No interlacing codes
(01-20-2022, 04:03 AM)akanerin7 Wrote: thanks to felixthecat1970 tutorial, its easy to follow and produce this

Another Century's Episode 3 - The Final (J)(SLPS-25784)
CRC: B1B6E33D

//Interlace Fix

patch=1,EE,0010208C,word,00000000 //64420008

edit: seems to screw up the game speed, oh well

repeat the proces of zero, grab video of desktop and upload youtube the video showing proces
Intel i7 4790k / 32gb Ddr3 1600Mhz / GTX 1080 /Wind 10 64bit



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Request: Tenchu San NTSC-J (SLPS-25234)

Curious about 480p vs deinterlacing...Which looks better?
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Request: Mystical_Ninja_Goemon_Zero_(Aug_26,_2005_prototype) SLPM-65014 (FA3A9C0F)

It is a prototype. I hope this is possible.

Thanks in advance!

Here is the code:
patch=1,EE,203769C4,extended,00000000

The instructions in the first post are very useful. This image can help you.


Attached Files Thumbnail(s)
   
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Sega Ages 2500 Series Vol. 15 - Decathlete Collection

CRC- 26E1B505

//No-Interlacing
patch=1,EE,00101114,word,30420000
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Everybody's Golf (EU) (SCES-52582)

CRC = C24621B8

//no interlacing
patch=1,EE,0012a984,word,00000000
patch=1,EE,0012a71c,word,00000000


.pnach   C24621B8.pnach (Size: 147 bytes / Downloads: 109)
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(04-20-2021, 08:29 PM)felixthecat1970 Wrote: Shinobido - Way of the Ninja (Europe) (En,Fr,De,Es,It) SCES_539.31 Game CRC = 0x96CE136B
code v1 (work in progress)
+PAL to Progressive mode + intro logos video no interleaced
+Corrected gameplay speed to 60hz
+60 fps shortcut R1+L3=On / L3=Off
-60 fps performance hit (EE almost full 100%)
-fps desync with in realtime cutscenes (missing unknow address for realtime cutscenes speed)

This game was originally released in JAPAN and Europe, but not in USA, the EUR release has not 60hz option
i was wondering about another "kind of hacks" or "game enhacements", reading about in "60 fps thread" give me some ideas
and find some info that help me to understand about codes for game engine speed, thanks info from Asasega check here
and Red-Tv here ; for sake of "interleacing thread" i add nop interleacing for two intro logo videos Smile
also i thinking about code for PAL>NTSC + game correct speed + progressive + screen centered fixes
in .pnach format and patch for test in consoles, more info in next weeks.
the pnach woks perfect on ps3 without the 60fps enabled it even increased the performance much better then original but only 1 issue ,the resolution and cutscenes were squished and incorrect
is it possible to fix it  ?
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Thanks to felixthecat1970's tutorial, here's some "no interlacing offset" cheats. Needs upscale to regain image quality.

Shining Tears (NTSC-U) [SLUS-21063] [95DABE1B]
Shining Tears (NTSC-J) [SLPM-65773] [64337C1A]
Shining Wind (NTSC-J) [SLPM-66671] [DB4FA981]

PS: I had to use either EE timing or DMAC hackfix to boot Shining Wind.
PSXtra: Tony Taka's art is delicious.


Attached Files
.pnach   95DABE1B.pnach (Size: 80 bytes / Downloads: 121)
.pnach   64337C1A.pnach (Size: 80 bytes / Downloads: 97)
.pnach   DB4FA981.pnach (Size: 79 bytes / Downloads: 100)
[Image: nbKSK.jpg]
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(05-27-2020, 02:06 PM)felixthecat1970 Wrote: Gran Turismo 4 SCUS_973.28 CRC=77E61C8A
Game has 480p mode, but menus / videos shake, i combined 480p autoboot code ( from another post) add 1080i selection and no interleacing test code.
*Only works in HW mode OGL or DX11, SW (black screen)
Update:I dont like this code, so i refactored / update the code with framebuffer display code integrated in all resolutions and HW, SW with next caveats:
*Menus and videos code for no interleacing in 480p, 480i and 1080i OK
*Framebuffer is enabled in realtime gameplay with L3 (on) R3 (off) , press R3 is you see garbled graphics or black screen.
*Framebuffer display is glichy, recomended autoboot mode 480p (enabled in pnach, can be disabled, read pnach notes)
*Framebuffer in 480p looks better NO HUD, but sometimes glich or black screen (press R3)
*Framebuffer in NTSC mode glich more also, DX11 looks dark in OGL ok
*Framebuffer in 1080i display only show HUD transparency
- also i find autoboot in widescreen but only enable menus gameplay still 4:3, so is better you enable in options and save. i hope gt4 fan enjoy this for some replays or clean image.

I know Gran Turismo 4 no interlacing code is here, but it is only the US version. It will be great if we can also get it for the Traditional CH version:
SCAJ-30007
Game CRC = 7ABDBB5E
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Gran Turismo 4 PAL Progressive Patch
SCES-51719
CRC - 44A61C8F
Code:
// progressive flag
patch=1,EE,00A57E70,word,00000001 // 00000000
// force SCE_GS_PAL video mode every time (when the progressive flag is set, the 480p mode is turned on instead by default)
patch=1,EE,001074A0,word,24050003 // 8E050004
// change sceGsResetGraph arguments when the progressive mode is set. These patches are essential when playing on a real hardware (half of the screen is only visible, otherwise):
// SCE_GS_INTERLACE
patch=1,EE,0061868C,word,00000001 // 00000000
// SCE_GS_FIELD
patch=1,EE,00618694,word,00000000 // 00000001
// no interlacing patch for menu and movies (delete this if you play on a real hardware)
patch=1,EE,004A2A2C,word,0000102D // 80A202C0

This patch enables the progressive mode left in-game and forces the full-height PAL output to avoid timing issues. If you are playing on the PS2, you can force the 576p mode through GSM (field flipping may be needed to fix the playback of videos). PS2 on PS3 emulators are forcing the 576p mode by default (if upscaling turned off). Patch was applied through PS2 Patch Engine and tested with PS2 software emulator on PS3.

Based on the @CookiePLMonster patch available here:
https://forums.pcsx2.net/Thread-No-inter...#pid620650
Thank you for your research!

EDIT: I wrote a hook for patching the progressive flag, as the PS2 Patch Engine fails to patch that address. Because of the self-modifying code, the Patch Engine hook is lost after the splash screen and the game nullify the patch a moment later.
EDIT2: Replaced the hook with the single patch back.
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The Adventures of Cookie & Cream

CRC - 348CEAC4

//No-Interlacing
patch=1,EE,001DCD94,word,30420000

FMV is still shaking
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