Thread Rating:
  • 4 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
No interlacing codes
#81
Genji
SCPS_150.95 CRC = 0xB4776FC1

Tales of Destiny: Director's Cut
SLPS_258.42 CRC = 0x8409FD51

Tales of Legendia
SLPS_255.33 CRC = 0x1F8640E0
doesn't shake but has a cleaner(sharper) framebuffer, the code will display it

Dragon Quest V: Tenkuu no Hanayome
no need for code

will update with rest of the games


Attached Files
.pnach   B4776FC1.pnach (Size: 37 bytes / Downloads: 5)
.pnach   8409FD51.pnach (Size: 37 bytes / Downloads: 7)
.pnach   1F8640E0.pnach (Size: 76 bytes / Downloads: 5)
Reply

Sponsored links

#82
(03-21-2019, 08:59 PM)asasega Wrote: Genji ... Tales of Destiny: Director's Cut ... Tales of Legendia
...
Dragon Quest V: Tenkuu no Hanayome
no need for code

will update with rest of the games

I cannot thank you enough!

Genji - No shaking as for now! I have a bloom display problem with this game, but that is another story.
(Bloom is not aligned properly and doubles/triples, similar to Tales of the Abyss. I guess it's because of my high resolution setting. I've turned it off with HW Hacks by putting a check on Alpha while using Direct3D 11 Hardware. Can you turn off bloom while in OpenGL Hardware? Maybe some other workaround or fix for it on internal high resolutions? If this question is off topic too much I'm sorry, just ignore it.)

Tales of Destiny: Director's Cut - Shaking of UI on World Map fixed! Looks perfect.

Tales of Legendia - It looks astonishing! My eyes no longer tire when looking at it! This made my eyes water from happiness! Can't wait to play it.
Reply
#83
Hello asasega,

I have the same screen shaking problem you explained on my Sega Ages Panzer Dragoon game, do you think it's possible to find a fix for this one too?
I searched the value you gave in the PS2 RAM, but couldn't find it anywhere. (or am I searching it in the right place?)

Game ID: SLPM_627.18
Default cheat file: 8D984276.pnach

Thanks Laugh
Reply
#84
Sengoku Musou
SLPM_655.17 CRC = 0x19487E13

Sengoku Musou: Moushouden
SLPM_657.18 CRC = 0xDBD2230B

Tales of the Abyss
no need for code


Attached Files
.pnach   19487E13.pnach (Size: 37 bytes / Downloads: 3)
.pnach   DBD2230B.pnach (Size: 37 bytes / Downloads: 3)
Reply
#85
(03-22-2019, 12:10 PM)Stremon Wrote: Hello asasega,

I have the same screen shaking problem you explained on my Sega Ages Panzer Dragoon game, do you think it's possible to find a fix for this one too?
I searched the value you gave in the PS2 RAM, but couldn't find it anywhere. (or am I searching it in the right place?)

Game ID: SLPM_627.18
Default cheat file: 8D984276.pnach

Thanks Laugh
I took a look at this game, but managed to disable the shaking only if I raise the fps to 30fps.
This game is 20fps by default, and speed seems to be correlated to fps, so at 30fps the game will be faster, and at 60fps even faster
If you wanna check it out like this tell me and I will post the code
Reply
#86
Mushihimesama
SLPM_660.56 CRC = 0xF0C24BB1


Attached Files
.pnach   F0C24BB1.pnach (Size: 76 bytes / Downloads: 2)
Reply
#87
(03-23-2019, 12:20 PM)asasega Wrote: Mushihimesama
SLPM_660.56 CRC = 0xF0C24BB1

unfortunately this game has the worst case of bilinear filter, even emulated at higher resolution looks awful


=( :::::::
Reply
#88
i tested (on console) the mushihimesama codes out of curiosity and it looks much better, similar effect to the "dither off" codes for ps1... too bad it causes graphical glitches on 1/3 of the screen
Reply




Users browsing this thread: 1 Guest(s)