I know some games support online multiplayer; this is dealt with a plugin.
But what about games that don't support online multiplayer? you could have something that syncs the games together but they tend to desync and you end up losing connection. I believe i may have a solution to this.
Because of sync issues it is too hard to render the ps2 on both computers. What if instead of syncing the systems, player 1 (the host) can run the game and stream the video output to player 2 whose key inputs are transmitted back to player 1 (the host) and are treated as the controls for player 2.
This would bypass the need for syncing and avoid desyncing.
I have included a picture to give a visual idea of what i am talking about.
But what about games that don't support online multiplayer? you could have something that syncs the games together but they tend to desync and you end up losing connection. I believe i may have a solution to this.
Because of sync issues it is too hard to render the ps2 on both computers. What if instead of syncing the systems, player 1 (the host) can run the game and stream the video output to player 2 whose key inputs are transmitted back to player 1 (the host) and are treated as the controls for player 2.
This would bypass the need for syncing and avoid desyncing.
I have included a picture to give a visual idea of what i am talking about.
![[Image: pcsx2-10.jpg]](http://i31.servimg.com/u/f31/17/81/31/59/pcsx2-10.jpg)