(03-19-2013, 01:54 AM)billyash Wrote: because We input constant value, if pcsx2 give check automatic (I Mean if game above ntsc=42fps and pal=40fps there no need framerate change, if below those fps then framerate will decrease and increase percentage baseframerate as my setting). That my estimation 
I mean to really work that should be implemented into the emulator's core, in the proper modules so the timings are kept, no synchronization is lost, no sound issues... this kind of thing.
Sometime ago that subject was introduced in talks about GoW. Maybe it should have get more attention.
Changing the settings in the ini can't be suggested as general procedure. I mean not as "official" procedure, but of course could be attempted by those really craving for the last drop of performance and are aware of the potential issues.
PS: Should be noticed that in actual PS2, does not matter the renderization rate the actual FPS still needs to be the standard. In fact is noticeable many people don't really understand that subtle difference about renderizing rate, FPS and sometimes even the monitor refresh rate. That is further complicated because PCSX2 needs to emulate the PS2 output which needs to be so rigidly kept at the TV standard the same way the PC monitor needs to be granted stead refresh rate (in this case the two have similar meaning). The two reasons to have 60 or 50 "FPS" are first, for the emulation sake since is how it is in the actual machine and, second: because most timings are done based on it.
In actual TV the interlacing was created so the image could be presented at high enough FPS but sampled at half of the image also, like one frame skipping all even numbered lines and the other the odd numbered lines to spare the much needed bandwidth at the time. That is not the same as the case exposed above where complete frames are generated at lower pace.