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I noticed this new renderer on late SVN Versions.
Sorry if I'm asking stupid question but what got this rendering over usual D3D rendering ? What's the interest about using it ?
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I tried OGL rendering on DBZ BT3, I didn't notice any performing improvement.
And there has a lot of bugs but I guess it's still on progress.
I tried OGL with Yakuza 1 & 2, I have no image. i guess it cannot renderer those games.
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OK, thx for the explanations, Koji.
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I tryed OPG Hardware, this is more fast than dX11. There are manny bugs but..
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Well, if one looks to the history behind DX one will know it started as a handcapped version of OGL. And that's still today, OGL is yet the choice for professional applications.
What makes DX looking better is only the fact most games are designed under it. Lately DX developed more at it's own (like almost every other MS software which starts as a clone of something and then gains proper features over time).
OGL is not simpler, actually it is more complex and feature rich than DX, but is not tailored for games and then games become harder to design and code with it. But if well done it is well done.
Imagination is where we are truly real