No interlacing codes
(05-15-2022, 03:38 PM)Passion Wagon Wrote: Can I request someone to find a no interlace code for the Tekken Tag Tournament's 1.20 Japanese version? Or even just to port the version 3.00 one to 1.20, I couldn't do it when I tried.

//Tekken Tag Tournament v3.00 [NTSC-J] (SLPS-20015)
patch=1,EE,203978B0,extended,30630000


//Tekken Tag Tournament v1.20 [NTSC-J] (SLPS-20015)
CRC=40DA9BB8
patch=1,EE,20455E6C,word,30420000
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Can someone help me to find a no interlace code for the wrestle Angel Survivor 2 - NTSC J (CRC 342EE707)

I tried step 1 and step 2 according to the teaching. Step 1 didn't work step 2 also failed

(failed) Step 1
//Search pattern: 3829050008004264 (little endian)
//Search mask: ffffffffffffffff
patch=1,EE,00316dec,word,00000000 //64420008
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(05-18-2022, 03:29 AM)nifengyxia Wrote: //Tekken Tag Tournament v1.20 [NTSC-J] (SLPS-20015)
CRC=40DA9BB8
patch=1,EE,20455E6C,word,30420000

Thank you so much! Do you think it's also possible to port the US version (2.00) of this code to the Japanese 1.20 version? It looks a lot better than the code from Japan 3.00. Like it has anti-aliasing included or something. I once again couldn't figure this out when trying to port it myself.

gametitle= Tekken Tag Tournament (SLUS-20001)
comment= original no interlace code by asasega. ported by someother1ne
patch=1,EE,208BD0C8,word,00000066
patch=1,EE,208BD0D0,word,00000001
patch=1,EE,208BD0D8,word,00009400

If you or anyone else could manage to pull this off I'd be ever so grateful. It's frustrating because I recently acquired some very fun mods for version 1.20 (Japan) but the game does not look as pretty as the US 3.00 version which uses that above code. It seems to do more than the other code earlier in this thread.
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No, it is not. It does not really matter if you render at higher resolution.
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I'd also like to request a No Interlace code for Tekken 4 US version. There's one for the Japanese version but not US.
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(12-31-2021, 02:46 PM)ElHecht Wrote: Virtua Fighter 4 Evolution (PAL-M5) (SLES-51616)
- thx to felixthecat1970 for JAP codes 

Virtua Fighter 4: Evolution PAL Back buffer patch
SLES-51616
CRC - 81CA29BE
Code:
//SCE_GS_FIELD set to 0x0 - read the full frame instead of the half
patch=1,EE,002FAF74,word,24070000 // 00C0382D
//replace front buffer addresses with back buffer ones
patch=1,EE,002FABA4,word,00A32825 // 00A62825
patch=1,EE,002FAC48,word,00A32825 // 00A62825
//force the 448 frame height
patch=1,EE,002FAB14,word,3C01001B // 3C01001F
//disable the scaling of frame buffer in the PAL mode
patch=1,EE,002F74A4,word,10000006 // 14620006

I have polished this patch a little bit. First of all, 480p mode is scrapped altogether. There is no need for enabling this video mode in the PCSX2 at all (as long as the game has got a full frame output). Moreover, the game does use a different frame buffer width sizes - 640 and 512. The latter one, along with the 480p mode turned on, makes the image look squished on the real hardware. So the PAL interlaced mode has been left by default (video mode selector is now working correctly) and if you want to force the 480p/576p mode, then use the GSM on your own.
Second of all, I have replaced the hook with direct code patches to overwrite front buffer addresses with back buffer ones.
The back buffer size is 512x448. The videos have got combing interlacing defects.
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Dynasty Warriors 3 NTSC-U CRC = 4A35E19F

// no interlacing
patch=1,EE,001956DC,word,00000000
patch=1,EE,00195944,word,00000000


Attached Files
.pnach   4A35E19F DW3 NTSC.pnach (Size: 228 bytes / Downloads: 93)
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Edit: Biohazard Outbreak does not need a no interlacing code.
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Request:

Castlevania - Lament of Innocence (NTSC U)
Magna Carta - Tears of Blood (NTSC U)
Shadow Hearts: Covenant (NTSC U)
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This is my first patch, non-interlacing for Ape Escape 2


Attached Files
.pnach   BDD9F5E1.pnach (Size: 51 bytes / Downloads: 89)
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