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OpenGL changes?
#1
Question 
Hi, I'm fresh new on PCSX2 I wonder if OpenGL would be fixed? It does affect performance but it mainly causes bad graphical errors. Maybe in the future OpenGL might be better? Unsure This is GT3 shown below. Both are hardware rendered.

OpenGL:

.bmp   gsdx_20150721150716.bmp (Size: 225,05 KB / Downloads: 251)

DirectX 11:

.bmp   gsdx_20150721150731.bmp (Size: 225,05 KB / Downloads: 223)
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#2
what is your complaint cause there nothing wrong with those images other slight color diffrence, that and there super small images
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#3
I tried to make it small for the pics to be under 500KB anyways here's the log displayed on console:

INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_subroutine is NOT SUPPORTED
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_shading_language_420pack is available
INFO: GL_ARB_texture_storage is available
INFO: GL_ARB_explicit_uniform_location is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_bindless_texture is NOT SUPPORTED
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
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#4
The log is normal. What color give you the sw renderer? OpenGL is disavantaged because crc removes lots of effect that can be emulated properly. Unfortunately I think the game still need a few hack even with openGL
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#5
Hmm maybe your right, I don't need to be worried about OpenGL logs, besides ATV Offroad Fury seems fine with OpenGL anyways.
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