No interlacing codes
#61
Really good job... 

the code provided works for Tokyo Xtreme Racer Zero, the image is really sharp and crisp ... Unfortunately, the patch for Tokyo Xtreme Racer 3 doesn't work, the image is still blurry, do you know if it's some chance to have the same quality as TXR Zero ?

Is it a chance do get it for Tokyo Xtreme Racer Drift 2 ?

Truly
Nafm
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#62
WOW

ICO.. 60fps patch + No interlacing patch = COOOOOOOOOOOOOL  Smile
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#63
@KrossX game added to the list

@TheHatedGravity code added

@nafm the code for Tokyo Xtreme Racer 3  works as intended, the image doesnt shake anymore with the patch. Like many others you are missunderstanding these codes for post proccess effects, antialiasing removing etc style of codes. The codes in this thread are for removing the image shaking, jumping up and down of field rendered games, in order to get a stable progressive style image, and not for removing different types of post proccessing.
TXR3 is like GT3 or GT4 or Drakengard or TTT and many other, is using a full 480 backbuffer which gets downsampled to 240p and furthered blurred for antialiasing(remember when during the PS2 days everybody was moaning about jaggies). Different devs implemented different methods to combat this, this is one method which was used.
Tokyo Xtreme Racer DRIFT 2 is the same as above, but to demonstrate to you what I'm talking about, in the pnach I included, besides the removing of the shaking, a key combo to display at will the front buffer and the backbuffer.
during the game when you are driving press:
SELECT+L3 to display the backbuffer
SELECT+R3 to display the frontbuffer
Notice how the backbuffer is much sharper, and higher res, but not everithing is rendered here, missing are the HUD, the contents of the backmirror
You can use the keycombo as many times as you want and everywhere, but take note the menus are not rendered to the backbuffer.
So for this game I can't display always the backbuffer because the game becomes semiplayable.
I know that you would like to display always that sharp image but you'll have to rewrite the rendering of this game to get that sharp backbufer with hud, menus working mirror, which is complicated and not the purpose of this thread.
Now on the oher hand, Drakengard is the same with the exception that everything is rendered to the backbuffer too, so it's safe to display it always.
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#64
(01-23-2019, 10:22 PM)asasega Wrote: @prafull game added to the list

@AeroAceX01 the MGS series on PS2 are full frame games, they do not "shake"

@tabnk I posted a code

@KazoWAR, I don't understand, do you need a new code?

@AkaD, i tried to make a code, but i could stop the shaking only for the 3D graphics, the hud and menus are still shaking, if you still want it this way I can upload a pnach

@RadiantYeti I modified the AC5 code
Going to test it out. Tks
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#65
Kinetica (USA) [D39C08F5]

Code:
patch=1,EE,201ABB34,word,00000000
Stops company logos and intro FMV from shaking. Menus and in-game never had an issue

Nighshade (USA) [519E816B]

Code:
patch=1,EE,2039C03C,word,00000000

Shinobi (USA) [BFCC3E7E]

Code:
patch=1,EE,20369CBC,word,00000000

Trapt (USA) [DCFBB290]

Code:
patch=1,EE,20120E14,word,00000000

ChainDive (Japan) [CEB33A1B]

Code:
patch=1,EE,2023773C,word,00000000
patch=1,EE,202377C4,word,00000000

Fantavision (USA) [40372109]

Code:
patch=1,EE,201AE894,word,00000000
Intro FMV still shakes a bit

Final Fight: Streetwise (USA) [7985D894]

Code:
patch=1,EE,201014EC,word,00000000

Genji: Dawn of The Samurai (USA) [D71B57F4]

Code:
patch=1,EE,202394B4,word,00000000
patch=1,EE,20308674,word,00000000

Grand Theft Auto: Liberty City Stories (USA) [7EA439F5]

Code:
patch=1,EE,2035F1B4,word,00000000
Only FMVs had shaking rest of the game is fine

Grand Theft Auto: San Andreas (USA) [399A49CA]

Code:
patch=1,EE,2054986C,word,00000000
Only FMVs had shaking rest of the game is fine

Grand Theft Auto: Vice City (USA) [20B19E49]

Code:
patch=1,EE,20112B24,word,00000000
Only FMVs had shaking rest of the game is fine

Grand Theft Auto: Vice City Stories (USA) [4F32A11F]

Code:
patch=1,EE,20447EDC,word,00000000
Only FMVs had shaking rest of the game is fine

Grand Theft Auto III (USA) [5E115FB6]

Code:
patch=1,EE,2011299C,word,00000000
Only FMVs had shaking rest of the game is fine

Heavenly Guardian (USA) [96E01504]

Code:
patch=1,EE,20152424,word,00000000

Hungry Ghosts (Japan) [91AA4B28]

Code:
patch=1,EE,20100F04,word,00000000


Magic Pengel: The Quest For Color (USA) [6CE0EEED]

Code:
patch=1,EE,20101DD4,word,00000000
patch=1,EE,2010203C,word,00000000

Psi-Ops: The Mindgate Conspiracy (USA) [9C71B59E]

Code:
patch=1,EE,2056785C,word,00000000


Siren (USA) [D6C48447]

Code:
patch=1,EE,20104FD4,word,00000000

SkyGunner (USA) [A9461CB2]

Code:
patch=1,EE,201334FC,word,00000000

Ys I & II Eternal Story (Japan) [4497BAFB]

Code:
patch=1,EE,2010188C,word,00000000

Zone of The Enders (USA) [8CB179A6]

Code:
patch=1,EE,2046880C,word,00000000
patch=1,EE,20468A74,word,00000000
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#66
Any hope for Radiata Stories? The breakpoint at 12000090 acts weird.

Edit: Nevermind, the game has progressive scan mode.
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#67
Like the Matrix Hack of Widescreen patch, It seems to have some pattern.

38290500 08004264 -> 38290500 00000000

------------
00052938  dsll a1, a1, 4
64420008  daddiu v0, v0, $0008
------------

I could find the 'No interlacing Hack' of the Kamen Rider series in this pattern.
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#68
Tales of Symphonia ntsc-j
DOA2 Hard Core ntsc-j
also please ......
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#69
(03-04-2019, 11:04 AM)SandwichCracker Wrote: Tales of Symphonia ntsc-j
DOA2 Hard Core ntsc-j
also please ......

DOA2: Hardcore [SLPS-25026] (not tested) :
Code:
patch=1,EE,203A70A4,word,00000000
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#70
Has anyone found one for Gitaroo Man yet? NTSC-U version. Thanks! Definitely makes a big difference in a lot of these games.
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