No interlacing codes
Hi! I'd like to request:

Asterix & Obelix XXL (PAL-M5) (SLES_51838)

I've tried for a couple hours different methods shown here to remove the interlacing but to no avail... little help?
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(04-17-2020, 12:29 AM)Dopamine Wrote: Request

Growlanser Generations

Includes Growlanser 2 and Growlanser 3

SLUS_207.58
SLUS_207.59

Thank you all for your work, i tried making the patch myself but i'm pretty new at this so i didn't manage to do it.

Try this codes made from Undub versions.

Growlanser Generations Disc 1 - US - SLUS-20758 - (UNDUB VERSION) - CRC 094577F9
Growlanser Generations Disc 1 - US - SLUS-20759 - (UNDUB VERSION) - CRC 4CD3663F


Attached Files
.pnach   094577F9.pnach (Size: 33 bytes / Downloads: 457)
.pnach   4CD3663F.pnach (Size: 35 bytes / Downloads: 470)
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UPDATE 2023 DEC: check "PS2 Improvements code, patch list" signature for newest codes as no hud for devil may cry 3 too
leave old codes here for legacy.

Searching for improve this games on PCSX2 because of regular HD ports, a good analysis video PS2 vs HD Ports for:
Devil May Cry Here
Devil May Cry 3 Here

Devil May Cry (NO HUD) + Enhacements Codes
Devil May Cry (USA) SLUS_202.16;1) Game CRC = 0x79B8A95F
+Enable-Disable hud bars in gameplay with R3=off R2=on (hud is enabled when read text messages in gameplay)
+No interleacing v2 when using "deinterlacing=none option"
+Controller layout to (Japan - HD ports)
+Remove screen blur only, preserving other post-effects
+add gamesetting profile for PCSX2-QT

Devil May Cry 3 Special edition Enhacements Codes
Devil May Cry 3 - Dante's Awakening (Europe) (En,Fr,De,Es,It) (Special Edition) SLES_541.86;1) Game CRC = 0x18C9343F
+enable progressive 240p (is a field render game)
+Tweak effects (partial screen blur - partial dof - others) for performance and preserve others post-effects
+Qol codes
+add gamesetting profile for PCSX2-QT

Download updated 2022 codes from Github
other game regions need to be ported but it will take time let me know; also this "old codes" in post are not necessary anymore.

*UPDATE MAY 6 2021: Corrected codes, add new features, change quick hud combo button more easy access, add european version
Devil may cry (Japan) SLPM_650.38;1) Game CRC = 0x96B2F56D
Devil May Cry (USA) SLUS_202.16;1) Game CRC = 0x79B8A95F
Devil May Cry (Europe) (En,Fr,De,Es,It) SLES_503.58;1) Game CRC = 0x7D8F539A
+ No HUD Mod clean gameplay image (bypass blurry upperscreen)
* Quick show hud (Right Analog Up + R1) or (Right Analog Up in battles)
* Bosses Hud show keep pressing (Right Analog down) untill boss bar fill
+ No interleacing
+ USA / EUROPE version Controller changed layout to "JAPAN / HD" ports version (old lilypad config not necessary)
+ Cinematic cutscenes black bar turn off
+ new value widescreen code (enable in PCSX2 FMV Aspect Ratio Override to "4:3" for correct videos aspect)

!! in HW mode enable: PCSX2 > Config > Video (GS) > Plugin settings > "Enable HW HAcks" > Advanced Settings > "half-pixel offset" = (Normal Vertex) for more clearer image.
or fine tune "Texture Offsets" according upscaling resolution example: 3x native 1080p = x:100 y:200 !!
!! in HW mode some effects missing (PCSX2 bug) (example: orbs circle signs or intro cutscene trish ligthing hand)
workaround: press start in gameplay for effects reappear or change to SW with F9 then back to HW, in cutscenes press F9 before cut start then back to HW !!
- Europe version NTSC 60hz code works ok gameplay speed match other editions, but some videos and cutscenes has crash-audio dsync, require audio sync code/hack (code not available untill find better solution)
- subtitle captions are blurry because low resolution fonts - textures

recomended version PCSX2 1.7 dev builds look here ;For disable codes put a "//" tag starting line each code block. some gameplay test : Here

Devil May Cry 3 - Dante's Awakening (Special Edition) (Japan) SLPM_661.60;1) Game CRC = 0x79C952B0
Devil May Cry 3 - Dante's Awakening (Europe) (En,Fr,De,Es,It) (Special Edition) SLES_541.86;1) Game CRC = 0x18C9343F

Devil May Cry 3 - Dante's Awakening - Special Edition (USA) (En,Ja) SLUS_213.61;1) Game CRC = 0x25FC361B

UPDATE MAY 11 2021: code cleanup, fixes, add features.
!! in HW mode 2x UP, enable: PCSX2>Config>Video(GS)>plugin settings>"Enable HW Hacks">advanced Settings and hacks>Texture Offets: "X:400 Y:400" for fix PCSX2 missaligments !!
!! for correct videos aspect ratio enable in PCSX2 config "FMV Aspect Ratio Override" to 4:3 !!
!! Europe version choose NTSC 60hz option or game will speed up !!
+Tweak Game effects (image more clearer withow lossing important effects)
*(remove partial gameplay blur and other related effects, but preserve bloom, depth field, custom blur, door transitions and other effects in special cutscenes/scenarios)
+Hack main menu slow, noise texture and some scenarios slowness
*(looks like "unknow register", function, effect, was bottlenecking gs, removed and no visual/gameplay changes was observed)
+New No interleacing (bypass function call)
+Progressive mode 224p (is a field renderer game)
+another widescreen code + 2d art correct aspect ratio (text still is streched missinng code/address)
-main characters have black line accross face (PCSX2 scaling Bug)
[s]-JAPAN and Europe version only share addresses for "no interleacing values codeblock" maybe this "codeblock" works for

USA version too, but other codeblocks need to be ported. ported* UPDATED May 18 2021.

Game tested to 4 level with no crash or problems (still no fully tested); about removing all post-effects
it will make game pale (almost like pc/other ports), game pass differents effects values per each cut-scene/scenario,
camera position, etc configured by original programmers, so i guessing why other ports are missing/wrong/guessing a lot of this effects,
(check this video comparasion) PS2 vs HD ports DMC3 HERE
still i hope a remake by Hideaki Itsuno and team for make good port to new consoles/pc, Rolleyes
but if you want to test no effects look in PCSX forums "cheats thread" a code available there; apart, i still looking for info
to port "style switcher mod" but no info are available "the old PCSX2 code from sepertiem is missing from web".


Attached Files
.pnach   96B2F56D.pnach (Size: 1,32 KB / Downloads: 635)
.pnach   79B8A95F.pnach (Size: 2,28 KB / Downloads: 892)
.pnach   79C952B0.pnach (Size: 1,49 KB / Downloads: 722)
.pnach   18C9343F.pnach (Size: 1,65 KB / Downloads: 632)
.pnach   7D8F539A.pnach (Size: 2,16 KB / Downloads: 467)
.pnach   25FC361B.pnach (Size: 1,48 KB / Downloads: 784)
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(05-06-2020, 11:09 PM)felixthecat1970 Wrote: Try this codes made from Undub versions.

Growlanser Generations Disc 1 - US - SLUS-20758 - (UNDUB VERSION) - CRC 094577F9
Growlanser Generations Disc 1 - US - SLUS-20759 - (UNDUB VERSION) - CRC 4CD3663F


Oh it didn't work, but then i changed the CRC to 4E8BD415 and it worked! Thanks for the help.
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(05-04-2020, 06:25 PM)Runner Wrote: Request

Need for Speed Underground 2 US

No interlace code for and also would looking for the widescreen code if someone has it.

Thanks for all the work everyone!  Truly appreciated!

Ok, so I installed CheatEngine and after going through the tutorial, I'm trying to find hexstring 08004264 or a 4 byte value 64420008 for Need for Speed Underground 2 US SLUS_210.65 CRC = 0xF5C7B45F but it's not finding either. So if it's using a different value, where would I start?
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Request:

Ace Combat 4 - SCES_504.10 - CRC:1B9B7563
Ace Combat 5 - SCES_524.24 - CRC:1D54FEA9
Ace Combat Zero - SCES_540.41 - CRC:194C9F38


It would be really nice if these patches can be converted for the PAL versions, if possible. I did try it by myself, but I couldn't find the mentioned entrys in Cheat Engine.

Hopefully I am posting this in the correct way, because I am new here and non native english speaker.
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(05-07-2020, 02:07 PM)Runner Wrote: Ok, so I installed CheatEngine and after going through the tutorial, I'm trying to find hexstring 08004264 or a 4 byte value 64420008 for Need for Speed Underground 2 US SLUS_210.65 CRC = 0xF5C7B45F but it's not finding either.  So if it's using a different value, where would I start?

NFSU2 doesn't shake, because it uses a full size framebuffer. The shaking you are seeing is a bug caused by pcsx2's upscaling.
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Request
Shin Sangoku Musou 2 Mushouden-CRC 8A402027 (SLPM-65170)
Shin Sangoku Musou 3 Mushouden-CRC 3CEB6582 (SLPM-65377)
Shin Sangoku Musou 4 Mushouden-CRC 3A4AC047 (SLPM-66101)
Shin Sangoku Musou 3 Xtreme Legends-CRC 976BE857

I found that the deinterlacing code of many games is only applicable to PCSX2. I have tested it on a real machine, and many of them are invalid. Musou games can be used on the actual machine, can someone help me? I think all of the games I listed above are of the same type, and there is a certain range of jitter, and the font is the most obvious.
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Hello! I just found out about these patches recently and I really appreciate the work that's being done here!

I have *few* requests if anyone's feeling froggy. Thanks in advance for any!

(all NTSC-U except for Michigan: Report From Hell which is PAL)

Armored Core: Silent Line
Armored Core 3
Beat Down: Fists of Vengeance
Bombastic
Bujingai: The Forsaken City
Chulip
Cocoto Fishing Master
Crimson Sea 2
Dark Angel: Vampire Apocalypse
Dead to Rights
Disgaea 2
Downhill Domination
Eternal Ring
Evergrace
Flipnic
Haven: Call of the King
Jade Cocoon 2
The Mark of Kri
Michigan: Report From Hell
Onimusha: Warlords
Orphen: Scion of Sorcery
Reel Fishing III
Shadow of Rome
Spartan: Total Warrior
Star Ocean: Till The End of Time
Tsugunai: Atonement
Twisted Metal: Black
Twisted Metal: Head-On
War of the Monsters
Wild Arms 3
Wild Arms: Alter Code F
Wizardry: Tale of the Forsaken Land
XGIII: Extreme G Racing
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Partial code for Mortal kombat Shaolin Monks 3d / menus ok, but videos, 2d loading screen broken  *run in HW mode , only videos flicker. update: buggy dont use it, instead update to pcsx2 nigthly enable deinterlacing=auto / antiblur=on

Bujingai (Undub) - SLUS_208.95 - CRC = 521D40D2

UPDATE MAY 3 2021 : Code updated new features Here >>>>>
ikki tousen shining dragon - SLPS_257.98 - CRC = 9E98B8AE

Shadow of Rome - SLUS_209.02 - CRC = 57818AF6


Attached Files
.pnach   521D40D2.pnach (Size: 76 bytes / Downloads: 312)
.pnach   9E98B8AE.pnach (Size: 206 bytes / Downloads: 220)
.pnach   57818AF6.pnach (Size: 78 bytes / Downloads: 433)
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