Posts: 31
Threads: 2
Joined: Feb 2010
Reputation:
1
Klonoa 2 Lunatea's Veil SLUS_201.51 Game CRC = 0x2F56CBC9
Code:
Code: patch=1,EE,2018FDFC,word,AE000340
patch=1,EE,2019053C,word,AE000340
Sponsored links
Posts: 4
Threads: 0
Joined: Apr 2019
Reputation:
0
Warriors Orochi 2
SLUS_218.03 CRC = 0x241C66AE
Code: patch=1,EE,201016F8,extended,30420000
Dynasty Warriors 5 Empires
SLUS_213.98 CRC = 0xF0EA2271
Code: patch=1,EE,201427E0,extended,30420000
Posts: 2
Threads: 0
Joined: Apr 2019
Reputation:
0
is it possible to fix the blur in god hand with this method?
Posts: 20
Threads: 2
Joined: Jul 2014
Reputation:
2
04-17-2019, 07:20 PM
(This post was last modified: 04-19-2019, 11:45 AM by zster.
Edit Reason: spelling
)
(03-31-2019, 03:40 PM)enthusia88 Wrote: Whiplash SLUS_206.84 Game CRC = 0x4D22DB95
Code: patch=1,EE,2025DFA4,extended,30630000
patch=1,EE,20353958,extended,34030001
patch=1,EE,2035396C,extended,34029040
The code disables the interlace shaking and displays a 512x448 res buffer instead of the default 512x224
Is it possible to say what the value were before you changed them? It'll help me find the same ones in the pal version I have. This should be a general request as I'm working on some pal games and I imagine it would help others find the NTSC codes.
Posts: 181
Threads: 0
Joined: Aug 2017
Reputation:
14
(02-18-2019, 01:50 AM)Mensa Wrote: Kinetica (USA) [D39C08F5]
Code: patch=1,EE,201ABB34,word,00000000
Stops company logos and intro FMV from shaking. Menus and in-game never had an issue
Nighshade (USA) [519E816B]
Code: patch=1,EE,2039C03C,word,00000000
Shinobi (USA) [BFCC3E7E]
Code: patch=1,EE,20369CBC,word,00000000
Trapt (USA) [DCFBB290]
Code: patch=1,EE,20120E14,word,00000000
ChainDive (Japan) [CEB33A1B]
Code: patch=1,EE,2023773C,word,00000000
patch=1,EE,202377C4,word,00000000
Fantavision (USA) [40372109]
Code: patch=1,EE,201AE894,word,00000000
Intro FMV still shakes a bit
Final Fight: Streetwise (USA) [7985D894]
Code: patch=1,EE,201014EC,word,00000000
Genji: Dawn of The Samurai (USA) [D71B57F4]
Code: patch=1,EE,202394B4,word,00000000
patch=1,EE,20308674,word,00000000
Grand Theft Auto: Liberty City Stories (USA) [7EA439F5]
Code: patch=1,EE,2035F1B4,word,00000000
Only FMVs had shaking rest of the game is fine
Grand Theft Auto: San Andreas (USA) [399A49CA]
Code: patch=1,EE,2054986C,word,00000000
Only FMVs had shaking rest of the game is fine
Grand Theft Auto: Vice City (USA) [20B19E49]
Code: patch=1,EE,20112B24,word,00000000
Only FMVs had shaking rest of the game is fine
Grand Theft Auto: Vice City Stories (USA) [4F32A11F]
Code: patch=1,EE,20447EDC,word,00000000
Only FMVs had shaking rest of the game is fine
Grand Theft Auto III (USA) [5E115FB6]
Code: patch=1,EE,2011299C,word,00000000
Only FMVs had shaking rest of the game is fine
Heavenly Guardian (USA) [96E01504]
Code: patch=1,EE,20152424,word,00000000
Hungry Ghosts (Japan) [91AA4B28]
Code: patch=1,EE,20100F04,word,00000000
Magic Pengel: The Quest For Color (USA) [6CE0EEED]
Code: patch=1,EE,20101DD4,word,00000000
patch=1,EE,2010203C,word,00000000
Psi-Ops: The Mindgate Conspiracy (USA) [9C71B59E]
Code: patch=1,EE,2056785C,word,00000000
Siren (USA) [D6C48447]
Code: patch=1,EE,20104FD4,word,00000000
SkyGunner (USA) [A9461CB2]
Code: patch=1,EE,201334FC,word,00000000
Ys I & II Eternal Story (Japan) [4497BAFB]
Code: patch=1,EE,2010188C,word,00000000
Zone of The Enders (USA) [8CB179A6]
Code: patch=1,EE,2046880C,word,00000000
patch=1,EE,20468A74,word,00000000
Are the Grand Theft Auto patches to make them 240p or 480p?
Posts: 10
Threads: 1
Joined: Feb 2019
Reputation:
2
(04-18-2019, 04:17 AM)demilich Wrote: Are the Grand Theft Auto patches to make them 240p or 480p? Codes remove shaking in the intro FMVs, doesnt make them run in 240 or 480p, so no progressive scan.
Posts: 1
Threads: 0
Joined: Apr 2019
Reputation:
0
(04-20-2019, 02:16 PM)AkaD Wrote: Hi asasega!
Few pages ago I asked you about Shaolin Monks NTSC (Game CRC = 0x455DD546)...could you share the code? I know its incomplete and stops the shaking only for the 3D graphics, and not for 2D (menus, hud) - but still, its something.
Mortal Kombat: Shaolin Monks
SLUS_210.87 CRC = 0x455DD546
Code: patch=1,EE,20249F7C,extended,00000000
Posts: 1
Threads: 0
Joined: Apr 2019
Reputation:
0
04-21-2019, 10:04 PM
(This post was last modified: 04-21-2019, 10:05 PM by alexprata.)
(08-07-2018, 10:38 AM)asasega Wrote: I have a little bit of free time, you can request games
Virtua Fighter 10th Annyversary SLES-51699 please!
Posts: 1
Threads: 0
Joined: Apr 2019
Reputation:
0
Saw that the code was done for the JP copy of the game so I tried my hand at it. Still don't really understand how to interpret this, but got this working.
Tales of Legendia SLUS_212.01 Game CRC = 0x43AB7214
Code: patch=1,EE,D03F9750,extended,00001000
patch=1,EE,103F9750,extended,000010E0
Posts: 1
Threads: 0
Joined: May 2019
Reputation:
0
(06-27-2018, 04:59 PM)asasega Wrote: As you know pcsx2 implements correctly interlacing, which means that field rendered games will exhibit a shaky image(jumping up and down) compared to frame rendered games. Pcsx2 implements different de-interlacing options but still the final image is not the same as a progressive scanned game.
The codes bellow will remove this shaking, giving the game a stable image. You cand disable de-interlacing option in pcsx2(video plugin setting interlace set it to none).
Effectively we are patching the sceGsSetHalfOffset routine(luckily Devilmaycry had debug symblos left in) which is responsible for the shifting image which is necessary on a CRT to give the illusion of higher resolution.
Since people will ask how to make these codes and not everybody is comfortable with assembly(these code are, like most of my 60fps codes, assembly hacks) I devised a method for people lacking assembly knowledge.
This method will not work for every game.
When the game is running you search(the search range of course is the PS2 emulated RAM) for the following hexstring 08004264 or a 4 byte value 64420008. You should find one or two. This value is the hex for daddiu v0, v0, $0008 which is part of sceGsSetHalfOffset. We just need to nop this instruction.
Exampe:
Dead or Alive 2 Hardcore SLUS_200.71
64420008 is found @003962fc so the code is
203962FC 00000000
Ridge Racer and others are using a custom routine, so code is different.
There are two type of interlaced games. Both types operates with 240p frontbuffers, but while some operates with 240p backbuffers, others will downsample from a 480p backbuffer for some sort of antialiasing and performance reasons. For these latter categories games the codes will display this higher res 480p backbuffer(in the case that everything is rendered to this buffer).
Attached in the thread are codes for
- Ace Combat 04: Shattered Skies SLUS_201.52 CRC = 0xA32F7CD0
- Ace Combat 5: The Unsung War SLUS_208.51 CRC = 0x39B574F0
- Ace Combat Zero: The Belkan War SLUS_213.46 CRC = 0x65729657
- Aero Elite: Combat Academy SLUS_206.14 CRC = 0x9729A03A
- Alpine Racer 3 SLPS_201.81 CRC = 0x771C3B47
- Baldur's Gate: Dark Alliance SLUS_200.35 CRC = 0x773A8DAB
- Battle Gear 3 SLPM_654.34 CRC = 0xAC9F1FC0
- Bloody Roar 3 SLUS_202.12 CRC = 0xAA4E5A35
- Breath of Fire: Dragon Quarter SLUS_204.99 CRC = 0x588CC41B
- Burnout SLUS_203.07 CRC = 0x4783F7ED
- ChainDive SCPS-15054 CRC = 0xCEB33A1B
- Champions of Norrath SLUS_205.65 CRC = 0x90E66BC5
- Champions: Return to Arms SLUS_209.73 CRC = 0x4028A55F
- Chou Dragon Ball Z SLPS_256.42 CRC = 0x197E9907
- Crash Bandicoot: The Wrath of Cortex SLUS_202.38 CRC = 0x103B5706
- DOA2: Hardcore SLUS_200.71 CRC = 0x23AF6876
- DOA2: Hardcore SLPS-25026
- Dark Cloud SCUS_971.11 CRC = 0xA5C05C78
- Devil May Cry SLUS_202.16 CRC = 0x79B8A95F
- Dino Stalker SLUS_204.85 CRC = 0x3FBF0EA6
- Disney's Treasure Planet SCUS_971.46 CRC = 0xB489E1CD
- Drakengard SLUS_207.32 CRC = 0x9679D44C
- Driving Emotion Type-S SLUS_201.13 CRC = 0x1FCC0CFB
- Dynasty Warriors 2 SLUS_200.79 CRC = 0x5B665C0B
- Enthusia Professional Racing SLUS_209.67 CRC = 0x81D233DC
- Extermination SCUS_971.12 CRC = 0x0AE679AF
- Fantavision SCUS-97105 CRC = 0x40372109
- Fatal Frame SLUS_203.88 CRC = 0x339A0B8C
- Final Fight: Streetwise SLUS-21238 CRC = 0x7985D894
- Genji SCPS_150.95 CRC = 0xB4776FC1
- Genji: Dawn of the Samurai SCUS-97471 CRC = 0xD71B57F4
- Gitaroo Man SLUS_202.94 CRC = 0x7130C553
- Gran Turismo 2000 PAPX_902.03 CRC = 0x55CE5111
- Gran Turismo 3: A-Spec SCUS_971.02 CRC = 0x85AE91B3
- Gregory Horror Show SLES_519.33 CRC = 0x412D44E8
- Heavenly Guardian SLUS-21653 CRC = 0x96E01504
- Hungry Ghosts SCPS-15046 CRC = 0x91AA4B28
- ICO SCUS_971.13 CRC = 0x6F8545DB
- Jak and Daxter: The Precursor Legacy SCUS_971.24 CRC = 0x1B3976AB
- Jikkyou J.League Perfect Striker 3 SLPM_620.45 CRC = 0x6A4BE9E7
- Jikkyou World Soccer 2000 Final Edition SLPM_620.40 CRC = 0x1110976A
- Kaze no Klonoa 2: Sekai ga Nozonda Wasuremono SLPS_250.33 CRC = 0x1645DE53
- Kinetica SCUS-97132 CRC = 0xD39C08F5
- Magic Pengel: The Quest for Color SLUS-20593 CRC = 0x6CE0EEED
- Maximo vs Army of Zin SLUS_207.22 CRC = 0x8CF7CBC0
- Maximo: Ghosts to Glory SLUS_200.17 CRC = 0x0958556B
- Moto GP SLUS_200.58 CRC = 0xB9BD4B3B
- MotoGP 2 SLUS_202.85 CRC = 0x586EA828
- MotoGP 3 SLUS_206.25 CRC = 0x46B7FEC5
- Mushihimesama SLPM_660.56 CRC = 0xF0C24BB1
- Nightshade SLUS-20810 CRC = 0x519E816B
- Onimusha 2: Samurai's Destiny SLUS_203.93 CRC = 0x5848889C
- Onimusha 3: Demon Siege SLUS_206.94 CRC = 0x6BF11378
- Onimusha: Dawn of Dreams SLUS_211.80 CRC = 0xFE44479E
- Pac-Man World 2 SLPS_251.41 CRC = 0x049BF05D
- Psi-Ops: The Mindgate Conspiracy SLUS-20688 CRC = 0x9C71B59E
- R: Racing Evolution SLUS_207.21 CRC = 0xC6DDDB74
- Resident Evil: Dead Aim SLUS_206.69 CRC = 0xFBB5290C
- Ridge Racer V SLUS_200.02 CRC = 0x06AD9CA0
- Rocky SLUS_205.59 CRC = 0x2DBC5095
- Rygar: The Legendary Adventure SLUS_204.71 CRC = 0x3E2A42FA
- Sega Rally 2006 SLPM_662.12 CRC = 0xB26172F0
- Sengoku Musou SLPM_655.17 CRC = 0x19487E13
- Sengoku Musou: Moushouden SLPM_657.18 CRC = 0xDBD2230B
- Shin Megami Tensei: Lucifer's Call SLES_533.63 CRC = 0xAE0DE7B7
- Shinobi SLUS_204.59 CRC = 0xBFCC3E7E
- Siren SCUS-97355 CRC = 0xD6C48447
- SkyGunner SLUS-20384 CRC = 0xA9461CB2
- Sly 2: Band of Thieves SCUS_973.16 CRC = 0x07652DD9
- Sly 3: Honor Among Thieves SCUS_974.64 CRC = 0x8BC95883
- Sly Cooper and the Thievius Raccoonus SCUS_971.98 CRC = 0xC77AF2CA
- Street Fighter EX3 SLUS_201.30 CRC = 0x72B3802A
- Tales of Destiny: Director's Cut SLPS_258.42 CRC = 0x8409FD51
- Tales of Legendia SLPS_255.33 CRC = 0x1F8640E0
- Tekken Tag Tournament SLUS_200.01 CRC = 0xE84C9242
- Tenchu: Fatal Shadows SLUS_211.29 CRC = 0xA33AF77A
- Tenchu: Wrath of Heaven SLUS_203.97 CRC = 0x767E383D
- The Bouncer SLUS_200.69 CRC = 0xFEE23E8F
- TimeSplitters SLUS_200.90 CRC = 0xB4A004F2
- Tokyo Xtreme Racer 3 SLUS_208.31 CRC = 0x0F932D81
- Tokyo Xtreme Racer DRIFT 2 SLUS_213.94 CRC = 0xB32E018E
- Tokyo Xtreme Racer Zero SLUS_201.89 CRC = 0xC1760287
- Trapt SLUS-21255 CRC = 0xDCFBB290
- Virtua Fighter 4 SLUS_203.23 CRC = 0xEA131B57
- Virtua Fighter 4: Evolution SLUS_206.16 CRC = 0xC9DEF513
- WRC: World Rally Championship SLUS_204.19 CRC = 0x5838E074
- Wipeout Fusion SLUS_204.62 CRC = 0x4C2D1E6D
- Ys I & II: Eternal Story SLPS-25206 CRC = 0x4497BAFB
- Zone of the Enders SLUS-20148 CRC = 0x8CB179A6
Are this codes compatible with other's bios or region's (like PAL)?
|