05-15-2019, 05:17 AM
Hi everyone. I'm running into an issue where PCSX2 is using the integrated gpu on my Intel i7 processor on my laptop instead of my discrete NVIDIA gpu. Here's my specs:
OS: Fedora 28 x86_64
GPU: NVIDIA 740M
CPU: Intel i7-4702MQ
PCSX2 version: 1.5.0-dev-3126-g2941fd9b8 (git pull from today)
GPU Driver: 418.56 (proprietary)
RAM: 16 GB
I built the software with the command: build.sh --release --clean
It compiles and runs, but when I launch with: primusrun bin/PCSX2, optirun -b primus bin/PCSX2, or using bin/PCSX2-linux.sh games run slowly. I have the GS plugin set to OpenGL(Hardware). The log shows:
which clearly shows the discrete GPU is not being used. Other applications launched with primusrun or optirun -b primus do utilize the GPU (like glxgears and glxspheres). Does anyone have any suggestions? This used to work perfectly with primusrun in the past. Thank you!
OS: Fedora 28 x86_64
GPU: NVIDIA 740M
CPU: Intel i7-4702MQ
PCSX2 version: 1.5.0-dev-3126-g2941fd9b8 (git pull from today)
GPU Driver: 418.56 (proprietary)
RAM: 16 GB
I built the software with the command: build.sh --release --clean
It compiles and runs, but when I launch with: primusrun bin/PCSX2, optirun -b primus bin/PCSX2, or using bin/PCSX2-linux.sh games run slowly. I have the GS plugin set to OpenGL(Hardware). The log shows:
Code:
Opening plugins...
Opening GS
OpenGL information. GPU: Mesa DRI Intel(R) Haswell Mobile . Vendor: Intel Open Source Technology Center. Driver: (Core Profile) Mesa 18.0.5
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is NOT SUPPORTED
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
Failed to init the freetype face
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available
Current Renderer: OpenGL (Hardware renderer)