OPENGL exiting games error message appears.
#1
using latest nightly build, when using opengl as renderer, after exiting games, the error message appears, if choose retry then it'll crash create crash files, or choose ignore which is no crash at all. Tried earlier build 2775, there's no error message at all when using opengl, its just happened recently with new updates.    

and other renderer works perfectly, D3D, VULKAN, just opengl has this problem.

Here is the emulog
Code:
[ 1182.6863] Allocating memory map...
[ 1182.6864] Opening CDVD...
[ 1182.6870] isoFile open ok: D:\PS2\Roms\Xenosaga Episode 3 (Disc 1).cso
[ 1182.6870] Image type  = DVD
[ 1182.6870]  * CDVD Disk Open: DVD, Single layer or unknown:
[ 1182.6870]  * * Track 1: Data (Mode 1) (1969396 sectors)
[ 1182.6871] Opening GS...
[ 1182.7159] Vsync is ON
[ 1182.7582] GPU 0: NVIDIA GeForce RTX 3060 Laptop GPU
[ 1182.7582] 3 vulkan queue families
[ 1182.8076] VK_EXT_provoking_vertex is supported
[ 1182.8076] VK_ARM_rasterization_order_attachment_access is NOT supported
[ 1182.8197] Read 1903 entries from 'D:\PS2\cache\vulkan_shaders.idx'
[ 1182.9053] Vulkan Graphics Driver Info:
[ 1182.9053] Driver 512.380.0
[ 1182.9053] Vulkan 1.3.194
[ 1182.9053] Conformance Version 1.3.0.0
[ 1182.9053] 512.95
[ 1182.9053] NVIDIA
[ 1182.9053] NVIDIA GeForce RTX 3060 Laptop GPU
[ 1182.9054] Using hardware for point expansion and hardware for line expansion.
[ 1182.9384] Vsync is ON
[ 1182.9384] Opening SPU2...
[ 1182.9401] (Cubeb) Using normal 2 speaker stereo output.
[ 1183.0410] (Cubeb) Minimum latency: 10.67 ms (512 audio frames)
[ 1183.1167] Opening PAD...
[ 1183.1167] Opening DEV9...
[ 1183.1178] Opening USB...
[ 1183.1178] Opening FW...
[ 1183.1178] McdSlot 0 [File]: D:\PS2\memcards\Memory Card 1.ps2
[ 1183.1180] McdSlot 1 [File]: D:\PS2\memcards\Memory Card 2.ps2
[ 1183.1186] EE/iR5900-32 Recompiler Reset
[ 1183.3961] Bios Found: USA    v02.30(20/02/2008)  Console
[ 1183.3973] BIOS rom1 module not found, skipping...
[ 1183.3974] BIOS rom2 module not found, skipping...
[ 1183.3974] BIOS erom module not found, skipping...
[ 1183.6097] VM subsystems initialized in 925.06 ms
[ 1183.6097] [GameDB] Searching for '' in GameDB
[ 1183.6097] [GameDB] Could not find '' in GameDB
[ 1183.6097] Applying settings...
[ 1183.6110] [GameDB] Searching for '' in GameDB
[ 1183.6110] [GameDB] Could not find '' in GameDB
[ 1183.6110] (SetEmuThreadAffinities) Not implemented
[ 1183.6110] (SetEmuThreadAffinities) Not implemented
[ 1183.7633] (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.89;1
[ 1183.7633] (SYSTEM.CNF) Software version = 1.00
[ 1183.7633] (SYSTEM.CNF) Disc region type = NTSC
[ 1183.7755] ELF (cdrom0:\SLUS_213.89;1) Game CRC = 0x2088950A, EntryPoint = 0x00120008
[ 1183.7758] (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.89;1
[ 1183.7758] (SYSTEM.CNF) Software version = 1.00
[ 1183.7758] (SYSTEM.CNF) Disc region type = NTSC
[ 1193.1406] SetPixelFormat() failed: 0xC0070006
[ 1193.1406] Failed to switch to surfaceless
[ 1193.1407] wglMakeCurrent() failed: 0x000007D0
[ 1193.1407] Failed to make GL context current
[ 1195.2918] (VMManager) Pausing...
[ 1196.2493] SetPixelFormat() failed: 0xC0070006
[ 1196.2493] Failed to switch to surfaceless
[ 1196.3172] (VMManager) Resuming...
[ 1196.4713] SetPixelFormat() failed: 0xC0070006
[ 1196.4713] Failed to switch to surfaceless
[ 1196.4745] Decommitting host memory for virtual systems...
[ 1207.6075] Releasing host memory maps for virtual systems...
[ 1207.6075] Releasing host memory maps for virtual systems...
Reply

Sponsored links

#2
Nobody encountered this problem for opengl?
Reply
#3
Tried on 2906 both QT and WX and no crash when using OGL.
Reply
#4
found the problem, it is caused by Nvidia control panel because my laptop has a intergraged GPU and dedicated one, I used Nvidia control panel to force using dedicated graphic card, but OPENGL cannot select to dedicated graphic card, maybe this caused cannot update display problem. Now deleted settings in Nvidia, maybe when using OPENGL renderer, its using intergrated AMD card. It wasn't a issue before, anyway it's fixed. Thanks.
Reply




Users browsing this thread: 1 Guest(s)