No interlacing codes
@felixthecat1970 check your pm ...you got a message my dude lols
Reply

Sponsored links

Hey Felix, thanks so much for the Alone in the Dark codes!
It feels so nice having true 60hz.

Here's some other stuff I made for the game:

//Analog stick support
patch=1,EE,0030788c,word,0803f414
patch=1,EE,000fd050,word,00c0c821
patch=1,EE,000fd054,word,080c1e25
patch=1,EE,000fd058,word,24030070
patch=1,EE,003078fc,word,0803f417
patch=1,EE,000fd05c,word,87240002
patch=1,EE,000fd060,word,3085ff0f
patch=1,EE,000fd064,word,9326000a
patch=1,EE,000fd068,word,93270009
patch=1,EE,000fd06c,word,9328000b
patch=1,EE,000fd070,word,93290008
patch=1,EE,000fd074,word,932a0007
patch=1,EE,000fd078,word,932b0006
patch=1,EE,000fd07c,word,34a30010
patch=1,EE,000fd080,word,2d410041
patch=1,EE,000fd084,word,0061280a
patch=1,EE,000fd088,word,3943007f
patch=1,EE,000fd08c,word,00031840
patch=1,EE,000fd090,word,2d41007f
patch=1,EE,000fd094,word,0001180a
patch=1,EE,000fd098,word,a323000a
patch=1,EE,000fd09c,word,34a30080
patch=1,EE,000fd0a0,word,2d610041
patch=1,EE,000fd0a4,word,0061280a
patch=1,EE,000fd0a8,word,3963007f
patch=1,EE,000fd0ac,word,00031840
patch=1,EE,000fd0b0,word,2d61007f
patch=1,EE,000fd0b4,word,0001180a
patch=1,EE,000fd0b8,word,a3230009
patch=1,EE,000fd0bc,word,34a30040
patch=1,EE,000fd0c0,word,2d4100bf
patch=1,EE,000fd0c4,word,0061280b
patch=1,EE,000fd0c8,word,2543ff80
patch=1,EE,000fd0cc,word,00031840
patch=1,EE,000fd0d0,word,2d410081
patch=1,EE,000fd0d4,word,0001180b
patch=1,EE,000fd0d8,word,a323000b
patch=1,EE,000fd0dc,word,34a30020
patch=1,EE,000fd0e0,word,2d6100bf
patch=1,EE,000fd0e4,word,0061280b
patch=1,EE,000fd0e8,word,2563ff80
patch=1,EE,000fd0ec,word,00031840
patch=1,EE,000fd0f0,word,2d610081
patch=1,EE,000fd0f4,word,0001180b
patch=1,EE,000fd0f8,word,a3230008
patch=1,EE,000fd0fc,word,340c0080
patch=1,EE,000fd100,word,340d0080
patch=1,EE,000fd104,word,932a0005
patch=1,EE,000fd108,word,932b0004
patch=1,EE,000fd10c,word,00060842
patch=1,EE,000fd110,word,3821007f
patch=1,EE,000fd114,word,0026600b
patch=1,EE,000fd118,word,00070842
patch=1,EE,000fd11c,word,3821007f
patch=1,EE,000fd120,word,0027680b
patch=1,EE,000fd124,word,00080842
patch=1,EE,000fd128,word,24230080
patch=1,EE,000fd12c,word,0068600b
patch=1,EE,000fd130,word,00090842
patch=1,EE,000fd134,word,24230080
patch=1,EE,000fd138,word,0069680b
patch=1,EE,000fd13c,word,a7250002
patch=1,EE,000fd140,word,a32a0007
patch=1,EE,000fd144,word,a32b0006
patch=1,EE,000fd148,word,a32c0005
patch=1,EE,000fd14c,word,03e00008
patch=1,EE,000fd150,word,a32d0004

//God mode
patch=1,EE,2024BA68,word,24030015

//Infinite Ammo
patch=1,EE,2025F1D4,word,00000000
Reply
ok so ive got this code for Onimusha3 US version, BUT it keeps the game at a black screen on startup so i first have to have cheats disabled and then after about 5 seconds aka as soon as games in fast bootup then enable it and then no black screen , hope someone can fix this , heres the no interlacing psnach>

patch=1,EE,2027AD9C,extended,34037900
patch=1,EE,0027B428,word,00000000
patch=1,EE,D052B8DC,extended,0010FBFE
patch=1,EE,D052B8DC,extended,0000FBFE
patch=1,EE,108F4D84,extended,00000000
patch=1,EE,20A1A268,extended,20020008
patch=1,EE,20A1A26C,extended,000000FF


also am using very latest gsdx btw
Reply
Valkyrie Profile 2 - Silmeria (Europe, Australia) SLES_546.44;1) Game CRC = 0x04CCB600

UPDATE CODE: April 30 *refactored code, add feature
!! Use Fast Boot enabled or codes will write unknow memory and game will crash !!
*Thanks to "Maori-Jigglypuff for "Disable Game Protection code" check thread: Here !!
+Sharp Framebuffer - Nop interleacing - Progressive PAL mode (check it in sw or native mode looks nice)
*If use internal resolution 2x + for fix upscaling bug enable PCSX2 > Config > Video(GS)  > plugin settings > "Enable HW Hacks" > upscaling Hacks > Half-pixel Offset = "Normal Vertex"
-FMV Sttuter audio desync / Speed UP (PCSX2 Bug)
-in HW mode screen transition to battle looks little gliched (PCSX2 Bug) SW looks ok.
-rare times screen blink out size 1 frame fast, mostly cutscenes (Because custom code, requiere more polish) *Fixed
*refactored / clean / reduce custom code more compactible, only cach you will see 4 or les tlb miss in console because custom code is not loaded in 1seg display *safe
*also USA and Europe Version available

This is a new working code from old post, game has a nice sharp framebuffer, but random memory usage so any code change would get destroyed, learning mips basics and build custom code for bypass this.
This game was really hard more that USA version, game write from many instructions values making blink out proportions because clean framebuffers have different sizes before stretch to video output, it require more polish the code but i need more mips learning, also i find native progresive code but looks is a leftover japanese -usa game code game crash or have overlap textures if enabled; meanwhile is playable but only tested to dungeons still is no guarantee run ok long play.
this code can be easily ported to other game versions, spain, france, italy but it need a code to disable "codeguard first", maybe Maori-Jigglypuff can port his code to  this editions or someone take the challenge.

@Devina : Nice, useful alternate option for dpad, many months ago, for devil may cry 3 i try guest/find map to control the famous  "style switcher mod" (map game styles to dpad for in game switch) but no luck, also try find person who create code but i can't find it, last news was code exist for PCSX2 but only can be enabled with cheat engine, still no CE tables or info related; maybe next challenge i take can be this, if not a problem, can i consult you about tips? see you later.

@yumzion90 : asasega create a code in first post for Onimusha 3 USA , try that code.

UPDATED 2 : i forget it, i renew guide some tips / how to find progressive codes and correct some english misspelling


Attached Files
.pnach   04CCB600.pnach (Size: 7,61 KB / Downloads: 417)
Reply
yeah no that old patch doesnt even work proper , still alot of judder , with mine posted it fixes that ...BUT as said got said issue , a fix would be nice for sure
Reply
(04-12-2021, 03:18 AM)yumzion90 Wrote: yeah no that old patch doesnt even work proper , still alot of judder , with mine posted it fixes that ...BUT as said got said issue , a fix would be nice for sure
i try your code it seems reduce frame internally for limit or null juder, but send me the hex values you change documented (use //tag after each line code and put original vales there), i going to send a test code

Update:
cheking old codes this make something similar you want but cap internally 30fps (its not fluid) but less judder also nop interleacing, this code not show/swap framebuffers each interval similar effect the code you make, i use some similar for mortal kombat shaolin monks but i dont like (loss effect in fluidity) programmers use tecnique to swap framebuffer each interval to create effect fluidity try only this code lines.
Code:
patch=0,EE,0027AC44,word,00062800
patch=0,EE,0027AC4C,word,00052800
Reply
oh sweet jesus !!!!!!!!!!!!!!!!! that worksssssssssss!!!!! THANK YOU!!!!! should update first page with the actual proper working one ...also 60fps
Reply
UPDATE JULY 2022 use new codes from HERE:
Virtua Fighter 4 - Evolution (Japan) SLPM-65270 Game CRC=AB01411F
+Progressive mode + nop interleacing + sharp framebuffer
-videos look interleaced (can be fixed but loss some art, intro images in hi-res, so i leave as it)
!! Use Fast Boot enabled !!


Valkyrie profile 2 Silmeria (Japan) (SLPM_664.19;1) Game CRC = 0x774DE8E2
UPDATE April 28: code refactored - clean up.
+sharp framebuffer - nop interleacing - autoboot progressive 480p 
!! Use Fast Boot enabled or codes will write unknow memory area and game will crash !!
*If use internal resolution 2x up+ for fix upscaling bugs enable PCSX2 > Config > Video(GS) > plugin settings > "Enable HW Hacks" > upscaling Hacks > Half-pixel Offset = "Normal Vertex"
-in HW screen transition to battle looks little gliched (PCSX2 Bug) (SW looks ok)
*1080i mode can be autoenabled but looking game code run field mode, image is doubled in VER+ interleaced and streched (480p code looks better)

Ported from USA code (some post back), tested to dungeons area, run ok, but unknow if gameguard will be triggered, if happen, it will require port from ryudo code or Maori-Jigglypuff Disable Game Protection code. also USA and Europe Version available

UPDATE MAY 18: User @Agrippa ported the "Disable gameguard code" from (Maori-Jigglypuff's PAL) to Japan version Try add "// Disable Game Protection and enable to save with Cheat Codes" codeblock/codepart if my code freeze in some point in game. check HERE


Attached Files
.pnach   774DE8E2.pnach (Size: 2,29 KB / Downloads: 451)
.pnach   AB01411F.pnach (Size: 1,54 KB / Downloads: 273)
Reply
UPDATE 2022 JULY: use updated codes from this new post: click here

Shinobido - Way of the Ninja (Europe) (En,Fr,De,Es,It) SCES_539.31 Game CRC = 0x96CE136B
code v1 (work in progress)
+PAL to Progressive mode + intro logos video no interleaced
+Corrected gameplay speed to 60hz
+60 fps shortcut R1+L3=On / L3=Off
-60 fps performance hit (EE almost full 100%)
-fps desync with in realtime cutscenes (missing unknow address for realtime cutscenes speed)

This game was originally released in JAPAN and Europe, but not in USA, the EUR release has not 60hz option
i was wondering about another "kind of hacks" or "game enhacements", reading about in "60 fps thread" give me some ideas
and find some info that help me to understand about codes for game engine speed, thanks info from Asasega check here
and Red-Tv here ; for sake of "interleacing thread" i add nop interleacing for two intro logo videos Smile
also i thinking about code for PAL>NTSC + game correct speed + progressive + screen centered fixes
in .pnach format and patch for test in consoles, more info in next weeks.

Shinobidou - Imashime (Japan) SLPM_660.91 Game CRC = 0x084A6677
+Intro logos video no interleaced
+60 fps shortcut R1+L3=On / L3=Off (60fps code by "pcsx480p60")
+workaround for double speed in realtime cutscenes (untested if longplay work fine)


UPDATE APRIL 30: update codes, cleanup codes, new features, add another SH titles
Next "my favorite" games not require nop interleaced codes (only for some videos) but sake of nop interleacing thread
i publish here with enhacements - workarounds - fixes, so . in game .pnach i leave notes/info about codes
and re-use some codes "tagged, credited, effects, disabled test codes-values"

Silent Hill 2 (USA) (En,Ja,Fr,De,Es,It) (v2.01) SLUS_202.28 Game CRC = 0xFE06A030
+nop inteleacing in videos
+Progressive mode + extend res from 512x448 to 512x512
+60 fps shortcut L3=On / R3=Off (performance hit)
+Sharper Image Test Shortcut L3=On Select=Off (cutscenes bugs, no screen transitions transitions,)

Silent Hill 2 - Saigo no Uta (Japan) (En,Ja) SLPM_650.98;1) Game CRC = 0x380D6782
("サイレント・ヒル2 ~最期の詩~")
+nop inteleacing in videos
+Progressive mode + extend res from 512x448 to 512x512
+60 fps shortcut L3=On / R3=Off (performance hit)
+Sharper Image Test Shortcut L3=On Select=Off (cutscenes bugs, no screen transitions transitions,)

Silent Hill 3 (USA) (En,Ja,Fr,De,Es,It,Ko) SLUS_206.22;1 Game CRC = 0x2498951B
+Auto enable Sharp Image option
+workaround for show videos in HW mode (PCSX2 Bug)
+Progressive mode + extend res from 512x448 to 512x512
+nop inteleacing in videos (works ok disabling videos in HW mode code see but still requiered to be fixed in PCSX2, see .pnach notes)
+60 fps shortcut L3=On / R3=Off (performance hit)
+fog increase - (performance hit) -see .pnach notes

Silent Hill 4 - The Room (USA) (En,Ja) SLUS_208.73;1) Game CRC = 0x3919136D
+Progressive mode - Sharp Frammebuffer (notable in SW mode)

Silent Hill Origins (USA) (En,Fr,De,Es,It) SLUS_217.31;1) Game CRC = 0xA8D83239
+
progressive mode
+60 fps test v2 + manual L3=On R3=Off - (performance hit)


Attached Files
.pnach   084A6677.pnach (Size: 882 bytes / Downloads: 316)
.pnach   96CE136B.pnach (Size: 1,11 KB / Downloads: 443)
.pnach   2498951B.pnach (Size: 2,69 KB / Downloads: 814)
.pnach   3919136D.pnach (Size: 1,83 KB / Downloads: 418)
.pnach   FE06A030.pnach (Size: 1,88 KB / Downloads: 496)
.pnach   380D6782.pnach (Size: 2,56 KB / Downloads: 327)
.pnach   A8D83239.pnach (Size: 866 bytes / Downloads: 409)
Reply
I have some request. Blush  
Enthusia (NTSC-J): SLPM_659.48
Energy Airforce Aimstrike!(NTSC-J): SLPS_653.24
Reply




Users browsing this thread: 4 Guest(s)