09-27-2016, 11:01 AM
@avih keeps calm
Code is not even 1 week old. Crashes were only fixed recently. I put the option as a safety net. And I don't want to put piles of CRC.
Besides, all 3D games use mipmap. It mean that enabling mipmap will impact all games. Best case it will only reduce texture quality. So either we'll use a single common option. Or a dedicated option for the HW.
@blyss,
OpenGL can emulate shadow properly if you enable blending accurate on basic. However it could badly impact the perf.
On the test side, it would be nice to test again, Jak and legacy of Kain series. I also need to remove a hack that it potentially useless now.
Code is not even 1 week old. Crashes were only fixed recently. I put the option as a safety net. And I don't want to put piles of CRC.
Besides, all 3D games use mipmap. It mean that enabling mipmap will impact all games. Best case it will only reduce texture quality. So either we'll use a single common option. Or a dedicated option for the HW.
@blyss,
OpenGL can emulate shadow properly if you enable blending accurate on basic. However it could badly impact the perf.
On the test side, it would be nice to test again, Jak and legacy of Kain series. I also need to remove a hack that it potentially useless now.
Quote: I'll do a recording of R&C for a blog post if it's needed.When it is ready. We will do several videos, and we will buzz like hell on Reddit ! I want to put both Reddit and youtube down Let's use this momentum to attract new people on the project and shut-up the bad mouths