No Direct3D Acceleration?
#11
(09-09-2009, 02:31 PM)rama Wrote: Not weird. If you set 2 threads for software rendering, you starve pcsx2 of cpu time. The emu thread basically halts.

"30%+ speedup. In the one or two games that were limited largely by that one function. "
^ You mean when xenosaga2 went from 20 to 260fps? xD

Xenosaga, u mean the sound? ("XA?"). I think ive got max fps of 200+, not sure. But, dont know. Sorry, im like really tired right now. Been up for about 40+ hours and done 2 schooldays ina row basically =]
Intel Core2Duo E8200 @ 2.8Ghz | ATI Radeon HD4870 1GB FactoryOC | 2x1GB 800Mhz DDR2 | WinVista Ultimate x86
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#12
I was thinking of the BOF5 thing, where I went from ~40 fps to 55-60 (So more than 30%). Sure there are other examples, I don't tend to keep up. Only difference was one routine that copied and reordered data in response to a specific gs instruction.
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