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No interlacing codes
Request

King's Field - The Ancient City
CRC = 0x36E02E91
SLUS_203.18
NTSC
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Any chance of a shot at Rumble Roses (SLUS_20970/0xB95C635E)?
It shakes quite a bit, not unlike the WWE games.

I gave it a try myself using the method outlined in the OP, but no dice. It seems to be doing something more complicated.

Speaking of that actually, is there any other guide on digging through games that do this? Other than Rumble Roses I tried messing with WWE Here Comes the Pain, which does the same thing, but even with its debug symbols seemingly left in, nothing I tried seemed to take.
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@krinkle Star Wars: Jedi Starfighter doesn't shake

King's Field: The Ancient City
SLUS_203.18 CRC = 0x36E02E91

Rumble Roses
SLUS_209.70 CRC = 0xB95C635E

WWE SmackDown! Here Comes the Pain
SLUS_207.87 CRC = 0x9B85B093


Attached Files
.pnach   36E02E91.pnach (Size: 76 bytes / Downloads: 23)
.pnach   B95C635E.pnach (Size: 271 bytes / Downloads: 24)
.pnach   9B85B093.pnach (Size: 271 bytes / Downloads: 22)
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(01-26-2020, 11:05 AM)second_reality Wrote: @krinkle Star Wars: Jedi Starfighter doesn't shake

Ops... my bad, sorry to have bothered you and thank you anyway!
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(03-04-2019, 01:25 PM)DarthUnknown Wrote: DOA2: Hardcore [SLPS-25026] (not tested) :
Code:
patch=1,EE,203A70A4,word,00000000

Tested. After enabling this code vanished requirement in no-interlace, but character's shadows are works incorrectly - in software mode disappears the gaps in the shadows. And in hardware mode (but only in resolutions higher than native) shadow become very clear, although they should have a blurry border.
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request - Justice League Heroes NTSC SLUS-21304. thanks!
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Justice League Heroes
SLUS_213.04 CRC = 0xC33CA288


Attached Files
.pnach   C33CA288.pnach (Size: 37 bytes / Downloads: 19)
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This game downsamples from a 1280x448 backbuffer to a 640x224 frontbuffer(field rendered) like other snowblind games(baldures gate etc)
The code will display this backbufer, so the resolution will be 1280x448 in software mode or multiple of this in hardware rendering mode

Justice League Heroes
SLUS_213.04 CRC = 0xC33CA288


Attached Files
.pnach   C33CA288.pnach (Size: 433 bytes / Downloads: 24)
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(01-28-2020, 10:44 AM)noblur88 Wrote: Justice League Heroes
SLUS_213.04 CRC = 0xC33CA288

(01-28-2020, 11:52 AM)second_reality Wrote: This game downsamples from a 1280x448 backbuffer to a 640x224 frontbuffer(field rendered) like other snowblind games(baldures gate etc)
The code will display this backbufer, so the resolution will be 1280x448 in software mode or multiple of this in hardware rendering mode

Justice League Heroes
SLUS_213.04 CRC = 0xC33CA288


hey thanks to both of you. much appreciated!
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Hi I new on these hacks, I don't know how to find them, if someone could make a video I would be much apreciative, I tested some patches here and the difference is brutal, I think that this should be available for every game in pcsx2, with a master toggle to enable or disable the effect. I want this fix for games like Midnight Club 3, Burnout 3, Gran Turismo 4 (PAL), Tourist TrophyNeed for Speed Hot Pursuit II, Tokyo Xtreme Racer Drift 1, Black, Shadow of the Colossus etc please help me Smile
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