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No interlacing codes
Hot Shots Golf Fore- SCUS-97401 = D7F42600
Hot Shots Golf 3-      SCUS-97130 = 9794BFEF


Attached Files
.pnach   D7F42600.pnach (Size: 150 bytes / Downloads: 168)
.pnach   9794BFEF.pnach (Size: 146 bytes / Downloads: 165)
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(06-18-2020, 04:56 PM)someother1ne Wrote: (Pac-Man World 2 USA codes ported from asasega's JP version)

Pac-Man World 2 SLUS-20224 (Black) = 047D8AA6
Pac-Man World 2 SLUS-20224 (GH)    = E7EA3288
The pac man world 2 pnatch breaks all FMV'S


Edit: I encountered a weird issue. First you need large framebuffer enabled and if you open up the graphics config then the fmv stays on a black screen.
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(06-19-2020, 04:15 AM)tomsea64 Wrote: The pac man world 2 pnatch breaks all FMV'S


Edit: I encountered a weird issue. First you need large framebuffer enabled and if you open up the graphics config then the fmv stays on a black screen.

Yes this is the same behavior of asasega's original JP code as well. Didn't find a proper fix for it yet but setting manual gamefix "Switch to SW mode for FMV" and also "Pre-load Frame data" in the GSDX plugin seems to work sometimes.
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(06-19-2020, 04:15 AM)tomsea64 Wrote: The pac man world 2 pnatch breaks all FMV'S


Edit: I encountered a weird issue. First you need large framebuffer enabled and if you open up the graphics config then the fmv stays on a black screen.
I take a look in the code, indeed is a framebuffer code, make some workaround for test, also add some codes too, let me know if work OK.
-Also i recomend use lastest PCSX2 1.6 stable or Dev builds 1.7

Pacman world 2 SLUS_202.24 Game CRC = E7EA3288


Attached Files
.pnach   E7EA3288.pnach (Size: 1.011 bytes / Downloads: 124)
Ryzen 3400g / a300 mini / 2x4gb 2933 / ssd 256
Devil may cry NO HUD Mod-No interleacing / No Interleacing Basic Tutorial
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-Tekken 5: Sharp Framebuffer display - no interleacing
No Black lines in HW (no HW hack necessary) - Tekken 1,2,3 SDTV progressive mode and Tekken 3 increased internal resolution.

*classic game intro look little scretched (because resolution increase,  in find value to fix but after 21ffffff memory, still no workaround). Fixed and updated File
*game look nice native res, tekken 3 in HW looks off screen press F9 for SW, and again for ajust image in HW or leave in SW look ok
*autoboot official progressive mode (disabled) no necessary but if you want to try see notes in .pnach  * Updated file with common standar progressive parameters.
*Game has 16:9 native but with zoom, in the widescreen archive thread HERE you can find widescreen code and looks better.

-Berserk Millenium Falcon : Sharp Framebuffer display - no interleacing (some videos places) - increased internal game resolution 512x448 > 512x512
*Some cutscenes, 2d Art, in bottom screen black space is increased (because resolution), can be ajusted but you will miss resolution see .pnach notes
*Partial workaround for HUD Problem (withow cheat happens too) Use HW hacks > preload framedata
but you need change to SW before load another area or will lose HUD in HW mode
*Only tested unpached game, i dont know if english translation works ok, if not let me know.

Berserk - Millennium Falcon Hen - Seima Senki no Shou (Japan)
PS2 ベルセルク 千年帝国の鷹篇 聖魔戦記の章
(wesker90 English translation v1.1)
SLPM_656.88;1) Game CRC = 0x9685E636
UPDATED MAY 21 2021: refactored codes, add features, add fix-workaround HW mode 2d Hud menu
for INFO  new code go to new post>>>>>>>>> HERE

Tekken 5 GH SLUS_210.59 Game CRC = 652050D2 * July 2 Updated code, Other fixes
Berserk Millenium Falcon SLPM_656.88 Game CRC = 9685E636 *Clean Iso Dump (no english patched) OLD CODE here, *for new updated code go link above


Attached Files
.pnach   652050D2.pnach (Size: 1,23 KB / Downloads: 768)
.pnach   9685E636.pnach (Size: 1,05 KB / Downloads: 369)
Ryzen 3400g / a300 mini / 2x4gb 2933 / ssd 256
Devil may cry NO HUD Mod-No interleacing / No Interleacing Basic Tutorial
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Request:
Sony Playstation 2 Bios/Boot up screen. CRC = 00000000

I figured it's the first thing anyone sees on PS2 and, although it is iconic, it is very rough on PC. I left it running for 5 minutes and it caused a screen burn due to the shaking.
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I'm requesting a patch for Ghost Vibration (PAL).

True to its name, the screen suffers from vibration and shaking. Tongue

Thanks to anyone who can help.
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(06-22-2020, 11:04 AM)Devina Wrote: I'm requesting a patch for Ghost Vibration (PAL).

True to its name, the screen suffers from vibration and shaking. Tongue

Thanks to anyone who can help.
Ghost Vibration SLES_514.33;1) Game CRC = CDD0C904


Attached Files
.pnach   CDD0C904.pnach (Size: 147 bytes / Downloads: 86)
Ryzen 3400g / a300 mini / 2x4gb 2933 / ssd 256
Devil may cry NO HUD Mod-No interleacing / No Interleacing Basic Tutorial
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Wink 
(06-21-2020, 11:04 PM)Drakengard64 Wrote: Request:
Sony Playstation 2 Bios/Boot up screen. CRC = 00000000

I figured it's the first thing anyone sees on PS2 and, although it is iconic, it is very rough on PC. I left it running for 5 minutes and it caused a screen burn due to the shaking.
Smile For curiousity Bios USA v02.30

Code:
patch=1,EE,2026E20C,extended,64420000
Other bios, use tutorial i write some post back, (with cheat engine search in memory view 38290500 08004264 )
Ryzen 3400g / a300 mini / 2x4gb 2933 / ssd 256
Devil may cry NO HUD Mod-No interleacing / No Interleacing Basic Tutorial
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Star 
(06-22-2020, 07:42 PM)felixthecat1970 Wrote: Smile For curiousity Bios USA v02.30

Code:
patch=1,EE,2026E20C,extended,64420000
Other bios, use tutorial i write some post back, (with cheat engine search in memory view 38290500 08004264 )
Thanks, it works! For some reason the first few seconds of the boot up screen still shake. Oh, well... Speaking of your guide, where did you get that the BC PS3 forces PS2 games to run in progressive mode? According to this video, PS2 games still use interlaced mode, but the PS3 attempts to deinterlace the signal, with mixed results. https://youtu.be/brMW6KFue-I?t=2613
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