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Well I quickly tested software rendering with DX10 and DX9 with 2 and 3 threads.
Effect was like I was able to play symphonia with 35 fps in towns and 55 fps with skits and battle... well never got that far ;P
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What do I have to do if I wanna test that "software rendering"?
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Use GSDX (the latest version - currently 1.12 - as it improves Software speed.) and select "Direct3D9 (Software)" (or "Direct3D10 (Software)" if you have that) in "Renderer".
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Still, hardware is more constant and higher in speed (with exceptions) that software at least for my ati hd2600xt and C2D 6550 2.33Ghz.
C2D E6550 @ 2333 Mhz oc 3010 Mhz vcore 1.2750v | HD2600XT | P5KC | 1 + 1 GB G.Skill 6400HK 860 4.4.3.5
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Thanks, I've tryied software mode with two threads on my Q6600 and still is faster with Hardware so we have to wait until we see octo CPUs or something higher.
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It runs great on Vista 64 with my Core i7 965. About the only major slowdowns I see occur during load times. I haven't tried a lot of games yet, but the few I have got around 30fps or higher. This PC is leaps and bounds ahead of my last machine, a 5-year-old Pentium 4 machine.
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Could you post some benchmarks for some games using software rendering with 1, 2, ... ,7 threads?
Reading the
OFFICAL GUIDE can answer 90% of your newbie questions
SEARCHING the forums can answer 90% of your advanced questions.
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If you want someone to test is I suggest to post this on somekind overclocking forum? Xtremesystems, hwbot, etc...