No interlacing codes
Requesting 'Boku to Maou' (NTSC-J), also known as Okage: Shadow King in the US. The existing pnach doesn't seem to work with the Japanese version of the game.

Edit: Should probably specify, it's Boku to Mao (NTSC-J) [SCPS-11008]

Never mind, fellas. I figured it out using felixthecat1970's guide, although I think it needs to be edited for better legibility as English doesn't seem to be his native tongue. Be good if we could get more self-sufficient users to help patch the library. Smile

Here's the finished patch for Boku to Maou [SCPS-11008]!


Attached Files
.pnach   EE838B5C.pnach (Size: 37 bytes / Downloads: 275)
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Sponsored links

Requesting no interlacing codes

Virtua Fighter 4 Evolution Jap (SLPM-65270)
Virtua Figher 10th Anniversary (SLPM-68008)
Guilty Gear XX #Reload Kor (SLKA-25070)
Guilty Gear XX Accent Core plus Jap (SLPM-66965)
The King of Fighters XI Jap (SLPS-25660)
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(11-14-2019, 10:34 AM)pcsx480p60 Wrote: Shadow Hearts SLUS_203.47 Game CRC = 0x8BE3D7B2

no shaking 3d gfx
no shaking 2d gfx

Shadow Hearts 2, Suikoden 3,4,5 don't shake

Thank you. <3 It improves the visuals of Shadow Hearts noticeably, desu. And just in time for a playthrough with the hard mode patch !!
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ok first off sup , second off thanks to a very helpful member im able to be here , so got a list of interlaced patches id love to have >

1. Onimush 3 US Version ...yes i know theres one BUT its buggy , the menu shakes like crazy ..pretty much everything except while ingame an update would be neat
the rest is as follows>
2.Michigan Report from Hell Pal version since its apparently the best one
3.Gantz The Game Jap version ...theres only a jap version 
4.GunslingerGirlVol1 jap version 
5.GunslingerGirlVol2 jap version 
6. GunslingerGirlVol3 jap version 
7. CodeBreaker v10...yes for that as well , lols
8. Silent Hill 4 The Room US version
9. RahXephon jap version



thanks a bunch in advance yall
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PSIKYO SHOOTING COLLECTION VOL. 2 desinterlacing codepnach please
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Vampire Panic
NTSC-J
CRC = 14DDB291


//No interlacing
patch=1,EE,201E1AB0,word,30420000
patch=1,EE,00101f5c,word,00000000 //64420008


//Remove Broken Effect
patch=1,EE,003FC3E4,word,00400000

It will also work for the english patched version
CRC = C293DD66
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Forever Kingdom - NTSC

CRC - E3C4037C


patch=1,EE,00104DA8,word,00000000
patch=1,EE,00202E94,word,00000000

This hack not only solve the screen shakes during FMV but also removes the visible interlacing signals during gameplay, (see Attachment)

Side Effect: Subtitles in FMV are flickering In order to solve it In PCSX2 Interlacing options use Automatic or blend tff to fix it
There is no disadvantages to have this
You can also simply disable the subtitles in the game options.


King's Field: The ancient City - NTSC

CRC - 36E02E91

patch=1,EE,202218B4,extended,00000000
patch=1,EE,2022193C,extended,00000000
patch=1,EE,0021F710,word,00000000


This hack will also fix the FMV

Bonus

//Light modifiers
//Source light
patch=1,EE,0019B204,word,3C013EC0 //3C013F80
//Enemy light
patch=1,EE,00125C44,word,3C014340 //3C014300
//Red light
patch=1,EE,00113014,word,3C013F20 //3C013F80
//Green light
patch=1,EE,00112FE0,word,3C013F30 //3C013F80
//Yellow light
patch=1,EE,00113048,word,3C013F40 //3C013F80

Feel free to edit my code and customize them


Eternal Ring - NTSC

CRC - C7B9F4F7

patch=1,EE,001cfb44,word,00000000 //64420008
patch=1,EE,001C6EDC,word,00000000


Shadow Tower Abyss - NTSC-J

CRC - 117d1977
CRC For English Patched version - 38145680

//No-Interlacing
patch=1,EE,0010180c,word,00000000 //64420008
patch=1,EE,001E8FB0,word,00000000

Echo Night - Beyond - NTSC

CRC - 2DE16D21
//No Interlacing + 60FPS
patch=1,EE,0013FFDC,word,10000014

Note: This hack will removes the visible interlacing signals during gameplay
This is the 60FPS code made by asasega so credit to him
I just discovered that due to the way Echo Night Beyond is built This hack will also remove the Interlacing Signals
So Far I didn't discover anything that is double speed due to this code

Evergrace - NTSC

CRC - 758F0EE6

//No-Interlacing
patch=1,EE,001BC654,word,30420000
patch=1,EE,001B4810,word,00000000
patch=1,EE,001B481C,word,00000000


Attached Files Thumbnail(s)
       
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(06-18-2020, 09:06 AM)felixthecat1970 Wrote: 2.2 put 12000090 (write) *game will pause > run cheat engine, hook pcsx2 process  memory scan start to 20100000 stop 2fffffff, in PCSX2 press RUN the game advance 1 frame you see image up and down a little> in cheatengine put 0 and firts scan, thousand adresses will find then in PCSX2 debugger press run again and cheat engine change value to 1 a press next scan, keep doign this till you filter/narrow less adresses that write 0 and 1 each time when you press RUN, (if you not find any inverse the search operation 1,0 or 0,8, 8,0)
Tip: in cheat engine you will note that filtered adresses when you PRESS RUN values change from 0 to 1 or 0 to 8 Depends how you start searching.

now with this adresses you need to create write (breakpoints) for each one adress individuallly in PCSX2 debugger no combined (dont forget disable 12000090 or 12000070 breakpoints or other breakpoints) if game interrup again use that adress if not use next find address,
next in left panel (PCSX2 debugger) each time game interrup pressing RUN you will see in registers v0, v1, a0.. etc some change values 0,1 you need to deduce/analyze with this info
if adress you add has the same register or near adresses has it,
Example:
Armore core last raven (USA) in game 3d world > filtering with 1,0 find 2 adresses (cheatengine) then you select 1 adress (202B81C8) > add to PCSX2 debugger write breakpoint the RUN > game will pause and mark (beq zero,zero,00177D98) you press RUN and see left panel register V0 are changing each time between 0 and 1, so i conclude need to find near a instruction who has V0 register, the next candidate is above adress with instruction (subu v0,v1,v0) > disable breakpoint then select adress doble click and see this interrup the game (withow breakpoint only execute type) press RUN again i see v0 are changing left panel start trial and error in this instruction with asemble opcode remplacing values v0 with "zero"
(subu zero,v1,v0) and check * game still shake, try next register (subu v0,zero,v0) * check game works (fonts looks ugly) so i try next value (subu v0,v1,zero) *it works fonts looks ok
this adress affect custom interleasing routine of game so i create a pnach second click in the adress copy adress and hex in this format (patch=1,EE,*adress here,extended,*hex here)
save and test game looks ok.
This not work always you need to know, analize or guess each mips instruction (you will do better if learn mips basic) in many cases game crash or you need to change the mips code for OR, li etc, or breakpoint find other adress etc, also if main instruction is large (you note by the color panel change) you need to check every candidate who not break the game 
Special case: Armore core last raven.

Game no pause go to step 2.3; game crash or no find anything go to > step 3.
Basically we are finding what adresses are writing 0 and 1 in each frame step in cheat engine then in PCSX2 debugger find what instructions are writing this 0,1 values and cancel / nop / null / zero the value (you understand more when you learn more about cheat engine use);

2.3 put 12000070 (write) *game will pause, repeat step 2.2 instructions; game crash or no pause go to > step 3

Hey, I followed your guide in order to make mo interlacing code for "Forever Kingdom"
I am in step 2 I found the address that keeps changing between 0 and 1 (005965BC)
I set it as a breakpoint and I don't find what I need to edit
When the game pauses I get picture 1, I press "Run" and then I get Picture 2, etc...
until I get into picture 6 then the game is keeping to infinite loop between pictures 6,7 and 8

Also it looks like this game has 3 dieffrent frame buffer

1.For the models
2. For The Reflection
3. For The Shadows? (I think)


Attached Files Thumbnail(s)
                       
       
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Bombastic (NTSC)

CRC - FB55E35C


patch=1,EE,001f08f4,word,00000000 //64420008
patch=1,EE,001f097c,word,00000000 //64420008

Bujingai - The Forsaken City (NTSC)

CRC - 521D40D2

patch=1,EE,00127878,word,30420000
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Howdy Mates

Is there an "No Interlacing" code for the PAL Version of Tekken Tag Tournament?
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