Odd, fairly useless question regarding audio desync after turbo-mode
Ok, this question is sort of retarded.

I allow frameskipping while turbo is active (so turbo runs faster). However, the audio is desynced after I use turbo. I can reset the desync by hitting ESC, then resuming the game.

But I, I am lazy. I would like to not have to do this.

Help me.

Help me become lazier.

Think of the children.

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Try setting timestretch to Async mix in SPU2 settings
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