arg icon=a
loadmodule: id 25, ret 2
loadmodule: fname cdrom0:¥IRX¥EZNETCNF.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IRX¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IRX¥AUDIO.IRX;1 args 0 arg
loadmodule: id 33, ret 0

+-----------------------------------------+
| AUDIO: IopLoadServer Init:              |
+------------------------------+----------+
| Version                      |    0x145 |
| Fill Spu With Garbage        |    false |
| Debug Channel Enabled        |    false |
| DVD Transfer Buffer Bytes    |    32768 |
| Memory Transfer Buffer Bytes |    32768 |
| UnInterleave Buffer Bytes    |    32768 |
| Clear Buffer Bytes          |    4096 |
| Total Bytes Used            |  102400 |
+------------------------------+----------+
#4
Using a BIOS file with PCSX2 which you have downloaded from the internet or from a PS2 console you do not own is illegal. You must own the console the BIOS file came from (even if it's broken) to be legal.

Our forum does not tolerate any kind of warez talk / discussion / links and no support will be given as such.
Read our rules,specifically rule #1. Thread closed.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go




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