I'm not that sophisticated with computer or software etc., hope it is the right log to be found.
How:
1. Started the game.
2. Seconds later, the issue occured.
3. Paused the game, looked for the log.
Code:
PCSX2 1.7.0-20210808190135 - compiled on Aug 8 2021
Savestate version: 0x9a220000
Host Machine Init:
Operating System = Microsoft Windows 10, 64-bit
Physical RAM = 16351 MB
CPU name = Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 4.199 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbbf
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
The current power profile is 'ZZ'.
The current min / max processor states
AC: 5% / 100%
Battery: 5% / 100%
Reserving memory for recompilers...
[GameDB] 10626 games on record (loaded in 257ms)
HotSwapping to new ISO src image!
HLE Host: Set 'host:' root path to: \
Patches: No CRC found, using 00000000 instead.
isoFile open ok: E:\Games\18 Wheeler (USA).bin
Image type = CD
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (318821 sectors)
3.x GL context successfully created
OpenGL information. GPU: NVIDIA GeForce GTX 1070/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 466.47
INFO: GL_ARB_sparse_texture is available
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available
Current Renderer: Software
Available VRAM/RAM:3840MB for textures
GS Lookup CRC:00000000
48000 SampleRate:
McdSlot 0 [File]: [is not memcard file]
McdSlot 1 [File]: [disabled]
McdSlot 0: [Folder] E:\Games\PCSX2\memcards\Memory.ps2
(FolderMcd) Indexing slot 0 with filter "".
EE/iR5900-32 Recompiler Reset
Bios Found: Japan v02.20(05/09/2006) Console
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0905, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060905-125923,ROMconf,PS20220WC20060905.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08
CPUID=2e20, BoardID=0, ROMGEN=2006-0905, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_202.10;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
PAD: Warning! No controls are bound to a currently attached device!
Please attach a controller that has been setup for use with PAD or go to GamePad Settings and setup new controls.
found 21517 symbols
ELF (cdrom0:\SLUS_202.10;1) Game CRC = 0xE0DADD1A, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_202.10;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_202.10;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_202.10;1
0 00100000 004f85e4 ................................................................................
Loaded, cdrom0:¥SLUS_202.10;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
[GameDB] Searching for 'slus-20210' in GameDB
[GameDB] Found 'slus-20210' in GameDB
[GameDB] Searching for patch with CRC 'e0dadd1a'
[GameDB] No CRC-specific patch or default patch found
McdSlot 0: [Folder] E:\Games\PCSX2\memcards\Memory.ps2
(FolderMcd) Indexing slot 0 with filter "SLUS-20210".
[GameDB] Searching for 'slus-20210' in GameDB
[GameDB] Found 'slus-20210' in GameDB
[GameDB] Searching for patch with CRC 'e0dadd1a'
[GameDB] No CRC-specific patch or default patch found
Trap exception at 0x001ec8d8
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.93 fps
Mem_Malloc: 297216 bytes at 0x007f8e00 - 'TexMan GifTag Buffers'
Mem_Malloc: 297216 bytes at 0x00841700 - 'TexMan GifTag Buffers'
Mem_Malloc: 262144 bytes at 0x0088a000 - 'sDmaTag'
Mem_Malloc: 901120 bytes at 0x008ca000 - 'Shape Render Data'
Mem_Malloc: 196608 bytes at 0x009a6000 - 'Prim Gif Packets'
Mem_Malloc: 90816 bytes at 0x009d6000 - 'Prim Sp Dma Packets'
Mem_Malloc: 90816 bytes at 0x009ec2c0 - 'Prim Sp Dma Packets'
Mem_Malloc: 640 bytes at 0x00a02580 - 'Prim shape data'
Mem_Malloc: 131072 bytes at 0x00a02800 - 'Sprite Data Stream'
Mem_Malloc: 131072 bytes at 0x00a22800 - 'Sprite Data Stream'
Mem_Malloc: 90112 bytes at 0x00a42800 - 'Shadow Shape Render Data'
Mem_Malloc: 8192 bytes at 0x00a58800 - 'static gif packet buffer'
GS Lookup CRC:00000000
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥SDRDRV.IRX;1 args 0 arg
SDR driver version 2.0.0 (C)SCEI
Exit rsd_main
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥USBD.IRX;1 args 0 arg
USB Driver (Version 0.14.0 Fri Nov 17 20:53:58 JST 2000)
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MAIN.IRX;1 args 0 arg
Main (IOP) $Revision:: 3 $ $Date:: 1/02/01 15:45 $
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥LGDEV.IRX;1 args 0 arg
LgDev_tb_rb_Driver version 1.06 (Simon Special)
loadmodule: id 33, ret 0
Stream Buffer 1Bank 32768byte 5banks 163840byte used
>>> Stream 1, Mono preload: Trans 0x00002000 bytes to 0x001af810
>>> Stream 1, Mono preload: Trans 0x00002000 bytes to 0x001af810
>>> Stream 2, Mono preload: Trans 0x00002000 bytes to 0x001c3810
>>> Stream 1, Mono preload: Trans 0x00002000 bytes to 0x001af810
>>> Stream 2, Mono preload: Trans 0x00002000 bytes to 0x001c3810
>>> Stream 2, Mono preload: Trans 0x00002000 bytes to 0x001c3810
>>> Stream 4, Mono preload: Trans 0x00002000 bytes to 0x001c7810
>>> Stream 1, Mono preload: Trans 0x00002000 bytes to 0x001af810