The following PR impacts the Rendering target buffer size calculation at upscaling. It seems to fix some weird upscaling issues on games with weird height (or) higher buffer size.
Build download link: here
Please check whether the build causes any regressions on upscaling as it highly influences the scaling of height size. Also, if anyone has Baldur's gate please check whether it works fine on resolutions higher than native, Thanks.
Build download link: here
Please check whether the build causes any regressions on upscaling as it highly influences the scaling of height size. Also, if anyone has Baldur's gate please check whether it works fine on resolutions higher than native, Thanks.