Onimusha Blade Warriors help!
#1
Exclamation 
I got a copy of Onimusha Blade Warriors
and when i try to run it in either Full or Fast
it just ends up with a black screen.
any help?

heres the log:

PCSX2 0.9.8.r4600 - compiled on Apr 27 2011
Savestate version: 0x9a010000

Host Machine Init:
Operating System = Microsoft Windows 7 Home Basic Edition Service Pack 1 (build
7601), 32-bit
Physical RAM = 2941 MB
CPU name = Intel® Core™2 Quad CPU Q8400 @ 2.66GHz
Vendor/Model = GenuineIntel (stepping 0A)
CPU speed = 2.665 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 0c08e3bd
x86EFlags = 20100000

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1

Reserving memory for recompilers...

Loading plugins...
Binding GS : C:\Program Files\PCSX2 0.9.8\Plugins\gsdx-ssse3-r4600.dll
(GameDB) Database Not Found! [C:\Users\Private Acc\PCSX2 0.9.8\GameIndex.dbf]
Windows 6.1.7601 (Service Pack 1 1.0)
Intel® G41 Express Chipset (8.15.10.2226)
Binding PAD : C:\Program Files\PCSX2 0.9.8\Plugins\lilypad-r4600.dll
Binding SPU2 : C:\Program Files\PCSX2 0.9.8\Plugins\spu2-x-r4600.dll
Binding CDVD : C:\Program Files\PCSX2 0.9.8\Plugins\cdvdGigaherz.dll
Binding USB : C:\Program Files\PCSX2 0.9.8\Plugins\USBnull.dll
Binding FW : C:\Program Files\PCSX2 0.9.8\Plugins\FWnull.dll
Binding DEV9 : C:\Program Files\PCSX2 0.9.8\Plugins\DEV9null.dll
Plugins loaded successfully.

HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Intel® G41 Express Chipset (8.15.10.2226)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Program Files\PCSX2 0.9.8\iso\Onimusha Blade Warriors.iso
Image type = DVD
Fileparts = 1
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2132080 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\Private Acc\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\Private Acc\Documents\PCSX2\memcards\Mcd002.ps2
McdSlot 2: [disabled]
McdSlot 3: [disabled]
McdSlot 4: [disabled]
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.00(14/06/2004) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100909,ROMconf,PS20200AC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M



IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0OhmySDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0OhmySDSYS
0 00100000 000586dc ......
Loaded, rom0OhmySDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
SPU:T/O [wait (reset)]
SPU:T/O [wait (reset)]
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0OhmySDVER flag 1 data 4a978
open fd = 2
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
open name rom0:XDEV9 flag 1 data 4a978
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 4a978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4a978
open fd = 2
open name rom0WackoNDIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4a978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TZLIST flag 1 data 4a978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719 size = 28640
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0TongueS1ID flag 1 data 4a978
open fd = 2
open name rom0TongueS1VERA flag 1 data 4a978
open fd = 2
open name rom1LaughVDID flag 1 data 4a978
open fd = -6
GIFTAG warning, size exceeded VU memory size 400
GIFTAG warning, size exceeded VU memory size 400
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_207.10;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_207.10;1) Game CRC = 0xCE7451A4, EntryPoint = 0x00280008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_207.10;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 4a978
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0TongueS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0TongueS2LOGO
0 01000000 00019bf0 ..
Loaded, rom0TongueS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44078
open fd = 2
loadmodule: fname rom0OhmySDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120 size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_207.10;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_207.10;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SLUS_207.10;1
0 00280000 001ea880 ...............................
Loaded, cdrom0:¥SLUS_207.10;1
start address 0x280008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

Copyright 1999-2002 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULE¥SIO2MAN.IRX args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULE¥MTAPMAN.IRX args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULE¥PADMAN.IRX args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULE¥MCMAN.IRX args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥MODULE¥MCSERV.IRX args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥MODULE¥LIBSD.IRX args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULE¥MODHSYN.IRX args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULE¥MODMIDI.IRX args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥MODULE¥MODMSIN.IRX args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥MODULE¥SPUSV.IRX args 0 arg
loadmodule: id 34, ret 0
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00908380Laugh1_MADR=00908380Laugh1_QWC=0000000f>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=0f000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00a08180Laugh1_MADR=00a08180Laugh1_QWC=0000000e>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=0e000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00a081c0Laugh1_MADR=00a081c0Laugh1_QWC=0000000d>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=0d000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=009081e0Laugh1_MADR=009081e0Laugh1_QWC=0000000d>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=0d000c43:GIF_STAT=00000000>
libdma: sync timeout
loadmodule: fname cdrom0:¥MODULE¥SNDDRVCD.IRX args 19 arg 0x1FFFFF
snddrv:
snddrv: *-*-* Capcom Sound Driver for PS2(CD/DVD) by T,Masuda *-*-* ver 2.02.
snddrv: date: Jan 20 2002 15:55:38
padman: *** VBLANK OVERLAP ***
loadmodule: id 35, ret 0
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=009081c0Laugh1_MADR=009081c0Laugh1_QWC=0000001a>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.

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#2
Onimusha games are a bit of a pain in the neck, but can you try the latest SVN version of PCSX2 from here http://pcsx2.net/svn.php
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#3
sorry still doesnt work.
maybe because it keeps repeating

sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00a081c0Laugh1_MADR=00a081c0Laugh1_QWC=0000000d>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=0d000c43:GIF_STAT=00000000>
libdma: sync timeout
#4
Do you have anything ticked under the gamefixes section of the emulator? If not you could try the ee timing fix. If you have everything ticked, please untick them all. If that doesnt work try the "VIF1 Delay Stall" option.
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#5
Sorry it still doesnt work. :/
#6
check your PM's please mate Smile
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