No interlacing codes
#81
(03-21-2019, 08:59 PM)asasega Wrote: Genji ... Tales of Destiny: Director's Cut ... Tales of Legendia
...
Dragon Quest V: Tenkuu no Hanayome
no need for code

will update with rest of the games

I cannot thank you enough!

Genji - No shaking as for now! I have a bloom display problem with this game, but that is another story.

Bloom is not aligned properly and doubles/triples, similar to Tales of the Abyss. I guess it's because of upscaling. I've turned it off with HW Hacks by putting a check on Alpha while using Direct3D 11 (Hardware) or by setting Skipdraw Range to 2 2. In OpenGL (Hardware) it can be turned off only by Skipdraw Range 2 2. Is there some other workaround or fix for it on internal high resolutions? If this question is off topic too much I'm sorry, just ignore it.


Tales of Destiny: Director's Cut - Shaking of UI on World Map fixed! Looks perfect.

Tales of Legendia - It looks astonishing! My eyes no longer tire when looking at it! This made my eyes water from happiness! Can't wait to play it.

Tales of Legendia (Without Hack) & Tales of Legendia (With Hack) 
       
Reply

Sponsored links

#82
Hello asasega,

I have the same screen shaking problem you explained on my Sega Ages Panzer Dragoon game, do you think it's possible to find a fix for this one too?
I searched the value you gave in the PS2 RAM, but couldn't find it anywhere. (or am I searching it in the right place?)

Game ID: SLPM_627.18
Default cheat file: 8D984276.pnach

Thanks Laugh
Reply
#83
Sengoku Musou
SLPM_655.17 CRC = 0x19487E13

Sengoku Musou: Moushouden
SLPM_657.18 CRC = 0xDBD2230B

Tales of the Abyss
no need for code


Attached Files
.pnach   19487E13.pnach (Size: 37 bytes / Downloads: 1.263)
.pnach   DBD2230B.pnach (Size: 37 bytes / Downloads: 1.260)
Reply
#84
(03-22-2019, 12:10 PM)Stremon Wrote: Hello asasega,

I have the same screen shaking problem you explained on my Sega Ages Panzer Dragoon game, do you think it's possible to find a fix for this one too?
I searched the value you gave in the PS2 RAM, but couldn't find it anywhere. (or am I searching it in the right place?)

Game ID: SLPM_627.18
Default cheat file: 8D984276.pnach

Thanks Laugh
I took a look at this game, but managed to disable the shaking only if I raise the fps to 30fps.
This game is 20fps by default, and speed seems to be correlated to fps, so at 30fps the game will be faster, and at 60fps even faster
If you wanna check it out like this tell me and I will post the code
Reply
#85
Mushihimesama
SLPM_660.56 CRC = 0xF0C24BB1


Attached Files
.pnach   F0C24BB1.pnach (Size: 76 bytes / Downloads: 1.100)
Reply
#86
(03-23-2019, 12:20 PM)asasega Wrote: Mushihimesama
SLPM_660.56 CRC = 0xF0C24BB1

unfortunately this game has the worst case of bilinear filter, even emulated at higher resolution looks awful


=( :::::::
Reply
#87
i tested (on console) the mushihimesama codes out of curiosity and it looks much better, similar effect to the "dither off" codes for ps1... too bad it causes graphical glitches on 1/3 of the screen
Reply
#88
hi asasega, if you have time, can you see if Justice League Heroes SLUS-21304 would benefit from this?  thanks
Reply
#89
(03-22-2019, 07:54 PM)asasega Wrote: I took a look at this game, but managed to disable the shaking only if I raise the fps to 30fps.
This game is 20fps by default, and speed seems to be correlated to fps, so at 30fps the game will be faster, and at 60fps even faster
If you wanna check it out like this tell me and I will post the code

Thanks for checking it out, it makes sense indeed.
The screen shaking itself actually got fixed in the nightly build by PSI, we found out that the game was incorrectly switching to progressive instead of staying in interlace like it should, and since the game was still sending interlaced signal while in this mode, there were no deinterlacing applied to it.
About the framerate, since the speed is related to fps, it means there is no way to have more fps without making the game go faster?
Reply
#90
Whiplash SLUS_206.84 Game CRC = 0x4D22DB95

Code:
patch=1,EE,2025DFA4,extended,30630000
patch=1,EE,20353958,extended,34030001
patch=1,EE,2035396C,extended,34029040

The code disables the interlace shaking and displays a 512x448 res buffer instead of the default 512x224
Reply




Users browsing this thread: 10 Guest(s)