No interlacing codes
#11
If we're suddenly doing requests, could I put in a word for the Gran Turismo 4 (NTSC-U)? I'm sure a lot of people are familiar with what interlacing does to the quality in this game. I understand it is fixable via the game settings, but since that setting doesn't save with the game a permanent patch would be amazing.
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#12
Gran Turismo 3 is a field rendered game but belongs to those which downsamples from a full(480p) framebuffer. Other examples include: Tekken Tag US version, Enthusia, GT4 in 480i mode, Soul Calibur 2 in 480i mode, Virtua Fighter 4 Evo to name a few.
Field rendered games are really 240p games, that is why when you play them in software mode with the cheat active they are really pixelated.
Now let's get to GT3, take a look at the screenshot.
A and B are the two front buffers one for the odd lines and the other for the even lines.
C is the big 480 buffer from which the downsampling is made.
I included in the cheat file, along the deinterlacing, an additional code so that you can display this 480 buffer instead of the downsampled one

press SELECT+L2 buttons to display the 480 buffer
press SELECT+R2 buttons to display the default buffers (the normal default mode)

You can switch between them at will, as many times do you like.

Please be advised that menus, HUD, effects(like heat effect, sun, depth of field, etc) are not rendered to this 480 buffer. So is best used during racing and replays if you want a higher quality sharper image without effects


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#13
Tekken Tag is like GT3, but renders always everything to the 480 buffer so is safe to enable it always
Also with this cheat, you don't need that HW hack allign sprites to get rid of vertical lines

Also code for Enthusia, same category as Tekken.
Ico doesn't shake but is downsampling from a 480p framebuffer, the code displays this buffer instead of the 240p downsampled one.


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#14
Thank you for Timesplitters. It is the only game i've seen in Playstation 2 that looks highly interlaced even with the Natural mode of XRGB-Mini.

OT: Can you do the same with XBOX's Kung Fu Chaos? The demo of the game is fully progressive but the final game is interlaced, one of the very few interlaced-only games of XBOX.

I think it works with CXBX-Reloaded.
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#15
@pandubz I think you're looking for this
by user applepiejr
https://forums.pcsx2.net/Thread-Post-you...#pid586935

@stranno
I don't have access to xbox games, and I'm sure that emu will not run on my very weak celeron with integrated gpu, I can barely run pcsx2 as it is, sorry

My free time ran out, so for a while I can't post any more codes(I'll try to post the requests that I got via PM), but maybe others can look at the codes and make codes for other games
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#16
(08-09-2018, 04:06 PM)asasega Wrote: @pandubz I think you're looking for this
by user applepiejr
https://forums.pcsx2.net/Thread-Post-you...#pid586935
This, is exactly what I was after and I never was able to track it down on my own. Solid find!
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#17
This is amazing!  I tried Enthusia on a real PS2 (using OPL and the cheat function).  It works, but with graphical glitches (see attached).  Is there anything I can try tweaking to fix this?


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#18
(08-11-2018, 10:14 AM)ted209 Wrote: This is amazing!  I tried Enthusia on a real PS2 (using OPL and the cheat function).  It works, but with graphical glitches (see attached).  Is there anything I can try tweaking to fix this?
No, at least not that I know of. I made these 480p codes for several games with full height framebuffer games last year. All are the same, on real hardware they have glitching graphics in the top half screen, and on pcsx2 everything is normal. I posted them on youtube and psx-scene asking for help, but no help was given. Only one person was interested in battle gear 3, but was just asking for help. It's either related to the performance of the ps2 because a lot of 480p games switch to 16bit mode or something must be done to the rendering because these are not the front buffers.
Example: GT4 like GT3 has a cleaner 32bit height buffer without hud etc. But when you activate the built in 480p the game is reduced to 16bit. That's why I think is related to the performance of the ps2. Soul Calibur 2 is the same, when you use the built in 480p it gets in 16bit mode, despite the game having a 32bit buffer.
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#19
Would be great to have a no interlace code for the US version of Virtua Fighter 4 Evolution.
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#20
(08-16-2018, 09:59 PM)Eiji Wrote: Would be great to have a no interlace code for the US version of Virtua Fighter 4 Evolution.



For Pal version would be better, so we can have all languajes (Im from Argentina, spanish)
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