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No interlacing codes
Ah, now i see. Unfortunately, I don't think anything can be done about that. This is probably why the game was anti-aliased.
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Well, the good news is, 3x scaling + FXAA + Trilinear Filtering is playable and looks significantly better than software rendering which is what I had been using previously (because, without the patch, hardware rendering looks even worse than software in my opinion). I don't know if this satisfies OmegaJP's bounty request, but it looks pretty darn good to me. Thanks! Smile
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(05-31-2020, 07:20 AM)SandwichCracker Wrote: Request
Radiata Stories - SLPM 65800

USA version is progressive, Try combo button keep pressing Triangle + Cross in boot game.
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Reading about 240p and progressive i find some codes for this 2d games (apart interleacing codes) maybe someone with real hardware and PVM can test if works.

Samurai Spirits Tenkaichi Kenkakuden SLPS_255.59 Game CRC DB6BDD3C
NeoGeo Online Collection Vol.2 Bakumatsu Roman Gekka no Kenshi 1-2 SLPS_255.03 Game CRC 142F45D8

*This tool for iso dump patch
[https://www.psx-place.com/resources/ps2-...ngine.694/]
*some people say with interleacing codes look better in real hardware but i dont know if true, people can try patch with 240p codes only or combined.

*Update Codes July 7:
Tested patched in Ps3 console half upper screen show only; reworked codes but this games are native 240p (in game 320x244) with progressive scan enabled, PCSX2 adapt screen ok, but ps3 emulation use only half screen, i dont have real ps2 with 240p monitor for test, so if you wanna test i leave in pnach notes for patch
*This codes enable 240p progressive mode, with disabled interleacing in PCSX2 , looks nice with Bilinear to Nearest (in video settings > texture filtering) recommended and not forget PCSX2 Interleacing to None, also try HW and scanlines in EMU for retro feeling.


Attached Files
.pnach   DB6BDD3C.pnach (Size: 581 bytes / Downloads: 22)
.pnach   142F45D8.pnach (Size: 877 bytes / Downloads: 22)
Ryzen 3400g / a300 mini / 2x4gb 2933 / ssd 256
Devil may cry NO HUD Mod
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(06-03-2020, 09:53 PM)felixthecat1970 Wrote: Reading about 240p and progressive i find some codes for this 2d games (apart interleacing codes) maybe someone with real hardware and PVM can test if works.

Samurai Spirits Tenkaichi Kenkakuden SLPS_255.59 Game CRC DB6BDD3C
NeoGeo Online Collection Vol.2 Bakumatsu Roman Gekka no Kenshi 1-2 SLPS_255.03 Game CRC 142F45D8

*This tool for iso dump patch
[https://www.psx-place.com/resources/ps2-...ngine.694/]
*some people say with interleacing codes look better in real hardware but i dont know if true, people can try patch with 240p codes only or combined.
im pretty sure tenkaichi kenkauden is 480p native... it came out originally on the atomiswave arcade system
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(06-03-2020, 11:39 AM)someother1ne Wrote: Genji SCES-53328
thanks.
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Armored Core: Last Raven (NTSC-U)

Removes interlacing, blur, and anti-aliasing.

.pnach   1F34E107.pnach (Size: 302 bytes / Downloads: 27)
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(06-03-2020, 11:53 PM)carloss Wrote: im pretty sure tenkaichi kenkauden is 480p native... it came out originally on the atomiswave arcade system
I try before combo buttons, and web searching but everyone says is not progressive scan compactible, about atomiswave version info say original game is vga 640x480, many naomi / dreamcast games, porting process need to be ajusted to ps2, many 2d ports games report 640x448 or 320x448 resolution in game, i think programers cut or hide some lines resolution (performance, scaling, framebuffers scaling, double, etc) in shrump forums people with RGB monitors are testing this games and almost conclude best is have native 240p image for this ps2 ports (example last blade neogeo is rom 320x240 ps2 interleaced mode almost double to 320x448 is weird a looks bad apart bilinear ps2 mode) in the end looks better in original form arcade with this 240p modes some people says, retroarch pc flycast play this games in vga native mode 640x480 mode if you combine retroarch integral scaling looks better, retroarch fbaneo neogeo arcade 320x240 games using integral scaling by 4 times scaling good only missing some lines but looks ok (i like combined with crt shader), last build fbaneo for ps3 works too if you have ps3 modded;
Ryzen 3400g / a300 mini / 2x4gb 2933 / ssd 256
Devil may cry NO HUD Mod
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(06-04-2020, 07:14 PM)felixthecat1970 Wrote: I try before combo buttons, and web searching but everyone says is not progressive scan compactible, about atomiswave version info say original game is vga 640x480, many naomi / dreamcast games, porting process need to be ajusted to ps2, many 2d ports games report 640x448 or 320x448 resolution in game, i think programers cut or hide some lines resolution (performance, scaling, framebuffers scaling, double, etc) in shrump forums people with RGB monitors are testing this games and almost conclude best is have native 240p image for this ps2 ports (example last blade neogeo is rom 320x240 ps2 interleaced mode almost double to 320x448 is weird a looks bad apart bilinear ps2 mode) in the end looks better in original form arcade with this 240p modes some people says, retroarch pc flycast play this games in vga native mode 640x480 mode if you combine retroarch integral scaling looks better, retroarch fbaneo neogeo arcade 320x240 games using integral scaling by 4 times scaling good only missing some lines but looks ok (i like combined with crt shader), last build fbaneo for ps3 works too if you have ps3 modded;
i meant that there's no point deinterlacing that game since is 480p native (on arcade and 480i on ps2 i guess), if you're using OPL try GSM, or the 480p patch utility by asmodean

i patched last blade anthology to 240p and it looks perfect, no bilinear filter or bad scaling
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(06-04-2020, 09:16 PM)carloss Wrote: i meant that there's no point deinterlacing that game since is 480p native (on arcade and 480i on ps2 i guess), if you're using OPL try GSM, or the 480p patch utility by asmodean

i patched last blade anthology to 240p and it looks perfect, no bilinear filter or bad scaling
i understand, i know GSM and other homebrew for ps2 (my ps2 die many years ago so no hardware available to test); this patches was a find another values for research or learning about ps2; in shrump forums some games are pending (like this games and some list games dificult to patch ) samurai t. and last blade has no native mode for progressive in ps2; i read some people want their ps2 versions patched already for test in real hardware and RGB monitors, for testing sake; in PCSX2 some parts has interleacing enabled, in my ps3, ps2 games run withow interleacing mode (ps3 emulation disable, mask etc) also ps3 make all games play in 480p mode (tested in my monitor) particulary ps2 2d games looks better in ps3, 3d games no so much, like you said, mayority games look better in main arcade emulators like retroarch flycast or fbaneo but some games has exclusives too, example last blade has arrange OST like neogeo cd version.
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