No interlacing codes
Thanks for the Bujingai and Shadow of Rome patches felixthecat1970! Those are both working great! I've marked those off the list.
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Valkyrie profile 2 SLES_546.44 CRC = 0x04CCB600 here my partial findings:
Code:
//no interleacing (no forget in PCSX2 interlacing option to "none")
patch=1,EE,00122e14,word,64420000 //64420008
patch=1,EE,0012307c,word,64420000 //64420008
patch=1,EE,0011FB40,word,DC201000 // DC221000 ld v0,0x1000(at)
for people want to test apply Maori-Jigglypuff valkyrie cheat Thread here
or you game will crash some minutes because game protection.


UPDATE APRIL 10 2021

Valkyrie profile 2 SLES_546.44 CRC = 0x04CCB600
+sharp framebuffer - nop interleacing
!Require you apply to .pnach Maori-Jigglypuff Disable Game Protection code or game will crash, check this thread from Here Thread here
!Use Fast Boot enabled or codes will write bios and game will crash
*If use internal resolution for fix upscaling bug enable PCSX2 > Config > Video(GS) > plugin settings > "Enable HW Hacks" > upscaling Hacks > Half-pixel Offset = "Normal Vertex"
-FMV Sttuter / Speed UP (PCSX2 Bug)
-in HW screen transition to battle looks little gliched (PCSX2 Bug) (SW looks ok)
-rare times screen blink out size 1 frame fast, mostly cutscenes (Because custom code, requiere more polish)
*USA version go here https://forums.pcsx2.net/Thread-No-inter...#pid618766

This is a new working code from old post, game has a nice sharp framebuffer, but random memory usage so any code change would get destroyed, learning mips basics and build custom code for it bypass this.
This game was really hard more that USA version, game write from many instructions values making blink out proportions because clean framebuffers have different sizes before stretch to video output, it require more polish the code but i need more mips learning, also i find native progresive code but looks is a leftover japanese -usa game code the game crash or have overlap textures if enabled; meanwhile is playable but only tested to dungeons still is no guarantee run ok long play.
this code can be easily ported to other game versions, spain, france, italy but it need a code to disable "codeguard first", maybe Maori-Jigglypuff can port his code to this editions or someone take the challenge.

Go for the .pnach file code here https://forums.pcsx2.net/Thread-No-inter...#pid618924
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Requesting

Pac-Man World 2 SLUS_202.24 CRC = 0x047D8AA6

This is for the original black label version
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Requesting if possible

Wild Arms 3 SCUS_972.03;1
Game CRC 0x06441001

It has a really bad shake. I'm wondering if it will look better without interlacing, the GSDX interlace doesn't do justice to this game.

Edit: I can supply the game if needed i legally own it.
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(05-10-2020, 10:48 AM)PsxFan107 Wrote: NFSU2 doesn't shake, because it uses a full size framebuffer. The shaking you are seeing is a bug caused by pcsx2's upscaling.

Thanks PsxFan!

I'm not seeing shaking but a general blurryness of the cars in the menus or or while driving. So is that what you mean is caused by the pcsx2 upscaling?
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(05-18-2020, 01:09 AM)Runner Wrote: Thanks PsxFan!

I'm not seeing shaking but a general blurryness of the cars in the menus or or while driving.  So is that what you mean is caused by the pcsx2 upscaling?
That wasn't what I was talking about (was probably just a bug on my end). What you are describing has nothing to do with interlacing. It sounds like a post-processing effect is being either over-saturated or applied in error.
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Request again
Shin Sangoku Musou 2 Mushouden-CRC 8A402027 (SLPM-65170)
Shin Sangoku Musou 3 Mushouden-CRC 3CEB6582 (SLPM-65377)
Shin Sangoku Musou 4 Mushouden-CRC 3A4AC047 (SLPM-66101)
Shin Sangoku Musou 3 Xtreme Legends-CRC 976BE857

Are these problems really difficult to deal with? If no one helps me, I will give up.
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(05-18-2020, 10:33 AM)nifengyxia Wrote: Request again
Shin Sangoku Musou 2 Mushouden-CRC 8A402027 (SLPM-65170)
Shin Sangoku Musou 3 Mushouden-CRC 3CEB6582 (SLPM-65377)
Shin Sangoku Musou 4 Mushouden-CRC 3A4AC047 (SLPM-66101)
Shin Sangoku Musou 3 Xtreme Legends-CRC 976BE857

Are these problems really difficult to deal with? If no one helps me, I will give up.

Try this in pcsx2 debugger advised in this post https://forums.pcsx2.net/Thread-No-inter...#pid604258

with game running, PCSX2 option Debug > open debug window > breakpoint > *address put 12001000 uncheck write box / leave read box checked , press OK, game will be PAUSED, then see right columm you will see values selected near of selected values find some named " andi v0,0x0001 " or " andi v1,0x0001" select that and press second click go to option "asemble opcode" in the box change the last digit " 1 " for " 0 " save and check bottom debugger window some adress in the columm enabled say "true" second click make "false" for resume emulation (uncheck enable); after press in debugger window "run" (top screen)
game will play fine or game will crash is try and error, also use the first post advised by asasega use cheat engine app and search in memory view option for the values.
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Wild arms 3 SCUS_972.03 CRC = 06441001
Wild arms alter code f SLUS_209.37 Game CRC DAA49CDC


Attached Files
.pnach   06441001.pnach (Size: 176 bytes / Downloads: 704)
.pnach   DAA49CDC.pnach (Size: 171 bytes / Downloads: 523)
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(05-18-2020, 08:11 PM)felixthecat1970 Wrote: 尝试在这篇文章中建议的pcsx2调试器中使用https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=604258#pid604258

并运行游戏,并使用PCSX2选项Debug> open debug window> Breakpoint> * address put 12001000取消选中写入框/保留读取框处于选中状态,按OK,游戏将被暂停,然后查看右列,您将看到所选值附近的所选值,找到一些名为“ andi v0,0x0001”或“ andi v1,0x0001”的内容,然后按第二次单击,在框中单击选项“ asemble操作码”,将最后一位数字“ 1”更改为“ 0”。保存并检查底部调试器窗口,在启用的列中输入一些地址,说出“ true”。第二次单击“ false”进行恢复仿真(取消选中)启用); 在调试器窗口中按“运行”后(顶部屏幕)
游戏将正常运行或游戏将崩溃是反复尝试,也请使用asasega建议的第一个帖子,使用作弊引擎应用程序并在内存视图选项中搜索值。

非常感谢您的帮助
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