05-10-2012, 08:31 AM
(This post was last modified: 05-10-2012, 08:53 AM by fishyfish777.)
I recently redownloaded PCSX2 and tried running my Japanese version of Okami on my new comp, but there's a slight hiccup. For some reason, even though the game shows as running full FPS, the game seems to be running at something closer to 30fps and it's lagging down to about 25fps or so when I rotate the camera (while still retaining full speed). It also seems to lag a bit when the "scroll" unravels across the screen when one presses start or enter a save point and also when using the on-screen brush.
The game seems to run okay with no speedhacks or anything using the Direct3D11 option of GSdx 4600, and the game shows as running 60fps all the time (or 59.7fps or whatever it is) when the frame-limiter is set to normal and about 80-120fps when the framelimiter is set to turbo, so it's definitely not my computer (which runs an i5 2500k @ 4.5Ghz / GTX570). The game actually runs very, very smooth when the framelimiter is off - the only problem is that it then runs at about twice the speed.
What could it possibly be that's causing this lag?
I know there was a thread on this topic some time in 2010, but it didn't really have anything concrete that could help. Thanks for reading.
![[Image: fNqen.jpg]](http://niggaupload.com/images/fNqen.jpg)
TL;DR - Okami runs fullspeed @ 60fps but gameplay is laggy. GSdx 4600, Direct3D 11 Hardware Mode, 3x scaling (not that that matters), i5 2500k @ 4.5Ghz, GTX570, 8GB RAM, emulator at default settings
The game seems to run okay with no speedhacks or anything using the Direct3D11 option of GSdx 4600, and the game shows as running 60fps all the time (or 59.7fps or whatever it is) when the frame-limiter is set to normal and about 80-120fps when the framelimiter is set to turbo, so it's definitely not my computer (which runs an i5 2500k @ 4.5Ghz / GTX570). The game actually runs very, very smooth when the framelimiter is off - the only problem is that it then runs at about twice the speed.
What could it possibly be that's causing this lag?
I know there was a thread on this topic some time in 2010, but it didn't really have anything concrete that could help. Thanks for reading.
![[Image: fNqen.jpg]](http://niggaupload.com/images/fNqen.jpg)
TL;DR - Okami runs fullspeed @ 60fps but gameplay is laggy. GSdx 4600, Direct3D 11 Hardware Mode, 3x scaling (not that that matters), i5 2500k @ 4.5Ghz, GTX570, 8GB RAM, emulator at default settings