Newest GSDx beta
#11
Yeah it sounds like you'd have to create an shader program to do it for you and in there detect each triangle that it does it for. Which would probably be a pain and quite possibly very slow with all the searches going on unless you searched once and stored them all in an array or something.
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#12
Also a lot of work for the 3 games that support it.. Tongue2
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#13
Jesus all of 3? Oh well I was hoping the flag could be abused to allow hardware AA to enabled but it seems it's more trouble then it's worth.
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