06-15-2021, 07:50 PM
Please taito memories 2 joukan.
The horrible filter kills this compilation.
The horrible filter kills this compilation.
No interlacing codes
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06-15-2021, 07:50 PM
Please taito memories 2 joukan.
The horrible filter kills this compilation.
06-16-2021, 06:38 AM
Request
Onimusha Warlords (U) SLUS-20018 CRC A07A5057 Onimusha (J) SLPM-65010 CRC 4CFAB43B Someone has requested this game(s), but since it has been ramastered (on PC/PS4/ETC), seems noone takes care of this game. But still I want to try this ORIGINAL Onimusha 1... And Ive tried to use CE and pcsx2 Debugger to do something, but I didnt make it. I couldnt find anything like hexstring 08004264 or a 4 byte value 64420008 as asasega mentioned in the very beginning of this thread.
06-16-2021, 11:28 PM
(06-15-2021, 12:46 AM)felixthecat1970 Wrote: Enthusia Professional Racing (Japan) SLPM_659.48;1) Game CRC = 0x5637E95BOh my god. Thankyou!
06-18-2021, 10:49 PM
(This post was last modified: 06-19-2021, 01:56 PM by DukeSkinny.
Edit Reason: Mistakes were made
)
Can't seem to find any code for it in this thread, so I'm kindly requesting a no interlacing patch for the Japanese version of Onimusha 2. Thank you in advance!
Edit: Thank you! I should've searched using the game code. However, after changing the CRC to match my version (SLPM-65101) & loading the game, after the memory card check I just get a black screen. Edit 2: Commenting out the line "patch=1,EE,20183584,extended,00007025" allowed me to get in-game, but there are horrible artifacts on most of the text, as well as heavy flickering on the HUD, letterbox bars & the main character's hair. Edit 3: Which got solved by commenting out the next line, "patch=1,EE,2019C2F4,extended,24047900". Woops. I get the sense this isn't optimal, though.
06-19-2021, 05:53 AM
(06-18-2021, 10:49 PM)DukeSkinny Wrote: Can't seem to find any code for it in this thread, so I'm kindly requesting a no interlacing patch for the Japanese version of Onimusha 2. Thank you in advance! https://forums.pcsx2.net/Thread-No-inter...#pid604013 page16 @[b]pcsx480p60 [/b] has posted patch for onimusha 2 (J)
06-29-2021, 05:20 PM
A set of patches for various Gran Turismo games:
* Gran Turismo 4 Prologue (Europe) SCES-52438, CRC 0x3FB69323 * Gran Turismo 4 First Preview (Japan) PCPX-96649, CRC 0xE906EA37 * Gran Turismo 4 (Europe) SCES-51719, CRC 0x44A61C8F - enables in-game progressive mode (from the NTSC version), makes the game output PAL double strike during races as 480p SDTV is locked to 60 FPS, applies "fake progressive" (interlaced without shake) elsewhere. Unlike the existing NTSC hack, this does not make menus run at half the framerate. Framebuffer changes from the NTSC hack are not present here. * Tourist Trophy (Europe) SCES-53372, CRC 0xCA9AA903 - this time, progressive mode from the NTSC version seems to be completely gone, so unlike GT4 PAL, this hack applies "fake progressive".
07-04-2021, 08:32 PM
(05-29-2021, 04:09 AM)felixthecat1970 Wrote: Ace Combat 04 - Shattered Skies (Japan) SLPS_250.52;1) Game CRC = 0x5ED8FB53 Thanks for this!! Can I request NTSC-J of 5 (SLPS_254.18) and Zero (SLPS_256.29, requested already) as well? I followed your tutorial with this game (before finding this post) to no avail, maybe needed more time.
07-05-2021, 04:16 AM
Requesting Onimusha Blade Warriors (US) please. I searched through the entire thread and saw that there was a patch only for the Japanese version (Onimusha Buraiden). Thanks!
07-05-2021, 07:12 PM
(This post was last modified: 07-14-2021, 04:00 PM by driftandmiss.)
Could someone possibly work on this game?
Requesting a de-interlace code for Dance Summit 2001: Bust a Move https://wiki.pcsx2.net/Dance_Summit_2001:_Bust_A_Move Dance Summit 2001: Bust A Move |
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