I've seen this problem mentioned on another emulator forum, last october, with "no solution".

I have a core [email protected], nvidia 8800gt. Speed hacks are all off (and I tried turning each of them on); advanced settings are set to the usual (Clamp: None, Round: Chop, all checked), and I've tried every rounding combination and every check/unchecked combination.

Distant objects/polygons (sometimes not-so-distant, as in screenshots below) are turned mostly black, until you approach them.

This problem appears with GSdx and ZeroGS. Disabling MTGS does not affect it. I've also tried all of the above with the latest SVN.

Has anyone overcome this?

I have a core [email protected], nvidia 8800gt. Speed hacks are all off (and I tried turning each of them on); advanced settings are set to the usual (Clamp: None, Round: Chop, all checked), and I've tried every rounding combination and every check/unchecked combination.

Distant objects/polygons (sometimes not-so-distant, as in screenshots below) are turned mostly black, until you approach them.

This problem appears with GSdx and ZeroGS. Disabling MTGS does not affect it. I've also tried all of the above with the latest SVN.

Has anyone overcome this?