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No GSDX support for nvidia directx
#1
cant launch any game in arch without either pcsx2 crashing or telling me my computer doesn't support it ;w;
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#2
Run pcsx2 from terminal and post the log. I think you may be missing libegl. Arch bases systems seem to forget that necessary lib.

Also dirextx is windiws. Opengl is linux and Windows.
OS: Linux Mint 17.2 64 bit (occasional Antergos/Arch user)
(I am no longer a Windows user)
CPU: Intel Pentium G3258
GPU: Nvidia GTX 650 Ti



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#3
(09-06-2015, 06:00 AM)DaTankAC Wrote: Run pcsx2 from terminal and post the log. I think you may be missing libegl. Arch bases systems seem to forget that necessary lib.

Also dirextx is windiws. Opengl is linux and Windows.

sorry for late reply i was installing some missing lib32 stuff for bumblebee last night and stuff kinda started to work but still having weird issues.

ZZOgl
Code:
[[email protected] ~]$ pcsx2
08:29:54: Warning: Mismatch between the program and library build versions detected.
The library used 3.0 (wchar_t,compiler with C++ ABI 1008,wx containers,compatible with 2.8),
and your program used 3.0 (wchar_t,compiler with C++ ABI 1002,wx containers,compatible with 2.8).
Interface is initializing.  Entering Pcsx2App::OnInit!
Applying operating system default language...
Command line parsing...
Command line parsed!
ZZOgl-PG:  Calling GSinit.
ZZOgl-PG:  GSinit finished.

(pcsx2:25591): GLib-GObject-WARNING **: invalid cast from 'wxPizza' to 'GtkBin'
ZZOgl-PG:  Calling GSopen2.
ZZOgl-PG:  Capturing ZZOgl window.
The program 'pcsx2' received an X Window System error.
This probably reflects a bug in the program.
The error was 'GLXBadFBConfig'.
  (Details: serial 25 error_code 178 request_code 154 minor_code 34)
  (Note to programmers: normally, X errors are reported asynchronously;
   that is, you will receive the error a while after causing it.
   To debug your program, run it with the --sync command line
   option to change this behavior. You can then get a meaningful
   backtrace from your debugger if you break on the gdk_x_error() function.)
Segmentation fault (core dumped)
OpenGL Hardware (pcsx2 didnt crash this time but screen stayed black no graphics were rendered)
Code:
[[email protected] ~]$ pcsx2
08:31:40: Warning: Mismatch between the program and library build versions detected.
The library used 3.0 (wchar_t,compiler with C++ ABI 1008,wx containers,compatible with 2.8),
and your program used 3.0 (wchar_t,compiler with C++ ABI 1002,wx containers,compatible with 2.8).
Interface is initializing.  Entering Pcsx2App::OnInit!
Applying operating system default language...
Command line parsing...
Command line parsed!

(pcsx2:25751): GLib-GObject-WARNING **: invalid cast from 'wxPizza' to 'GtkBin'
glX-Version 1.4 with Direct Rendering
Supported Opengl version: 3.3 (Core Profile) Mesa 10.6.5 on GPU: Mesa DRI Intel(R) Haswell Mobile x86/MMX/SSE2. Vendor: Intel Open Source Technology Center
Note: the maximal version supported by GSdx is 3.3 (even if you driver support more)!
Buggy driver detected. Geometry shaders will be disabled
Buggy driver detected, GL_ARB_separate_shader_objects will be disabled

INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_separate_shader_objects is NOT SUPPORTED
INFO: GL_ARB_shader_subroutine is NOT SUPPORTED
INFO: GL_ARB_shader_image_load_store is NOT SUPPORTED
INFO: GL_ARB_shading_language_420pack is available
INFO: GL_ARB_texture_storage is available
INFO: GL_ARB_explicit_uniform_location is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_bindless_texture is NOT SUPPORTED
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available

OpenGL Software (took forever to load the game but it eventually loaded)

Code:
(pcsx2:25751): GLib-GObject-WARNING **: invalid cast from 'wxPizza' to 'GtkBin'
glX-Version 1.4 with Direct Rendering
Supported Opengl version: 3.3 (Core Profile) Mesa 10.6.5 on GPU: Mesa DRI Intel(R) Haswell Mobile x86/MMX/SSE2. Vendor: Intel Open Source Technology Center
Note: the maximal version supported by GSdx is 3.3 (even if you driver support more)!
Buggy driver detected. Geometry shaders will be disabled
Buggy driver detected, GL_ARB_separate_shader_objects will be disabled

INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_separate_shader_objects is NOT SUPPORTED
INFO: GL_ARB_shader_subroutine is NOT SUPPORTED
INFO: GL_ARB_shader_image_load_store is NOT SUPPORTED
INFO: GL_ARB_shading_language_420pack is available
INFO: GL_ARB_texture_storage is available
INFO: GL_ARB_explicit_uniform_location is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_bindless_texture is NOT SUPPORTED
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available

OpenGL OpenCL (says my gfx doesn't support)
Code:
glX-Version 1.4 with Direct Rendering
Supported Opengl version: 3.3 (Core Profile) Mesa 10.6.5 on GPU: Mesa DRI Intel(R) Haswell Mobile x86/MMX/SSE2. Vendor: Intel Open Source Technology Center
Note: the maximal version supported by GSdx is 3.3 (even if you driver support more)!
Buggy driver detected. Geometry shaders will be disabled
Buggy driver detected, GL_ARB_separate_shader_objects will be disabled

INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_separate_shader_objects is NOT SUPPORTED
INFO: GL_ARB_shader_subroutine is NOT SUPPORTED
INFO: GL_ARB_shader_image_load_store is NOT SUPPORTED
INFO: GL_ARB_shading_language_420pack is available
INFO: GL_ARB_texture_storage is available
INFO: GL_ARB_explicit_uniform_location is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_bindless_texture is NOT SUPPORTED
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available

^[email protected]/breakpoint trap (core dumped)

In each case its using my intel driver and not my nvidia driver too Sad (everything is slow >.<)
ASUS ROG G750JM
Intel i7-4700HQ CPU @2.40GHz (Overclock 3.7GHz)
Intel® HD Graphics 4600
NVIDIA GeForce GTX 860M
32.0GB RAM
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#4
i believe mesa is buggy so support was disabled? (correct me if im wrong gregory Tongue) you're better off using proper nvidia drivers.
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#5
zzogl is old. openCL isn't done on linux.

Then you use a very old build. And I confirm, GSdx only detects your intel GPU. Something is maybe wrongly installed.

@ref, mesa is working. Not at full speed but it must work.
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