Onimusha blade warriors : black screen
#1
Hello, so i'm trying to play Onimusha Blade Warriors but when I open it I just have a black screen, I tried to close it and open it again but still, only sound and a black screen.

Here is what happens : Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\j\Desktop\PCSX2\Onimusha - Blade Warriors (Europe) (En,Fr,De).iso
Image type = DVD
Fileparts = 1
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2169536 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\j\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\j\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00a08040Laugh1_MADR=00a08040Laugh1_QWC=00000035>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00908250Laugh1_MADR=00908250Laugh1_QWC=00000014>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00a08040Laugh1_MADR=00a08040Laugh1_QWC=00000035>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00908250Laugh1_MADR=00908250Laugh1_QWC=00000014>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00a08040Laugh1_MADR=00a08040Laugh1_QWC=00000035>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00908250Laugh1_MADR=00908250Laugh1_QWC=00000014>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00a08040Laugh1_MADR=00a08040Laugh1_QWC=00000035>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00908250Laugh1_MADR=00908250Laugh1_QWC=00000014>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00a08040Laugh1_MADR=00a08040Laugh1_QWC=00000035>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00908250Laugh1_MADR=00908250Laugh1_QWC=00000014>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00a08040Laugh1_MADR=00a08040Laugh1_QWC=00000035>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00908250Laugh1_MADR=00908250Laugh1_QWC=00000014>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00a08040Laugh1_MADR=00a08040Laugh1_QWC=00000035>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00908250Laugh1_MADR=00908250Laugh1_QWC=00000014>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00a08040Laugh1_MADR=00a08040Laugh1_QWC=00000035>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00908250Laugh1_MADR=00908250Laugh1_QWC=00000014>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00a08040Laugh1_MADR=00a08040Laugh1_QWC=00000035>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00908250Laugh1_MADR=00908250Laugh1_QWC=00000014>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00a08040Laugh1_MADR=00a08040Laugh1_QWC=00000035>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00908250Laugh1_MADR=00908250Laugh1_QWC=00000014>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00a08040Laugh1_MADR=00a08040Laugh1_QWC=00000035>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00908250Laugh1_MADR=00908250Laugh1_QWC=00000014>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00a08040Laugh1_MADR=00a08040Laugh1_QWC=00000035>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00908250Laugh1_MADR=00908250Laugh1_QWC=00000014>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00a08040Laugh1_MADR=00a08040Laugh1_QWC=00000035>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00908250Laugh1_MADR=00908250Laugh1_QWC=00000014>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00a08040Laugh1_MADR=00a08040Laugh1_QWC=00000035>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00908250Laugh1_MADR=00908250Laugh1_QWC=00000014>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00a08040Laugh1_MADR=00a08040Laugh1_QWC=00000035>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00908250Laugh1_MADR=00908250Laugh1_QWC=00000014>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00a08040Laugh1_MADR=00a08040Laugh1_QWC=00000035>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00908250Laugh1_MADR=00908250Laugh1_QWC=00000014>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00a08040Laugh1_MADR=00a08040Laugh1_QWC=00000035>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00908250Laugh1_MADR=00908250Laugh1_QWC=00000014>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00a08040Laugh1_MADR=00a08040Laugh1_QWC=00000035>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00908250Laugh1_MADR=00908250Laugh1_QWC=00000014>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00a08040Laugh1_MADR=00a08040Laugh1_QWC=00000035>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00908250Laugh1_MADR=00908250Laugh1_QWC=00000014>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00a08040Laugh1_MADR=00a08040Laugh1_QWC=00000035>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00908250Laugh1_MADR=00908250Laugh1_QWC=00000014>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00a08040Laugh1_MADR=00a08040Laugh1_QWC=00000035>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00908250Laugh1_MADR=00908250Laugh1_QWC=00000014>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00a08040Laugh1_MADR=00a08040Laugh1_QWC=00000035>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00908250Laugh1_MADR=00908250Laugh1_QWC=00000014>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00a08040Laugh1_MADR=00a08040Laugh1_QWC=00000035>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00908250Laugh1_MADR=00908250Laugh1_QWC=00000014>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00a08040Laugh1_MADR=00a08040Laugh1_QWC=00000035>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00908250Laugh1_MADR=00908250Laugh1_QWC=00000014>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00a08040Laugh1_MADR=00a08040Laugh1_QWC=00000035>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00908250Laugh1_MADR=00908250Laugh1_QWC=00000014>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00a08040Laugh1_MADR=00a08040Laugh1_QWC=00000035>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=10000145Laugh1_TADR=00908250Laugh1_MADR=00908250Laugh1_QWC=00000014>
<D2_CHCR=00000001Laugh2_TADR=00000000Laugh2_MADR=80002000Laugh2_QWC=00000000>
<VIF1_STAT=10000c43:GIF_STAT=00000000>
libdma: sync timeout

I'd like to know if I can make this game work.
Reply

Sponsored links

#2
Far from a bug report.
Moved to general discussion.
Even if it's for the NTSC-U version, did you try this : http://forums.pcsx2.net/Thread-Onimusha-...#pid335731
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#3
First, sorry I thought this could be seen as a bug or something.
And yes I've already tried this and still have a black screen.
Reply
#4
Then it could be a good idea to properly edit your 1st post so as to make it fit the bug reporting guidelines.
Since this game isnt in the compatibility list, that could be worth making a proper bug report.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#5
So I guess I won't be able to play this game Sad, anyway thank's for the help.
Maybe i'll try to do a proper bug report
Reply
#6
I have this game, something for me to fix tonight Smile

edit: i already said how to make this work on the compatibility forum

http://forums.pcsx2.net/Thread-Onimusha-...#pid335731

Edit: Okay it craps out again once you get ingame. Think im going to have to do a sort of hacky thing as the game is sending rubbish Tongue

Edit: going to upload a build here in a moment, seems to fix it without the need for game fixes.

Edit: Attached


Attached Files
.7z   pcsx2Onimusha.7z (Size: 1,57 MB / Downloads: 1.269)
[Image: ref-sig-anim.gif]

Reply
#7
Thank's for the fix but since i'm kinda new with pcsx2, could you explain me how to use it ?
Reply
#8
Download the archive. Extract it. Put the EXE in your PCSX2 directory. Run that EXE for this game.
[Image: XTe1j6J.png]
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
Reply
#9
Thank's, i did it but when i run it this message appears : File not found
Path : IsoFileSystem
Edit : don't mind, it's perfectly working now, thank's everybody Laugh
Reply
#10
Did you select the ISO in the selector?
[Image: XTe1j6J.png]
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
Reply




Users browsing this thread: 1 Guest(s)