No interlacing codes
(08-05-2022, 02:07 PM)felixthecat1970 Wrote: in my test can be done many 2d titles, i have lot reworked codes for neogeo colletions (for my old codes), maybe i put some in my github for test check it out some hours or days.

Wow, can't wait to play these games in their native res with native scanlines from pcsx2. There are really a LOT of 2D games that could/will benefit immensely running at native res with scanlines.
Your github is in my favorites folder, if/when possible, please take a look at the Street Fighter Zero Fighters Generations, it's the game that I most would like to play with scanlines on pcsx2.
Thanks!
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(08-05-2022, 02:07 PM)felixthecat1970 Wrote: in my test can be done many 2d titles, i have lot reworked codes for neogeo colletions (for my old codes), maybe i put some in my github for test check it out some hours or days.

Your Last Blade 2 code works perfectly, this is what was missing to fully enjoy these 2D low res games.


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(08-05-2022, 08:31 PM)squallps2 Wrote: Your Last Blade 2 code works perfectly, this is what was missing to fully enjoy these 2D low res games.

*** correction pcsx2 new update works ok now
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Hi! I have an arcade cab with two lightguns and a 15khz crt, as I like lightgun games.
I applied the patches for Dino Stalker (USA) and Resident Evil - Dead Aim (USA) and they look amazing now!
I tried to do this myself for the rest of the lightgun games, following the instructions in first page but I can't understand...
So, I would like to do the same for those:
Time Crisis II (USA)
Time Crisis 3 (USA)
Vampire Night (USA)
Endgame (USA)
Virtua Cop - Rebirth (Japan)
Cocoto Funfair (Europe)

Those seems to look right without patches:
Time Crisis - Crisis Zone (USA)/ (Europe)
Gunfighter II - Revenge of Jesse James (Europe)

Any help please? thanks!
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I'd like to request Hot Wheels World Race (SLUS-20737 - CRC FA9157AC)
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@phasermaniac i have progressive 240p "test code" for Virtua cop rebirth (Japan) in my github, check and let me know if work ok in your setup.
@squallps2 already updated my old "neogecollection 1 - 12 (Japan) codes from last year if you are interested
@Passion Wagon have you tested with default deinterlacing=auto + antiblur?
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Thanks @felixthecat1970 it works!
I also read somewhere to do 240p replacing:
Code: 01 00 24 32 ff 00 45 32 to Code: 00 00 04 20 ff 00 45 32
and Code: 01 00 24 32 04 00 06 a6 to Code: 00 00 04 20 04 00 06 a6
But for me it doesn't work on Time crisis 2/3 nor Vampire night (USA).
Also, Aren't ps2 games 640x448i ntsc and 640x512 pal? Would it be better to dispay at 224p /256?
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(08-08-2022, 09:35 PM)phasermaniac Wrote: Thanks @felixthecat1970 it works!
I also read somewhere to do 240p replacing:
Code: 01 00 24 32 ff 00 45 32 to Code: 00 00 04 20 ff 00 45 32
and Code: 01 00 24 32 04 00 06 a6 to Code: 00 00 04 20 04 00 06 a6
But for me it doesn't work on Time crisis 2/3 nor Vampire night (USA).
Also, Aren't ps2 games 640x448i ntsc and 640x512 pal? Would it be better to dispay at 224p /256?
that code hack a common function, many games are designed with diferent parameters functions, calls, routines, (not using or overriding common functions) example the virtua cop code pass values to custom function for apply the desired display mode in this case ntsc-progressive=240p mode, for other games mentioned maybe has custom functions who pass values to unknow functions - routines (not using or overriding common functions); about ps2 common resulition the **ny gs developer user manual says that are common ntsc-pal interleacing for old consumer crt tvs, for monitors or hd tv best display mode are vga or progressive modes, in the end best output display for ps2 games would be progressive modes for monitors or tv hd, and for common old consummer crt tvs, interlacing is the correct display.
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Request:

Devil may cry 3 trial version SLPM-60251 | CRC: 6DF67D50
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