Posts: 1.978
Threads: 26
Joined: Sep 2009
Reputation:
31
i always thought lightguns only worked with crt's,
Posts: 64
Threads: 5
Joined: Jun 2013
Reputation:
1
Nope. You can get usb lightguns that work with sensor bar and camera in the gun - e.g. Aimtrak.
Posts: 158
Threads: 10
Joined: Jul 2010
Reputation:
0
Location: Texas
So, you can't map a lightgun to the mouse?
Is there a mouse-mode for lightgun games?
My PCSX2 Rig:Windows XP x32 & Windows 7 x64.
i5 2500k @ 4.0 GHz.
nVIDIA GTX 460 1 GB.
>
Dun Click Here<
Posts: 64
Threads: 5
Joined: Jun 2013
Reputation:
1
So out of the whole pcsx2 community - no-one knows whether pcsx2 can use usb lightguns or not? :o
Posts: 820
Threads: 2
Joined: Aug 2011
Location: just a box
07-25-2013, 11:08 PM
(This post was last modified: 07-25-2013, 11:09 PM by xstyla.)
ehh... first of all i don't believe dual guns would work. you only have one mouse cursor to control and to route into the plugin. and i think something in the plugin is missing to calculate the correct screen position from relative mouse movement. or the other way (it's confusing). perhaps that's why it's moving slow in that case it worked. it's plain wrong emulated.
can't help it. i doubt the developers would buy a lightgun and some games just to implement that gimmick. *shrugs*
Posts: 64
Threads: 5
Joined: Jun 2013
Reputation:
1
Yeah - I truly appreciate what these guys are doing with this emulator - it is a great piece of kit + the upscaling just makes it wizard.
A lot of other emulators can, however, do usb lightguns based on mouse readings, and also do dual lightguns with the right plugins (e.g. Sega MOdel 2 with TroubleShooter software + HOD 3 on pc)
It seems a shame because one of the fantastic things about emulation is that it allows games to be put in contexts that they weren't designed for (e.g. arcade cabs on console games). And lightgun games are a great niche of gaming history. The PS2 also has some great lightgun games. So some may view it as a gimmick, but others as based on the true principles of emulation.
However, ty for your reply xstyla - adds to the discussion.
Posts: 820
Threads: 2
Joined: Aug 2011
Location: just a box
just cause i'm not satisfied.
have you tried to setup the gun with the mouse button in the lily plugin config. it eats pretty much all the axis and the buttons on it. i will have some to test soon. but you could try for yourself. if that gun is setup and calibrated correct it should basicly function like a mouse. even being input as a ps2 mouse control. thus working. that's the basic idea.